"At present, the main line of the game should be that the player helps the protagonist escape from the Witch's House, right? The plot seems quite ordinary." Fang Lian commented in his heart while playing: "The puzzle-solving elements and the horror atmosphere are all shaped. It’s going to be pretty good.”

I thought it would be difficult for pixel games to bring a sense of horror to players, but the "Witch's House" in front of me seems to break this perception. The dark picture and weird BGM invisible give people a great sense of horror. The great sense of immersion, coupled with the many and sudden death points in the game, made Fang Lian always feel on tenterhooks when he tried it out.

It's not the visual horror and horror that are common in horror games, but it's also involuntarily deep in it, frightened, as if something scary will jump out of the game at any time.

When Fang Lian cut off the limbs of the teddy bear doll according to the instructions in the game, and then simply and roughly stuffed the teddy bear doll without limbs into the basket, just as he walked out of the room, he was greeted by the big teddy rushing from the end of the corridor. When the bear doll was Game over again, Fang Lian couldn't bear it anymore:

"There are too many deaths in this game!"

With his proficiency in various games, he would not have died many times in "The Witch's House", but as a puzzle game, if he wants to pass the level, he must investigate every item in the Witch's House, Don't let go of any clues, but every clue in the game may trigger the death ending.

"Isn't this game producer really trying to abuse players?" Fang Lian complained.

Tucao to Tucao, Fang Lian continued his game journey, and even gradually got used to being constantly abused, and began to develop in the direction of actively seeking abuse.

Poisonous soup? OK, I drank.

A book that kills you if you read it? let me see.

Fang Lian began to move from the first floor of the Witch's House to the fifth floor step by step.

I have to say that the puzzles in this game are quite interesting, but also full of cruelty. For example, players will get a frog with a cute "" bouncing around Viola on one of the floors. In the subsequent puzzle solving process, this frog once represented the only The warmth, but it was the only warmth. Due to the need to solve the puzzle, Viola, who was controlled by Fang Lian, was thrown into a room with snakes.

So the cute little frog just died.

It's not over yet.

Probably felt that this was not enough to cause conscience torture to the players. During the subsequent puzzle solving process, the players would find after entering the room with the snake that the original snake had disappeared, and the room presented a bloody mess. The appearance seems to indicate the death of the frog.

And when the player enters another room and sees a group of tadpoles in a pool, the tadpoles will angrily accuse Viola. After that, something even more extreme happens - in order to eliminate the curse of the bloody glass shoe. , Viola cleaned the glass slippers in the pool where the tadpoles were - so the clear pool turned from blue to red, and the tadpoles also floated to the surface because they all died.

Fang Lian couldn't help but open the game menu and took another look at "13 years old" next to the character's avatar, as well as the cute but expressionless face of the little loli in the picture.

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