Starcraft: Journey's beginning

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Taking place post legacy of the void, In the world of Zakram within the koprulu sector, a world of ever changing seasons with each passing minute, the nerazim tribe "The Mahakara" was one of those off-shoot but unseen tribe, the mahakara sense the xel'naga are now gone but still there is one left remain, a off-shoot from the brethren, the one who is sealed. "Andras".. The mahakara chieftain called his son, Reza'nth and told him about Andras awakening. knowing his destiny, Reza'nth bow  down to his great father and went out to hunt down the Xel'naga, hoping that his journey begins.

Main character

Reza'nth : "En taro Mahakara! For the zakram world!" - A Nerazim Centurion who was tasked by his father to hunt down a Xel'naga named Andras, armed with warp blades, and invisibility cloak, Reza'nth is a heroic nerazim unit with his abilities being rushdown-attacker or stealth-invisibility. his appearance is unique, this is shown that he isn't wearing any heavy armor of centurion but a light-weight one for him to use cloaking, and his shoulderpads seems to be Khalis crystals. his nerve appendage is cut off when he was training to become a centurion. He also leads his warband, the Kara's, his personality is not brash or abrasive but he is a calm, collected and a wise fellow. main weapon is the Warp blades but having a unique color being bright blue *Due to the influence of the voice of the void*. His Build is noticeably quite muscular by comparison with scars
Abilities:
Shadow Strike - Similar to Zealot dash but it's heavy type
Cloak - Toggleable ability, drains Energy
Shadow Raze - Area hitting attack that has a chance of enemies exploding upon death, dealing light damage to the area
Wrath of Zeratul: Channeling the Xel'naga crystal within, Reza'nth soon has the green archon like psionic energy flowing within, a ultimate that is a temporary transformation. this grants him zeratul offensive abilities and he can channel void psionic storms. 
Passives:
Shadow Armor: Gain armor bonus by 5+ per level
Void Shadow : Auto-dodge move with a 1 minute cooldown 
Xel'naga vision -- Reza'nth foresaw a future before him, likewise seeing his opponents movement.. This is a premonition like move that forces Re'zanth to fight back or somehow evade the attack

He has a upgrade system similar to kerrigan evolution 

Tier 1 (Replace Shadow strike):
Danse macabre - Reza'nth soon spins and deals damage to enemies who are caught in the way
Shadow Smash - a leap attack that deals heavy damage
Dark Tide - Unleash a void wave to the enemies on all sides, dealing light to medium damage

Tier 2 (Replace Shadow Raze):
Void Grip - Reza'nth soon grips all of his enemies in the area of effect, stunning them for 10 seconds
Mahapralaya - Reza'nth soon gives himself bonus armor against all types of attacks, last for 30 seconds
Tandava-Krishna - Reza'nth soon unleash the shadow orb that homes into the targeted area, dealing heavy damage

Tier 3 :
Scarab reconstruction : Void Reaver's scarabs will reconstruction after destruction..
Transient fortitude : Nerazim templars Energy Regeneration increases 
Avenger of Shakuras - Dark templars can unleash Void Storms, which has a smaller range than the high templar psionic storm but can deal damage to all types of enemies

Tier 4 (Final tier and replace wrath of Zeratul with bonus upgrades)
void Reconstruction : Structures that have been destroyed can be rebuilt, cooldown is 5 minutes / Vijnaptimatrata : Void Perception of Eternal death (Reza'nth soon dashes forward and strikes his enemies in such quick moments they explode into the void ) / Void satiation (Void Eaters sentries gains bonus Energy if their target is psionics) 
Void probe (Summons a temporary probe similar to MULEs but focuses on gaining vespene gas more than minerals) / Amalavijana : Boundary of Shakuras (Reza'nth enters a state of focus and slash his enemies with his warp blades instantly, there the enemies are instant killed) / Annihilation (Void rays have a reduce cooldown of beam intensity but in exchange for attack speed, damage becomes high against armored / light units)
Void Time (Time stops and last for 10 seconds, similar to vorazun time stop but shortened, however once time stop ends, enemies gets destabilized and suffer desync - reduce armor for 5 seconds, unlimited range) / Eternities Beginning (Keeping the wrath of zeratul but Reza'nth can conjure shades at his side, this last for 50 seconds) / Zenith and Balance (All units gains bonus armor by 10+)

Antagonist:

Fanatics of Andras : A rogue protoss faction that inhabits the world of redarus, they housed powerful but stronger high templars and zealots but has no robotics, believing that robots are worthless. however they fall into their own traps as a result.

Hydra brood : Led by Cerebrate Ashtaroth, It's one of the hidden cerebrates when kerrigan decide to purge the commanders of the overmind after the end of the Great War (Starcraft 1), Ashtaroth is one of those cerebrates who survived, his Brood focuses on dealing sufficient damage both on air and ground and he has primal zerg in his ranks, notably the primal leader "Dagdra - A Primal Zerg viper". one of the recent creations is The chimera *Zergling - Roach - Hydralisk*.

Andras: The Terror one, the unbindable, a xel'naga whose energy release a sickly dark blue glow, he's unique among the other Xel'naga who are cthulhumanoids, rather Andras is represented as a giant crustacean horror with a mix of Jellyfish

Reza'nth units and buildings is nerazim but added in unique building's exclusive to him
Altar of Xel'naga - Allows him to create void reavers, And Void Eaters *Sentries that can consume energy of enemies*
Altar of prophecy - Allows him to create Nerazim Templars *High templars*
And The Temple of the great Ouros - Allows him to create the Xel'naga mothership, which can mass cloak units and directly healed them at the expense of shields

Supporting characters is Artanis the hierarch, Nova Terra and her cover ops, Stukov alexei, and The Voice of void *A Nerazim executor who has a unique glow to it, being bright green, which act as a mentor and sage to Reza'nth*

Once completing the mission finally unlocks Reza'nth as the Coop commander. His tactic is making sure the enemies won't create larger armies and his skills became a viable choice. His Ultimate is Summon a giant monolithic Xel'naga guardian .
Quote
"Awaken forth Guardian of the Xel'naga! crush our enemies beneath!"

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