Mythlands: THE HEIST

By JasonGreenfield

4.4K 468 2.8K

Once more, the Hare is up to his old tricks ... but has he met someone even trickier who is about to talk him... More

Introduction to the Mythical Creatures.
Nepotism
What a Hoot!
THE HEIST: Trickster, World Tree and Vegas Baby!
Unrequited
Another go round the Carousel and Little Bear's Downtime
Styrr's Feast
Mr Toad Saves the Day!
An Uneven Battle of Wits
The Compact
Eyes That Watch
Pirate Radio and Broken Arrow
HARE, HARE
Babar the Elephant
Convention of Cats 1: Heart of Glass
Convention of Cats 2: Political Exile
Convention of Cats 3: Convention
Convention of Cats 4: The Aslanist State of Narnia
Convention of Cats 5: Styrr's Interrogation
Convention of Cats 6: One does not simply ask to talk to Loki
Convention of Cats 7: The Secret Revealed
Convention of Cats 8: The Weapon
Convention of Cats 9: Epilogue or Styrr's Epic journey
Reflections While Flying
Operation Scarab
Dog Day Afternoon
Lyre, Lyre
Towering Skyscraper
A Picture Paints A Thousand Words
The Wheels on the Bus
The Times, They are a Changin'
Jurisdiction
The Key
The Key (To The Story) Part Two
Melt Away
Hare's Eleven
Enter ... The Gingerbread Man
Gone Fishin'
A Certain Skillset
Born to be Wild
Sweet Home Elephantlandia
You call That a Knife!
A Chicken Stumped.
The Hare and The Bear
Interlude with cats.
The Wilderness of the Mind
The Twisted Iguana
Now we Strike a Righteous Blow
Shrine
Buzz
The Schedule
Time Difference
The Taking of Andrew Ketterley
Mr Toad has a Jolly Good idea.
The Doorway to the Vault of Myth
Fate's Arrow
The Destiny Trap
The Mountain
You will produce your tickets and travel permits if you please.
An Unexpected Ally
Cair Paravel
The Invention that will Shake Worlds
The Bulgy Bear turns Traitor
The Champion of Narnia
The Liberation of The Gingerbread Man
A Bear, a Narnian, a Redhead and a Victorian walk into a room
The Glass Cat is Not Amused
Loki gets a call
Spake the Raven
Big Head
Incendiary
The Right Path
Heist Interlude
Part Two: Adrift
Part Two: Elsewhere
Part Two: Loonytown
Part Two: Reflective
Part Two: Precarious Times
Part Two: The Wall
Part Two: A welcoming Bouquet
Part Two: The Hare's Inner Monologue
Part Two: Mad Science and Magic gone Wrong
Part Two: Outnumbered to the (Mad) Max
Part Two: Hellz Rabbitz Rulzz!
Part Two: The Rise of Evil: a Hare Raising Tale
Part Two: The Pipes of Pan
Part Two: Hare Versus Hare
Part Two: An Old Friend
Part Two: We are All The Mouse
Part Two: A Rare Inner Reflection of The Hare
Part Two: Straight Outta Loonytown
Part Two: The Coyote Gospel
Part Two: Let it Snow
Part Two: Cold Pursuit
Part Two: Fear The Walking Dead
Part Two: Flora and Fauna
Part Two: Deep in the Woods
Part Two: Cabin in the woods
Part Two: Groovy
Part Two: Stone Cold Killers
Part Two: Nerves of Feather
Part Two: L is for Lucky
Part Two: Toad's Army
Part Two: A Fish Out of Water
Part Two: The Mission
Part Two: They Stood at Babblingbrook
Part Two: Ten Four
Part Two: The Mundanity of Evil
Part Two: Bambi Reflects
Part Two: Convoy
Part Two: Titanic
Part Two: Assault on the Castle
Part Two: Like a Phoenix
Part Two: All Hail the Old Ones
Part Two: The Time Machine
Part Two: Missing Friends
Part Two: Dead and Buried
Part Two: Bad Juju
Part Two: Signs and Portents
Part Two: Five Days to Retirement
Part Two: The End of the World as You know it.
CHARACTER PROFILES
Character Profiles: Nepotism (1st Short)
Character Profiles: What a Hoot (2nd Short)
Character Profiles: The Heist Part One (1-5)
Character Profiles: The Heist Part One (6-10)
Character Profiles: The Heist Part One (11-15)
Character Profiles: The Heist Part One (16-20)
Character Profiles: The Heist Part One (21-25)
Character Profiles: The Heist Part One (26-30)
Character Profiles: The Heist Part One (31-35)
Character Profiles: Convention of Cats (1-5)
Character Profiles: Convention of Cats (6-10)
Character Profiles: Convention of Cats (11-15)
Character Profiles: The Heist Part One (41-45)
Character Profiles: The Heist Part One (46-50)
Character Profiles: The Heist Part One (51-55)
Character Profiles: The Heist Part One (56-60)
Character Profiles: The Heist Part One (61-65)
Character Profiles: The Heist Part One (66-70)

Character Profiles: The Heist Part One (36-40)

13 1 0
By JasonGreenfield

Pompadour - Created for the Canadian television series based on Jean De Brunhoff's books on Babar the Elephant, Pompadour is a combination of valet and minister, serving the King of Elephantland.

In the Mythlands, Babar's Kingdom and it's inhabitants are relatively unchanged but have more experiences of other lands. Elephantland is very involved in the geo political landscape and closely allied to The Domain of the Mythical Creatures - King Babar sits on the board of MCI and Pompadour often represents him.

When not attending his beloved king or acting as an ambassador and representative, Pompadour sits on a council of Elephant ministers who run Elephantland on behalf of the royal family. In his private and public life Pompadour affects the dress and white powdered wig of a fashionable 17th or 18th century French gentleman. He is a loving and dedicated public servant and although he would not consider it appropriate to say so, a friend of the king.

Pompadour appears in Myth Vegas with King Babar, accompanying him to the high rollers poker game, which Babar won. Later on Pompadour greets The Hare and party when they travel to Elephantland as guests of the king during the birthday celebration spectaculars that Babar arranged for his queen.

Queen Celeste - Celeste appears in the Babar novels by Jean De Brunhoff. She is the cousin and later wife of King Babar, who is devoted to her.

Babar later founds a new capital city of Elephantland, which he names Celesteville after her and the pair go on to have a long and happy marriage. Their four children are Pom, Flora, Alexander and Isabelle. Their oldest son, Prince Pom is the heir to the throne and father of Celeste and Babar's grandson Prince Babar II who is known as Badou.

The Queen enjoys a happy life surrounded by her loving husband, children, grandson and her brother Arthur. As Elephantland continues to be a wealthy and stable nation in the Mythlands, the only fly in the ointment is the country's traditional enmity with it's neighbour Rhinoland and in recent decades growing hostility on it's other border from the Ozian regime.

During the events of The Heist, Babar invites friends including Mr Toad and the Hare to Celesteville  as part of the birthday celebrations he is putting on for his queen. 

Sadly the festivities are threatened by the explosions of several bombs in and around the capital. The parties behind the terrorist attack were found to be agents from Oz - in reality this was part of the Glass Cat's plan to bring chaos to the region and distract from his real goals. As a result of the accusations, Oz declared war on Elephantland and Rhinoland used the situation as an excuse to mount an invasion.

The royal family, including Celeste were not harmed in the bombing or invasions.

Mythical Creatures Interdimensional/Domain - In the year corresponding to 1946 in the mortal realm, the Mythlands appeared to come into spontaneous existence and thousands of literary lands and millions of characters were seemingly transported from their original realities.*

*Note - A philosophical debate still rages in the Mythlands with some believing they were transported from previous 'story' lives and others maintaining that they came to be in that first moment and everything from their past was just a false memory. Entire religions and philosophical movements have been built on this question and it still accounts for the greatest percentage of suicides within the Mythlands as characters, creatures and beings of all sorts find different ways to deal with or not deal with the existential crisis of the great questions.

While many realms were transported entirely and the shock of their new location wasn't immediately apparent, millions of beings - some who were unaware they were characters - appeared in a strange new land with what appeared to be terrifying inhabitants. The chaos of the first few months led to deaths and insanity by the thousands.

Out of this leaders emerged to bring order to the chaos. One such person was The Tortoise, who led tens of thousands of mainly non humans to an uninhabited land which was later designated the Domain of the Mythical Creatures. The Tortoise gathered prominent characters together and established a corporate structure to rule the Domain; operating out of the newly constructed Domain City, Mythical Creatures Interdimensional acted to stabilize the region and reach out to the leaders of many of the nearby realms such as Oz, Wonderland, Elephantland, Never Never Land and the pantheons of the Godlands. 

Even though more people/characters/creatures continued to appear throughout the coming decades, MCI had now put a structure in place to ease the transition and The Tortoise and many of the convened great minds of the newly minted Mythlands had determined that their existence and that of many 'dopplers' for various characters, was somehow connected to the mortal realm.

The influx of formerly dead mortals and even places such as a copy of Las Vegas, proved the hypothesis that if a mortal, place or character became known or in the case of dead humans/places, legendary enough, they would be reborn in the Mythlands. But many mysteries still remain to be solved.

The Domain rests on the northern shores of a continent - their southern border abuts the Magic Forrest and south of that are plains that lead to the small desert in which Myth Vegas is to be found. To the west a short flight in several directions will take you towards Oz, Wonderland, Elephantland, Rhinoland and Never Never Land. Keep on going and you'll hit the Calormen Desert and beyond that Narnia.

At the time of the Great Upheaval, Isolationist Narnia shut its borders and withdrew into an insulated highly religious and paranoid nation which is now known as the Aslanist State of Narnia. In recent years diplomatic approaches from MCI have finally had positive responses and Narnia has opened itself up to trade delegations - ongoing talks are convened several times a year at what is known as The Cair Paravel Economic Summit.

Myth Vegas - Along with several other places from the mortal realm that have achieved 'legendary' status (See Colditz Castle for example), Myth Vegas originated after an empty complete copy of the mortal realm city of Las Vegas appeared in the desert south of the Magic Forrest circa 1967 as the years correspond to the mortal realm.

As the unwanted desert was technically sovereign territory belonging to MCI and the Domain, the Tortoise soon arrived on site and began to conceive of an immense program of building and a population initiative. As most of the construction was cosmetic with occasional alterations and rebuilds, within a year the newly renamed Myth Vegas was open for business, soon eclipsing Oz's Emerald City as the Entertainment's Capital of the Mythlands.

There is a legend that the first talking animal to discover Vegas was lost, dying in the desert, but came upon a cactus. The juice contained within this 'lucky' cactus was enough to keep the creature going long enough to stumble upon an abandoned gas station with a fully working restroom. Thus hydrated and able to eat from filled snack machines and rest and recover in the shade, the talking animal then saw the start of a highway and in the distance ... a city.

Knowing the value of a good story, the Tortoise converted several of the largest and most prominent casinos into the massive Lucky Cactus Casino which, covering several miles right in the central area off of the Strip, became THE place to be when in Myth Vegas.

Owned and operated by MCI, Vegas and The Lucky Cactus is the jewel in the crown of The Tortoise's holdings, providing work, entertainment and leisure for visitors all over the Mythlands - Monarchs, Leaders, billionaires and the influential meet, conduct business and relax there, many maintaining residences and suites at the LC.

The Godlands - A thousand or so miles east of Vegas, the Domain and the realms of the West Mythlands, is a massive landmass known as The Godlands. To the north, you'll find the borders of Asgard and Avalon among other states that include Slavic and Celtic gods. As the Godlands stretch to the south, the lands of gods from hotter climes are to be found, with African, Greek, Egyptian and more in one direction and further east, he realms of Chinese, Japanese and other Asian gods.

The entire landmass is surprisingly small but then again the borders are only those of the main cities such as Olympus, Asgard, Heliopolis, Avalon and more, with some surrounding countryside - however inside each realm of the Godlands, you can travel thousands of miles and to sub realms within trans-dimensional space.

On arrival in the Mythlands, the heads of the various pantheons adjusted to their new borders by forming the Council of Godheads and establishing treaties and rules to maintain the peace. At various points the borders that are physically connected to the rest of the Mythlands, can be passed, but only with permission of the authorities as the entryways are small and magically protected.

While the Asgardian, Olympian and Egyptian realms are among those that border the West Mythlands, other inner realms of the Godlands are only accessible by first passing through other realms such as the ones mentioned. The way to Ta-Lo, the 36th Heaven, realm of the gods of China for example, is right in the centre of the Godlands and borders no 'mortal' realm of the Mythlands.

With occasional exceptions, there is an embargo on the technology that has permeated most of the Mythlands, with the Council deciding to keep outside influences at a minimum.

The Council as an entity cooperates with MCI and other realms, often participating in or hosting economic and political conferences. The Tortoise is held in high esteem among the gods and is regarded as equal in rank to the Skyfathers. Asgard and Olympus, both close friends and allies with each other, also accords the same status to The Domain and Odin, Zeus and The Tortoise count each other as 'brothers' as well as allies.

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