Lightspeed

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Lightspeed revolves around "comets" and lasers, indicating where they will move. While initially falling down from the top of the level, four spike balls will attack for the duration of the second checkpoint, slamming into the sides of the screens, releasing projectiles in the process (and, when slamming into the bottom of the screen, creating "shockwaves" of black holes).

Notable Changes

1. There are 5 spikeballs instead of 4

First Phase

1. No warnings for the falling spike balls

2. The falling spike balls also fall faster

3. Everytime the walls slam, they release 2 large lasers from the black holes

4. The tiny squares appear more frequently

5. More circles from the lower black holes

The Drop

1. 8 spike balls appear from the black hole. But when they slam and come together, 3 of them disappear.

2. 6 rings of circles appear instead of 3.

3. The falling spike balls release 2 rings of bullets

4. Walls appear and slam where the falling spike balls are when they hit the ground.

5. The warnings for the 5 spike balls are removed

2nd Part Of The Drop

1. The movement of the spikeballs are more ballistic and confusing

2. The falling spike balls release 2 rings of projectiles

3. When the spike balls go into this position,

There is another spike ball in the middle that releases rings falling spikeballs that produce black holes

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There is another spike ball in the middle that releases rings falling spikeballs that produce black holes

4. The outlined lined sun now has 16 spikes and has a spikeball in its middle

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