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Chapter 177

The four-person discussion group will meet for two or three hours every day for several days.

Lu En proposed the choice of player identity. Card makers are ordinary people before they have abilities, and what kind of identity they usually have will make them more likely to be biased in certain aspects.

For example, the card produced by the farmer gardener will have a higher success rate in the wood system, or when the card related to agriculture is successfully produced, there is a certain chance that a small amount of energy will be returned.

In the construction industry, the earth system, in the shipbuilding industry, in the fishery water system, and in the treatment cards produced by doctors and nurses, there will be higher bonuses, and so on. For teachers, librarians, etc., the probability of cards produced with mind control skills will also increase.

Mu Changqing expanded the gameplay of the Colosseum. The entertainment of large organizations pursues excitement and freshness. Just watching ordinary fights in ordinary stands cannot satisfy them. Therefore, the venue of the Colosseum may be other places in the world. Place, and this kind of more wild and unknown Colosseum is also a VIP service for high-ranking people who have higher status and can pay more remuneration.

Players who participate in this type of challenge not only have to guard against others, but also face some environmental survival problems and wild monsters. It may happen from time to time that you are not killed by others but die at the hands of wild monsters and the environment.

In addition to this battle royale mode, there is also a team mode, with six card characters, two teams, four people duel, each with its own three cards, which will produce different combinations and chemical reactions.

Yan Xuezhou was studying how to rationalize the teleportation anchor points. The teleportation points that he first thought of were also the cards of the card makers, and he would then diverge in this direction.

A card maker who can create teleportation cards must not be a simple NPC, but a god-level existence.

Harlow also thinks so. Teleportation is very necessary for players in the game. After all, the map is too big. If a lot of time is spent on the road, there will definitely be complaints.

In many games, teleportation is teleportation, just for the convenience of players. Many games have it. Isn't this infrastructure?

But Yan Xuezhou still likes to rationalize teleportation in the settings of the game world.

The same goes for currency.

After discussing with Haruo and others, Yan Xuezhou felt that since it was a wasteland world, banknotes could no longer be used, and crystals that could enhance the ability of card makers were the only hard currency. Others can be bartered. If you want to trade certain items with NPCs or players, players can negotiate on their own. After both parties agree, the transaction can be carried out.

Of course, crystals have their own pros and cons, and the good ones have a higher value.

Like the teleportation anchor point of a god-level card maker, players or NPCs have to pay a certain amount of crystals every time they use it. The card maker with so many crystals is probably astonishingly powerful, but if someone had already If he is coveting these crystals and the whereabouts of the card maker are unknown, the story will take another direction.

The four of them spent a lot of time determining the major bosses on the map, the monster refresh mechanism, the distribution of forces, etc.

After the game background and some settings are finalized, the next step is related to interests.

The four of them are not people who make games just for money. In terms of fees, they all agreed to make it a one-time paid game. The price is only two to three hundred star coins. The final map of the game will definitely not be small. The gameplay and quality are not his. It's an exaggeration to say that it's not just how many people in the industry can beat them, but whether there are them. The price can be said to be quite affordable.

Whoever has the main system of the game will have the lion's share of it, there is no objection to this.

Mu Changqing is currently with Yan Xuezhou, and it would take too much time and money for Luen to make such a system. In the end, it depends on Yan Xuezhou and Haruo.

"How about it? Are you coming, or am I coming?" Haruo and Yan Xuezhou had been together for a while, and they already spoke in the tone of friends.

This time Yan Xuezhou refused. He had too many games in his hands, including several large-scale games. He also had "Saints" that needed long-term care, and he also had an ultimate dream game that had not yet been produced. He wanted to Free up your hands and time to prepare for your ultimate dream.

There is no need to say Harold's strength. Before Yan Xuezhou appeared, he was firmly the number one in the industry. Moreover, after so many years of "Wild", the game technology system and other aspects are the best. If the main system is left to Harlow, then You basically don't have to worry about it.

Furthermore, as for the profit aspect, Yan Xuezhou really has no feeling for money now.

Haruo was a little surprised at Yan Xuezhou's rejection, and asked him jokingly if he asked him.

Yan Xuezhou explained it carefully and did not hide that he also wanted to make a large-scale game.

Hearing this, Harold agreed that he would be in charge of the main system. But after they broke up, he paused and said, No, he just wanted to participate, so why did he become the person in charge of the main system? Although it does benefit a lot, the problem is that there are more things to deal with.

Tsk. Did that guy from Snow Tuan do it on purpose? And Lu En, did the three of them plan to bring him here?

Harold always felt like he had fallen into a trap, but now he felt that it was not necessary to jump out of this trap. After all, he was really interested in this game. He hadn't made a new game in a long time, so he just happened to come. Move your muscles.

One month later, the "Card Maker" project was officially launched.

The majority of the work came from Harlow. Yan Xuezhou and Harlow only occasionally held meetings to discuss certain settings. The rest of the time, the three of them were preparing their own decks.

Before players come to this game world, there are already many card makers among NPCs. Which cards these card makers mainly use can be chosen from the decks designed by them.

Previously, it was said that card makers need energy to make cards, but later Yan Xuezhou and the others also refined this point.

The upper limit of energy is also related to the player's level and ability. In the early stage, players can only produce one or two mid-level and low-level combat character cards every day. As the level increases, the players' mental value will also increase. At the same time, they can make The success rate of mid- to high-level cards will also increase.

Combat characters do not have rarity levels, but they have limits on how many times they can be used. After later discussions, it was found that combat character cards do not have rarity levels, but they have levels of combat power.

The card maker can see the specific attributes of each combat role card. The combat power of the card also depends on the player's level and ability.

For level 10 players, the highest basic attack power of combat character cards produced does not exceed 300 points. Players who are also level 10 but have one level higher ability can create combat character cards with a basic attack power of no more than 400 points. As for whether the specific skills of the card have bonuses, these will not be included in the calculation.

This setting is also because the card characters in this game do not need to be developed, but players need to grow and upgrade. Generally, the monsters encountered range from simple to difficult.

Directly giving players a card character with full attack power, even if the number of uses is limited, is somewhat unreasonable. For example, if a player brings in hundreds of monsters, a card with full attack power can be killed in seconds with one move, and the player will instantly rise to ten levels, which is very exaggerated.

But after adding combat power, it becomes much better.

The previously copied cards have been retained, but this copy has now been subdivided.

Only keep the appearance of the card? Or just keep the card skills? Or is it possible to keep both, but now that the player has upgraded, the base attack power needs to be increased? More options, but more precise. And choosing this will not consume anything extra.

Yan Xuezhou and the others have already discussed a lot of details like this. They already have the framework and structure, they just have to fill in the content.

It is really too easy for Yan Xuezhou to just make cards. In this future, there will be mecha cards, speed vehicle cards, all kinds of strange beast cards, and ancient Chinese characters. .

It is diverse and compatible.

Just like this interstellar world, Yan Xuezhou from another time and space is also in it.

Yan Xuezhou couldn't take any time off when he was making character cards. He would occasionally check out the situation of "Saints". The popularity of this game has been soaring since it was officially released on the server. It has only been two or three months and it has already reached its peak. Ranked among the top ten in overall popularity.

In addition to this big game that needs to be watched all the time, Yan Xuezhou also began to make plans for his ultimate dream in the rest of his time.

What is his ultimate dream?

Of course it is a game of cultivating immortals! ! !

Flying with a sword, going against the will of heaven and ascending to immortality. Which Chinese person doesn't have such a dream?

It's just that Yan Xuezhou's plan for this game is bigger. To successfully produce it, it will probably take no less time than "Saints".

But it doesn't matter, he will achieve it step by step.

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