Chapter 21.5: Skurutho

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Skurutho
The Wind's Soul

*A 'Hybrid Wand' forged from the spine of an Air Dragon, the Tear of the Axisian Air Goddess, Ivory of the Royal Saber-Toothed Chimera, Water from the Leviathan's Lake, Ashes from the Tree of Rebirth, and the rare Healing Salve of the Maroon Orcs.

+2,900 Magic Damage
+1,000 Magic Penetration
+500 True Damage
+50% Cool Down Reduction [Only on Non-Wand Spells]
+4,000 Mana
+70% Mana Regeneration
+70% Attack Speed
+500 Strength
+200 Agility
+50% Movement Speed

*Immune from any Disarming Spell or Skill

*Can be automatically summoned out of storage by chanting "Agranin" and returned to storage by chanting "Tovani".

*Grants user 15 (fifteen) active Air Axisian Wand Spells and 5 (five) Passive Air Skills.

Passive Skills:

*Hivan Mayuthrin Vagahath [No Chant] - The Wand's attacks are permanently ranged. User can produce this ranged attacks by gripping the wand tightly or by forward throwing motions. Each of the wand's basic attacks deal 390 Magic Damage per hit, and 35% of target's Maximum Health as True Damage. Ranged attacks are in a form of thin and sharp white-colored wind streaks, which applies the bonus 70% attack speed. But after being in combat for 3 seconds, user gains 20% extra attack speed. [Now Costs 2 Mana Per Attack] [No Cooldown] [Attack Range: 30 Meters] [Wind Streak Speed: 150 Kmph]

*Hivan Mayuthrin Kurim [No Chant] - Even if wand is in storage, grants player enhanced ranged basic attacks [punches, kicks & palm pushes,] with projectile gusts and barrages of air. 1 Mana per basic attack. Each basic attack deals 170 Magic Damage, and applies the bonus 70% attack speed. Can stop enemy movement and knockback targets for 2.1 Seconds [No Cooldown] [Attack Range: 20 Meters] [Wind Gust Speed: 100 Kmph] [Knockback Weight Limit: 500 Kg]

*Hivan Hakiavin [No Chant] - player is permanently granted with increased jump height and jump speed. At the jump's height limit, the user can choose to be suspended in the air for only up to 15 seconds. [Jump Height: 50 Meters] [Jump Speed: 200 kmph] [5 Second Cooldown]

*Hivan Sihifto Gamia [No chant] After a 5 second delay, once thrown into combat, user gains an invisible air barrier that ignore 2,000 Physical Damage, 2,000 Magic Damage and 500 True Damage. This only appears when wand is a held by the user. The barrier is also a Spell Shield, granting immunity from crowd control or slowing spells/skills. The barrier is briefly revealed every time it gets hit. The barrier gets a lifebar when damages are higher than the limit, which slowly decreases every time it receives hits. Upon being completely broken, the barrier recovers its full effectiveness after 5 Seconds. While the shield is broken and recovering for that duration, user is granted with 50% extra Agility, plus Defense and Reflex speed. Barrier is automatically deactivated when out of combat.

*Hivan Girishto Agud [No Chant] - also called 'flow of the wind' and grants 80% Agility. Is permanently active if wand is not held, or in storage. Gets disabled once the user holds the wand, and/or chants spells or does basic attacks. But after 5 seconds of not attacking, the increased Agility is refreshed.

Active Spells:
*Narum Gamia - Single Target Healing Spell that recovers 75% missing health. Can be chanted while Wand is in storage. (40 Mana Cost) [3 Seconds Cool Down]

*Narum Yogia - Multiple Target Healing Spell that recovers 75% Missing Health, Maximum of 25 allies within a 100 Meter Range. Can be chanted while Wand is in storage. [150 Mana Cost] [Seven Seconds Cool Down]

*Sihifto Gamia - Grants a Single Target Spherical Air Barrier which blocks 800 magic, physical, critical and true damage for 7 Seconds. Also grants 50% movement speed for that duration. Can be chanted while Wand is in storage. [55 Mana Cost] [15 Seconds Cool Down].

*Sihifto Yogia - Grants Multiple Target Spherical Air Barriers for self and allies within a 200 Meter Radius [maximum of 20 allies] with each barrier blocking 900 magic, physical, critical and true damage for 7 Seconds. Also grants 50% movement speed for that duration. Can be chanted while Wand is in storage.[200 Mana Cost] [10 Seconds Cool Down]

*Hivan Madarim Sihifto - creates a big dome-barrier covering a 30 Meter Radius. Blocks 7,000 Magic Damage, 5,500 Physical Damage, 1,000 True Damage, 1000 Critical Damage, and 900 Armor Penetration. The Barrier lasts for 30 Seconds. Once the duration is over, the barrier explodes into 'purifying air' and heals all allies within the barrier's former radius for 50% of maximum health. [400 Mana Cost] [120 Seconds Cool Down]

*Hivan Agor Nakvaru - Enables user to blast Unlimited Projectile Air Gusts to enemies from the Spell Emblem, for a 5 minute time limit. Each Air Gust explodes on-hit, deals 600 Magic Damage and slows enemies' movement speed and attack speed (50%) for 4 seconds on hit. Stacks up to 10 times with accumulated hits. [200 Mana Cost] [65 Seconds Cooldown] [Attack Range: 50 Meters] [Projectile Speed: 100 Kmph]

*Hivan Shtoriga Nakvaru - shoots a continuous air barrage in a stream shape, dealing 380 Magic Damage, 200 True Damage and extra 120 Magic Penetration per 10 seconds. Is targeted and counters Hyper Agility skill. Drains 50 mana from user per second. [Attack Range: 40 Meters] [30 Seconds Cooldown]

*Hivan Agor Madarim- release one giant air barrage, able to knockup or move objects with the weight limit of 2 Tons and deals 1500 Magic Damage and 250 Magic Penetration. [85 Seconds Cool Down] [350 Mana Cost] [Attack Range: 50 Meters] [Projectile Speed: 300 Kmph] [Air Barrage Size: Spheroid Shape- 10x10 Meters]

*Hivan Athir Kad'yogi De'yrrim - summons an almost invisible small Air Wisp that quickly disarms all weapons of selected or targeted enemies within a 300 Meter Radius. (Maximum of 20 targets) [95 Mana Cost] [30 Seconds Cooldown]

*Thadarim Hakios- blink (teleport) to a targeted position around a 75 meter radius. Can be chanted while holding on to 1 (one) ally. Will do the same teleporting effect to the ally with no extra mana cost. Can be chanted while wand is in storage. [20 Mana Cost] [5 Second Cool down]

*Hivan Agor Daru'driom - also called Wind Bind. Binds enemies(maximum of 25) with a 'wind chain' that the user can control for 1 Minute. Number of chains multiply automatically, depending on the number (maximum of 25) of targets. The Wind Bind drains 5% of captured enemies' Health per second. Can be used as crowd control, and can be chanted on the ground to 'root' targets who are above the magic circle. When used on an ally, or party member, doesn't deal damage. [50 Mana Cost] [25 Second Cooldown] [Chain Range: 150 Meters]

*Hivan Ricaphia Kinidro Hyegira - releases 40 Wind Blades that travel with trails. The wind blades are target-guided and negate Defense Speed skills. Each Wind blade deals 225 Magic Damage, with a total of 10,125 Magic Damage if all blades hit only one target. Wind blades automatically scatter when enemies are multiple. Can be chanted even if Wand is in storage. [200 Mana Cost] [15 Second Cooldown] [Attack Range: 100 Meters] [Projectile Speed: 155 Kmph]

*Hivan Gerafta Tagashish - by swinging the wand horizontally from the left to right in one motion, release a 7 Meter long curved Air-Slash in a cone, dealing 200 Magic Damage and pushes off all targets hit in an area of effect. [100 Mana Cost] [30 Seconds Cooldown] [100 Meter Range limit] [Projectile Speed: 100 kmph] [Weight Push Limit: Half A Ton]

*Hivan Revetim Hyegira- unleashes a glowing oval wind projectile that explodes into a giant air barrage on hit and deals 700 Magic Damage and slows enemy's movement speed and attack speed for 5 (five) seconds. Deals more damage to low health Targets. This spell is an 'Execute Spell', immediately killing targets below 20% health. Counter's Hyper Agility and Defense Speed [50 Mana Cost] [5 Seconds Cool Down] [Projectile Speed: 185 Kmph]

*Hivan Revetim, Yukomvud Agor Enil, Mayuthrin Ricaphia Hugom, Aftori Hyegira Nakvaru - unleashes the Rain of Wind Blades, an oval yellow-green colored projectile of compressed wind energy. It travels from the wand 140 kmph and when it is 50 Meters away from the user, it explodes into 4,000 Wind Blades that 'rain' on targeted enemies. Each Wind Blade , now deals 500 Magic Damage, 150 Physical Damage, 300 Armor Penetration and 275 True Damage on hit, pierces target enemies and "executes" them if they are below 20% Health. The user can control what manner the projectile explodes. [450 Mana Cost] [50 Seconds Cooldown] [Attack Range: 700 Meters] [Projectile Speed: 140 Kmph] [Wind Blade Speed: 90 Kmph]

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