Past:
All you know is the Hunt and you live for it. Blood, hatred and the Hunt are your world. No matter how many lives are lost or how many nations are destroyed, all Hemataints will fall under your claws and fangs.
- Add +1 to Fighting or Aim.
Merits
- Fear:
Everyone trembles at the sound of your name. Your bloody and brutal hunt brings nightmares to the bravest hearts. You gain +2 in Intimidation.
Or
- Bestial:
The Mortal Aspect is just to keep up appearances, your true nature is the Beast. You can switch to the Bestial Aspect with just one action.
Flaws
- Impatience
You live for the Hunt, anything more than that is a pain in the ass. You ignore small talk and only pursue conflicts worthy of your attention. You take a -2 Control penalty in any scene outside of a Hunt.
Or
- Animalistic
You're not a person with an animal side, you're an animal posing as a person. Your habits reflect this perfectly. You suffer a fixed +2 penalty to Instinct (can never be reduced).
YOU ARE READING
Pendragons, About beasts and mortals 0.1a (RPG)
RandomThis is a rulebook for a tabletop RPG I'm developing. It brings a bit of the history of the world I created and the main rules for setting up a campaign with the system. Feel free to use this RPG at your table, I just ask that you don't forget to gi...