Spells & skills

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The mansion's defenses had eliminated a large number of enemies up to level 74. Thanks to the number and level difference, she had reached 67. She had raised 19 levels in a few hours, and unlocked many skills and spells.

Regarding the spells, the first had been Blood Injection, at 49. With it, it is possible to inject your own blood into an ally. By doing it, the healing powers of Self-Regeneration is granted. She had proven it after biting Chorni, thus causing the two holes made by her fangs to close immediately.

Fortune was useless in the game, but a requirement for her main goal back then. She had been tempted to try it on Diknsa, but she had felt a little scared of what the future might tell her.

Invisible Friend was another of those names that irritated Eldi. It can project the image of an ally, thus fooling enemies.

Darkness Prison is similar to Eldi or Goldmi's Prisons, but with the dark attribute, thus making it highly corrosive.

Bleed was the first of the curses she had at her disposal. It is fearsome against foes with healing abilities, as it prevents wounds from closing. It can last up to an hour.

Guardian is a summon ability analogous to Hunt. However, instead of ordering to pursue a prey, it orders the summon to protect something or someone. As Hunt, it loses control of the summon, which disappears when its mana runs out.

Confusion mixes blood and illusions to create a trap that confuses enemies. It doesn't inflict damage, but is low cost.

Blood Perception allows perceiving blood from a great distance. Thanks to it, the caster can capture the almost imperceptible flashes of mana emanating from a wound, and thus knowing where there is or has been a fight.

Dark Weapon, at 57, creates highly corrosive mana weapons. Very useful if you want to throw a dagger.

With Red Mana, mana can be absorbed from blood, which is consumed. However, the mana isn't completely pure, which prevents it from being used more than once an hour.

Self-Telekinesis is used to apply Telekinesis to the caster of the spell. Therefore, one can push or pull oneself, although it requires some preparation.

I am You copy the appearance of another person who is in front of the caster. It is not a perfect copy, but it is pretty faithful, and it's used alongside Costume.

Darkness Dome creates exactly what the name says. It envelops with corrosive mana the space that it protects or isolates.

Necromancy was a spell she hadn't used much in the game, at least not for fighting. It allows control of the dead, with up to 90% of their original power if they are intact. They must be lower level than the necromancer, and any spell they cast uses the necromancer's mana.

Darkness Shield envelops the target in a layer of darkness capable of repelling some attacks of the caster's level.

Sanguine Disruption is one of those spells considered totally overpowered. It had taken Gjaki a long time to level it up, as it consumes all mana and blood, which must be full. Its effect is to make the weakest lose consciousness, in addition to making it difficult to use spells or skills five hundred meters around.

Imaginary World creates motionless illusions based on the imagination of the creator. The mana cost depends on their volume, and is constant while they are active. It was very useful in the game to simulate locations and discuss attack plans, or just as decoration.

The name of Yum, Mana had made Eldi complain for almost half an hour. Despite this, it is an extremely useful spell, as it allows absorbing mana when biting. It had been unexpectedly effective in dungeons, since their inhabitants are made of mana.



Darkball is a spell as simple as it is useful to shoot a sphere of corrosive mana.

In terms of skills, at 49 was Fast Steps, the last of the tavern fights ones.

Sharpen Senses is similar to Blood Overload, but affects sight, hearing, and smell.

Metal Spring is a curious ability that allows to use the whip as a spring. Its use depends on the imagination of the possessor of the skill. It can be applied to oneself or others.

Shadow Dance makes it easy to dodge enemies, who easily lose sight of a target that appears and disappears behind shadows. It simply blurs the enemy's vision and confuses them.

Steel Claws is a skill that makes up for a vampire weakness, the relatively low hardness of their nails. It isn't easy to use, as it only lasts a few moments. However, its low consumption and speed of use allow blocking sharp weapons, though it needs reflexes and coordination.

Blood to the feet is as simple as increasing the concentration of blood in the legs to propel oneself with force, like jumping higher. In the game, Gjaki had sometimes cast it alongside Metal Spring, if only for fun.

Weak Presence doesn't make the user disappear, but it does make people tend to ignore them. It was very useful for certain missions in which she had to go unnoticed.

Pass Poison allows sending or absorbing the poison of whoever is bitten. Gjaki had even poisoned herself to attack an enemy, or saved NPCs (game characters) at the cost of a poison she could overcome. What she now didn't know was if it had been real. At least, it had been with Chornakish.

Live Thread, at 57, was the first of a series of skills she had used extensively in the game. It allows controlling threads to place them in the appropriate, often lethal, positions. As an exceptional bonus, she could now use Blood Bind with threads instead of blood.

Red Energy absorbs the blood's energy. Like the mana equivalent, it's not pure, so it can only be used once every hour.

Vibrate turns the whip into a musical string, which is capable of generating a sound high enough to attack. Threads can become musical too.

With I am her, voices previously heard can be imitated, so it has a great affinity with Ventriloquist.

Hilt is a fast hit with the handle of one of the daggers. It stuns, and allows regaining stance.

With Expert Martial Arts, she advanced in the knowledge of these, and in the integration of them with those of her original world. She had a feeling that she needed just one more step and a little practice to fully master them. Gjaki had found it wasteful to have so many similar passive skills, but she couldn't get the latter without the formers.

Sharpen makes a weapon's edge sharper, as the name suggests, at the cost of some energy. It makes them even more dangerous, and can be surprising with a whip.

Disrupt momentarily paralyzes a bitten enemy by disturbing their blood.

Berserker is a dangerous skill. In the game, she lost control of the character, who attacked everything around her until she ran out of blood. The advantage was that her strength increased, and she was immune to pain. The downside, the consequences. In fact, to train it, she had died several times, which was why few had it in reality.

Yum, Energy is equivalent to Yum, Mana, but absorbs energy instead of mana.

Finally, Contortionism is a blood skill that allows to control and deform the body. In this way, it is possible to squeeze through narrow holes, or escape from tight bonds.

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