Chapter 119: Battle Map

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While Ouyang Shuo was racking his brains about the future development of Beihai Town, a system announcement popped out among those in the China region.

_"System Notice : China has successfully promoted 100 town level territories, triggering the battle map. The first battle – The War of Zhuo Lu, will officially commence after 3 days. Friendly tips : The War of Zhuo Lu is a non-mandatorybattle map, and only those with a town level territory are eligible."_

This notice caused an uproar among the players, as they were not aware of the battle map. There was also not a single detail about it on the official website. Even Di Chen and the others had no prior knowledge about the campaign system as well.

As compared to the previous territorial defence missions, this battle was on a much smaller scale, but the attractive and exciting features it contained were definitely on par with the former. Due to the restrictions made by the system, only the top 100 players with town level territories were eligible for the campaign.

As for those who were still struggling with a village level territory, they could only voice out their useless dissatisfaction and protests while those who were qualified were preparing themselves for the battle map. However, there were also some of them who were not qualified and not satisfied trying to see if they could raise their territory level to a town level territory in order to be eligible.

Compared to those who were still lost, Ouyang Shuo had a clear mind. Earth Online's most unique feature —- battle map, was finally going to be launched. In his previous life, lord-type players described the campaign map as a dimensional war. With this description, it could be justified how exciting a campaign war could get.

This so-called battle map was similar to a scenario mission. The system would generate a temporary dimensional map based on a historical battle. Those who were eligible were able to lead their armies and pick a faction to join through a teleportation formation.

In the map, many famous figures were generated. A player could follow them and participate in the selected historical war. The player could even change the history if his or her presence was strong enough to affect the tides of war. This immense feeling where a player participated in an epic scenario like this was undoubtedly very attractive.

In general, there will only be at most one historical war for every dynasty. As soon as the battle map of a dynasty ends, the historical figures of the dynasty will start to appear in the game, awaiting capable players to recruit them.

Therefore, as the game progressed into the late game, there will be a huge amount of historical figures from different dynasties in the game to be recruited. With this, the chances of players to recruit mighty warrior figures or powerful strategist figures will be increased drastically.

Another advantage of the battle map was, of course, the merit points. The later the game was, the harder the requirements to raise the player's title. Using Ouyang Shuo as an example, he was now a second rank count, which was the highest title among the players for now. However, for him to promote into a first rank count, the difficulty was still very high, not to mention the title of marquis that was one rank higher as the required merit points were simply absurdly high.

The battle map provided players an opportunity to obtain more merit points. In each arc and every scenario, the system were to rank the players' ranking based on their contribution. The higher the rank was, the better the merit points awarded to the players. For the top ten players, they were to be awarded with some special rewards too.

The most appealing part of the scenarios were not only these. For lord type players, famous generals and strategists were what they desired the most. In scenarios, players will have the chances to trigger quests on recruiting these famous figures, only by completing these quests will the players be able to recruit them and bring them back to their own base.

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