Chapter 1 - Prologue

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But now I really needed to find a part-time job.

I had exhausted all the money I saved up while playing the game, so I needed to earn living expenses before the new semester started.

When I pressed the confirm button to exit the game, a parchment-shaped window appeared in the center of the refreshed main screen.

[Challenge quest ‘Significant Death 100 Times’ completed. Tutorial ends. From now on, you can choose three high-ranking traits when creating a character.]

“Huh?”

Was there a challenge quest called “Significant Death”?

As I moved the mouse cursor, an explanation appeared, stating that it referred to the character’s death for more than 10 hours of playtime.

Were they insane?

It was an absurd challenge quest that required at least 1,000 hours of gameplay, considering that many players died before even reaching 10 hours. It made no sense.

Regardless, it made me slightly alert that I had spent that much time on Valhǫll.

But it was somewhat surprising that the tutorial was ending.

‘Does that mean at least 1,000 hours are considered part of the tutorial?’

Hmm… I had a vague idea of what that meant.

Any gamer who played Valhǫll would have had the same thought as me.

Once you passed the midsection of the main story, the character “inevitably” died.

Of course, it was a difficult journey to get there as well.

Anyway, 1,000 hours seemed excessive no matter how I thought about it.

Perhaps it was due to the game being in early access, but I felt that the developers were being too arbitrary.

‘Or is it that the aspiring game developer is overflowing with confidence?’

Although I did it this way, most gamers didn’t spend more than 200 hours on a single game.

Sighing, I tried to quit the game, but my fingers hesitated to move.

‘I can choose three high-ranking traits…?’

Traits were usually randomly given during character creation. They were said to vary depending on values, but I didn’t feel much of a difference.

It was a system that relied entirely on luck.

I’d restarted the game multiple times due to getting trashy traits or penalty traits.

Among them, high-ranking traits were special. There were times when I envied the high-ranking traits of other characters.

I, too, had played for over 1,000 hours and had received high-ranking traits only five times so far.

Even if I wasn’t particularly skilled, my playtime itself was quite long.

But now, I could choose them instead of relying on randomness?

And not just one, but three?

“…Should I try again just one more time?”

The instinct of a gamer was preventing my rationality from pressing the end game button.

Hmm.

Since I’d already wasted so much time, should I just give it one more try?

If I received three high-ranking traits, it wouldn’t hurt to enjoy them and then quit, right?

How to Survive as a Genius Spy in the Game 🏳️Where stories live. Discover now