Ban Vs Greed

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(Seven Deadly Sins Vs Fullmetal Alchemist)

- Both have to do with the sin of greed

- Both are physical powerhouses of their own team but aren't actually the strongest

Ban

Equipment

Three-section staff: During his time as a bandit, Ban wielded a power-imbued three-section staff, a flail weapon consisting of three wooden or metal staffs connected by chain or rope. He was considerably formidable in using it, and could use it in conjunction with his 'Snatch' ability to 'grab' objects like the cup of the Fountain of Youth. The weapon itself was powerful enough to be able to rip out one of the hearts of a demon, and was capable of crushing flesh as well as breaking bones and nails. It was replaced with Courechouse when he became a member of the Sins but was used again after he lost Courechouse.

Courechouse: As a member of the Seven Deadly Sins, Ban possessed a Sacred Treasure, which was stolen during his imprisonment by the Weird Fangs. Later, it is returned to him by Merlin during the fight against an Indura. It has the ability to lengthen and distort its chain angle, allowing the wielder to attack from any angle at any opponent over a significant distance. Its special ability is Super Concentration, which pushes Ban's physical and mental capabilities to their limit.

Abilities

Snatch: An ability that allows Ban to "rob" physical objects, thus grabbing them, and also the physical abilities of others, thus weakening them while gaining more strength and speed. However, this ability has a limit to how much Ban can rob a person's strength, in order to not damage his own body with overwhelming power. Using a form of snatch, Ban is also able to steal body parts from his opponents. Such as a heart or an arm in the blink of an eye.

Physical Hunt: A characteristic technique of Ban's magic that allows him to temporarily steal all of his opponents physical abilities, including both their strength and speed. These abilities are added to his own.

Fox Hunt: A technique best used in conjunction with a far-reaching weapon. Boasting pinpoint accuracy, the technique allows Ban to swiftly grab hold of an object and pull it towards himself, seemingly bypassing any obstructions.

Banishing Kill: Ban uses his power to pull himself over a distance, delivering a near instantaneous and fatal slash to his opponent as he is propelled across from them.

Assault Hunt: A powerful but savage attack where Ban is thrust forward, beheading any caught in his path. This technique allows him to dispose of a large group of enemies in a single assault.

Hunter Fest: A technique that allows Ban to steal the physical strength of every living creature within a hundred foot radius of himself. However, as noted by Melascula, there is a limit to how much strength Ban can rob a person from, as seen in his encounter with Galand. Once the limit is reached, Ban is incapable of robbing the person of more power as it puts his own body in danger.  After using Hunter Fest to its limit, Ban becomes heavily fatigued to the point that he is incapable of fulfilling the simplest of tasks such as walking.

Zero Sign: A technique that somehow makes Ban invisible and undetectable, making it easy to sneak up on enemies. Effective enough that Monspiet who was able to sense people watching him through a crystal ball hundreds of meters away was still unable to sense Ban when using this ability

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