This extra level, while short, is difficult due to its hazards having little warning before its attack and randomness on the hazards placed. It even rivals some of the featured in the game.
It starts out easy, using round spikes that are used in most levels. Around 20 seconds from the start of the level, the level will spike up in difficulty. Fast-moving fighters will attempt to collide the player from the right side and other fighters that attack the player using beams from below, along with others. For this reason, the level has four checkpoints that are placed closely between each other.
Throughout the whole level, a vertical and horizontal laser appears in the middle along with the borders. This causes less room for the player to move.
First Phase
1. Squares come in from both sides
2. The spike balls are way bigger
Second Phase
1. When the bottom figure unleashes the spike balls, It jumps into the air.
2. The kickers are bigger
Third Part
1. More lasers appear from the bottom fighters
2. Tiny squares appear from the right.
Final Phase
1. The Bicycle fighters bounce back of the bottom and left wall.
2. When the kickers appear, tiny falling squares appear from the top.
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JSAB: Expertcore mode
ActionHardcore Mode is too easy for some people. so here. have this mode instead! Where the levels are rage-quittingly hard!