Chapter 209: Role Defining II

1.1K 45 6
                                    

The Last way in which classes can vary, is the armor the class can wear, whether it is «light», «medium», or «heavy».

Armor defined under these three types are defined by their level of protection and weight, with weight affecting the player's speed, «stamina» consumption and «stamina regeneration».

«Light» armor offers the least amount of protection, and weighs the least, and is usually made from cloth such as wool, linen, cotton, silk, flax, jute, or linothorax.

«Medium» armor is an armor that is balanced between protection, and weight, and is usually made from some kind of monster hide, rawhide, tanned leather or a wide variety of other leathers.

«Heavy» armor typically offers the most amount of protection while weighing the most and is usually made from some form of metal; bronze, iron, cold iron, steel, platinum, mythril or some fictional metal within the game.

Among the classes, the armor they can wear is either one type or some combination of armor types. Rare among classes is for a class to be able to wear all three armor types. However, there are skills, and titles that can allow players to wear armor types outside their class roles.

Mystical Awakening Online: SotPM [Part 2] (CPN)Where stories live. Discover now