Chapter 005

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Chapter 05: The pentakill is yours, and you belong to me


translator: xiin
editors: apricot & juurensha


Lu Feng stared at this line of words for a good while before typing out a few words, “Can you use the voice channel?”

Wei Xiao: “’Kay.”

He turned on the voice channel and tested it out, “Can you hear me?”

Lu Feng typed, “Mm.”

Wei Xiao wanted to ask the other party why they didn’t also turn on their microphone, but he then thought about how the boss was the greatest, and whatever the boss did was right, so he held back and didn’t ask.

“Then, let’s start matching?” Wei Xiao asked.

Lu Feng listened to his voice and looked at the last line of words in the chat box.

His eyes were hooded, and he was a little regretful as he pressed out a single word, “OK.”

Wei Xiao clicked to start the game, and they entered the matching page.

Low ranking matching was very quick. It didn’t take long before they entered the game interface.

Wei Xiao took into account that the boss was a newcomer to the game and patiently introduced, “Glory is really easy to get into. Compared with other MOBA games that have over a hundred heroes, there are only 11 heroes here. It’s just that there are relatively more talent specs, and the level of flexible play is very high when it’s all combined together…”

Everything he talked about were things that Lu Feng couldn’t possibly be more familiar with.

There were indeed only 11 heroes in Glory. As a 5v5 competitive game, for the game to only have 11 heroes sounded like too few, and it seemed like there would be basically nothing left after everyone picked a hero for themselves, leaving no room for any tactical arrangements.

But that wasn’t the case. Glory was able to remain popular for so long by relying on its complexity and variability.

There were only eleven heroes in the game, namely: Mage, Warlock, Shaman, Priest, Druid, Paladin, Engineer, Hunter, Warrior, and Gunner.

But each of these eleven heroes had a wide variety of talent trees.

For example, there were already eight entire talent trees that had been developed for mages. They were: Fire Mage, Frost Mage, Earth Mage, Wind Mage, Wood Mage, Blade Mage, Undead Mage, and Poison Mage.

There were only a limited number of heroes, but the talent specs were constantly being updated. With such an assortment, the options and choices became much more plentiful.

With more options, the tactics could become more unpredictable, and the matches would then be more exciting and fun to watch.

The reason why 1v1 and 2v2 games could garner so much interest in Glory was due to the talent system.

In single matches, heroes would be randomly assigned by the system, but the talent build was up to the player.

For example, if one side was randomly given a mage, and the other side was assigned a thief whose class advantages could restrain them, there was still no need to worry. This was because there were so many talent choices. They could select an appropriate talent build after entering the game and still manage to destroy their opponent.

1v1 matches were completely based on the individual strength of the players. Not only did it require superb skills, it also needed a cool head.

Positioning, casting spells, and using abilities was the hardware, and their understanding of the game was the software. Both were indispensable.

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