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Chapter 172:

The closed beta test of "Saints" detonated the entire Star Network. It is a second world with ultra-high degree of freedom and extremely high degree of realism. Breakthroughs in all aspects. Even if the game company does not promote it, countless netizens will spontaneously search for it.

At present, the popularity of "Saints" is already the first on the entire Star Network, not one of the hottest.

Just click on a relevant hot news item, and the following will be filled with dense discussions among netizens.

"Daily question, is "Saints" officially launched?"

"Report: Not launched! The kid is going crazy hahahahahaha..."

"Ahhh! This game is so tempting! It's so exciting! Looking at the content played by the closed beta players, the more I want to experience it for myself!"

"There really is no world channel, oh my god! If you want to send anything, if you want to send something too far away, you can only send it by email, it feels so retro."

" Strictly speaking, there are still some, just the world channel and the map channel. Currently, only wanted news or city-wide notifications about the appearance of major monsters, or particularly important treasures appearing in the auction house. Oh, by the way, if the player is in the world City bounties and other things will also be displayed on the map channel. Friends can still be added, and private chats will not be affected." "

Both human players and monster players have their own way of playing. Players cannot be resurrected directly. Personally, I prefer What I like most is death and reincarnation. I'm really looking forward to the official server being launched!"

"Every player can play out their own plot. This is the best thing. Although there are only promotional videos and closed betas at the moment, it's already foreseeable. , this game is going to win countless awards again, right?"

"It's like a blur... Speaking of awards. A few years ago, the number one game on StarNet was still "Wild". In addition to "Wild", the top ones are also in various categories. When it comes to fighting games, there are only a few that you can play. But now when you open the Star Network, there are really many different types of games. If you search, you can always find something interesting. To be honest, Xuetuan really deserves a lot of credit. ."

The topic naturally changed. "Wild" is still ranked first in the overall ranking, but most of the series of games since it have changed their appearance. The top ten are no longer just mecha battles, there are ten games, ten styles, different subject types, just like what the Star Alliance judges said, a hundred flowers bloom.

As for the top ten, "Saints" has not yet officially launched its official server. Naturally, it cannot be ranked, but "Heroes of the World", "Doomsday Disaster", "Four Seasons", and "Midnight" are all on the list, and further down the list. , next to it are several medium-sized games from China, such as "Journey", "Mini Adventure", "I Am the Planet Master" and so on. Pulling this apart, it's enough to be eye-catching just because the producers are from the same China.

If you click on these types of games individually, almost every one of Yan Xuezhou's games will be ranked first.

That's not all. Even the free games, after clicking on them, you will see a series of games by Yan Xuezhou in the front row. The first one is "Chasing Light".

With these achievements, netizens who thought Yan Xuezhou was too exaggerated when they watched the Star Alliance Awards Ceremony had to be convinced. He truly deserves those awards.

From China's games to Yan Xuezhou, the master planner, and back to "Saints".

Many netizens asserted that when "Saints" is officially released, even the original "Wild" may not be as good as it. Now it's not a question of whether the game will explode, but to what extent it will explode.

Players and netizens are naturally looking forward to it with great anticipation, while their colleagues are shocked by Yan Xuezhou's boldness and breakthrough, but they also feel that they can still wait and see.

It's not that there are no game designers who have never thought of such a game world, but it is too difficult to build it.

Players only look at what they play, and their colleagues are also paying attention to the internal testing of "Saints" these days.

That is to say, the world is simulated, and the dark and light factions of the player's chosen race at birth are naturally opposed to these.

Excessive freedom is indeed very attractive to players, but it is also very dangerous.

Players who choose monsters can attack humans and become monsters that destroy human homes and are wanted by adventure guilds and several major kingdoms. Players who choose humans can join the crusade, and players who defeat monsters can get a lot of rewards.

Players are automatically divided into ordinary players and "BOSS" players.

Players can consume each other at this point.

But compared to players, it is of course easier to defeat the original NPCs and monsters in the mainland. The destructive power of players is very amazing.

If we don't want the world order to collapse, and if we don't want the arrival of players to become a natural disaster that destroys the world, then game companies will have to pay a huge cost to maintain it.

New NPCs, new plots, new unknown maps, the rise of forces, etc., all need to be added by the game company based on the degree of player destruction.

If players destroy the area too quickly and a certain area becomes a ruin, with no monsters to fight, no tasks to complete, and no rewards or rewards, players will definitely give up.

However, at this time, if a strong NPC appears and starts to issue the task of rebuilding the city, after it is profitable, the player can turn back and turn the ruins into a prosperous city.

Similar situations need to be handled by game companies, and this may be just a map of one of the servers. How big is StarNet? The ambition shown by "Saints" at present is certainly not small. How many servers will be opened in the future? How much manpower and material resources are needed to monitor real-time conditions in the game and then make timely adjustments?

Calculating this way, the cost of the game will also be a bottomless pit.

Therefore, even if some people have imagined such a game world, they have not been able to realize it - it is too expensive!

It's huge, complicated, troublesome, and extremely expensive. It's hard to price. If the price is too low, you won't be able to recover your money. If the price is too high, fewer players will be willing to spend. As long as this pit is opened, it is destined to be a headache from the beginning to the end.

However, this biggest problem for most designers is not a problem here in Yan Xuezhou.

Without him, you can be willful if you have money.

Since Yan Xuezhou wants to do something, of course he has to consider all aspects. As peers can see, this game is "living". In addition to intelligence and freedom, it also requires long-term maintenance. Many interstellar holographic games just add new activities and new plots, but this game needs to be updated from time to time. Adding NPCs and monsters, and because of the realism of the world, the newly added NPCs and monsters cannot be pure tools. Some of them also have characters and plots, otherwise they will not be "alive".

Yan Xuezhou is making a game, but his ambition can actually be seen in previous games.

For example, "Love in Another World" is a long time ago. The NPCs in "Love in Another World" are the most intelligent, and the characters are exquisite. Each NPC in it can develop interactively and talk to the players. But in fact, the map is not big, and the main activity areas for players are adventures in the Noble Academy, the Royal City, and the suburbs. It is a safe haven for players. Players can forget the unpleasantness of reality here, share their feelings with NPCs, and can also choose any one or more NPCs in the game to carry out strategies.

NPC is the first step, and then slowly expands. The maps and world views of "Heroes of the World" and "Doomsday Disaster" are getting bigger and bigger.

As of the current "Saints", of course, this will not be his end.

Although he spent two years working on the game, his enthusiasm for the new game never waned. Along the way, some people may think that this one must be Yan Xuezhou's limit. However, this word has never appeared in Yan Fazhou's fantasy world.

"Saints" has only started its internal beta test not long ago. In fact, neither players nor peers have fully observed all the gameplay of this game. When the official server is opened, players will definitely be able to discover more surprises.

In "Saints", there is great business in all walks of life, the manual slime shaping method, and the edible properties of monsters.

Yes, some monsters are edible. In this aspect, StarCraft players are not as good as the players in Yan Xuezhou's previous world. They always try to see if they can eat anything. Now the players in the closed beta are still conservative. When it comes to food, what comes to mind is the conventional ingredients, and this continent does have ordinary food ingredients.

However, monsters also have a food chain, and high-level ones can eat low-level ones. Some taste great, while others taste bad and are difficult to swallow. Because monsters are born with magical power, they can be used as a source of food and energy. Of course, you won't be able to eat it raw. You can eat it only after defeating the monster.

Players who like to cook, there are so many dishes that can be studied on this continent, and they are no longer limited to ordinary ingredients.

Monsters, including other races, can also have a probability of obtaining a certain breakthrough or a large amount of recovery by eating suitable ingredients. And these are left to the players to explore slowly.

Players have been waiting for a long time. Two months after the closed beta ended, the official server of "Saints" was finally opened. Both new and old players gathered here on this day to start their own adventure stories on this continent.

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