Chapter 135

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Chapter 135: FTW's inherited shadow thief


The shadow thief was a talent whose lower limit wasn't low, but it also had an extremely high upper limit.

His skill mechanisms were very complex and left a lot of room for maneuvering.

For example, its first skill, shadow attack. A thief that was in stealth mode could leave blood marks as long as it attacked the enemy from behind. Once an opponent had been marked, it was a bad thing for them, because the shadow attack's passive effect was to automatically refresh the skill's cooldown when a target was marked with a blood mark.

What did that mean?

It meant that as long as a player was good enough, they could kill the other person with only the first skill.

Being able to use the shadow attack well was an entry-level requirement for the shadow thief. High level players could basically pull off a whole performance with it.

The light arcs were what professional players pursued. The shadow thief's ultimate move was the light arc, and the description for it was very simple: release a light arc to attack the target in front of the player, causing physical damage.

This was an effect that could be achieved as long as the skill was released. The part that really went against the heavens was the skill's passive.

Light arcs could be stacked up, and the number of light arcs released could be increased by a series of continuous moves. The damage would double with every increase in the number of light arcs.

The damage from a single light arc was very low. It was only slightly more than the damage caused by a basic attack, but once it started to double, the damage became terrifying.

Two light arcs was double the damage, three light arcs was four times the damage, four light arcs was eight...

Why did Close's nine light arcs destroy the sky and the earth? It was because the cumulative damage from multiple stacked up layers was terrifying.

The light arcs were a ranged attack. As long as the target was standing in front of the player, even if there were multiple targets, they still wouldn't be able to withstand such shocking damage.

Back then when Close had used the nine light arcs for the first time, it had surprised even the game developers.

In theory, this feat was very difficult to achieve. It required too much from personal operation levels, and the details had to be managed too minutely. It broke through the limits of what a human being could do.

But Close did it.

At the time, the netizens had been very violent, scolding the heavens and the earth.

Some said that this broke the balance of the game and the game couldn't be played anymore; others said that e-sports shouldn't have this kind of bug. How were they supposed to play team competitions like this? The game could end with a 1v5.

The crowd flamed the game developers, calling them fools, and flamed Glory, calling it a garbage game. They also accused Close of cheating.

Indeed...

If something went too far beyond what ordinary people could understand, it would be considered cheating.

Of course, this accusation was quickly broken down by the fans--live broadcast, double camera direct recording. The viewers could 'enjoy' watching it however they wanted to.

The methods could be handed to you, the combos could be shared with you, and you could use them as you liked.

This matter had been a big deal at the time. The game planners had wanted to nerf the shadow thief and reduce the light arc damage.

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