34. Doom Moon 2 - The Sewers

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Quest: Survive on the Doom Moon

Rewards: Bonus XP for relevant abilities

Time Limit: 3 h.

Penalty: Death

Difficulty: B

Flora changed from the narrow clean tubes of the ventilation system to the spacy dirty tunnels of the sewers.

Thankfully her new mech-suit was air- and watertight.

Now, she picked up speed, vaulting over pipes and jumping over drains of excrement.

Only when she arrived at the hangar, she went back to the ventilation shafts for a better view.

Rows of fighter jets lined the walls of the hangar. In between, bigger spacecraft in various shapes parked.

Now and then, pilots operated the jets and flew off, and new planes arrived. Technicians and bots scurried between the vehicles.

Even though Flora could see the open space from her position, none of the humans wore spacesuits or goldfish-bowls.

"My technician's uniform would now be useful," Flora remarked regretfully. She had dumped it because it had tracking chips installed. "On the other hand, it might be suspicious if a technician borrowed a fighter jet to take a spin. Do you think I can pretend to be an energy-master?"

"The natives can read badges as well, Milady."

"Then they see my name! That makes all attempts at pretending to be someone different futile! They probably released a search warrant for me."

"You could switch from nick-name to real name, Milady."

"That still leaves the problem with the class on the badge. I believe there is a way to get a class when you have all of the standard skills of it. What are the standard skills of energy-master?"

"Single target attack: Energy-Choke.

Area of effect attack: Energy-Storm.

Defensive skill: Force-Field.

Movement skill: Energy-Jump.

Signature skill: Plasma-Sword-Dance.

You only need four skills to obtain a class.

But its an advanced class. You need kinetic mage or swordmaster first.

Kinetic Mage:

Single target attack: Kinetic Blast.

Area of effect attack: Kinetic Storm.

Defensive skill: Kinetic Shield.

Movement skill: Kinetic Stride.

Signature Skill: Telekinetics.

Magical Push and Pull might count towards the spells needed for obtaining the class.

Swordmaster:

Single target attack: Power Slash.

Area of effect attack: Sweep.

Defensive skill: Parry Flurry.

Movement skill: Sword Charge."

"Oh, dear. I believe I can correlate some of the skills to mannequin-routines. I've felt Mnoder cast them. Let's give reverse engineering kinetic Blast and Energy-Choke a try. Because she cast them on me, I have a good grasp of the spells. If I can't reconstruct them, then the others are beyond me as well."

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