"One down, a few dozen to go..."

In total, the available quests for Minotaur horns are asking for about 25 horns. Outside, the sun is setting, and there aren't any other hunters in this dungeon with me. If I hand everything in tomorrow morning, all of the quests are as good as mine.

While I'm at it, 25 Minotaur horns mean I'll be farming thousands of mobs. I'm absorbing minimal MP from the crystals I gather from drops, and the more I teleport around and air-step to new monsters, the more vast my dungeon walker range becomes.

I collect these crystals in my item storage too. The time lag between the mobs dissolving and the actual kill is a bit of a time suck, but I go around and collect all of the drops after defeating every few dozen mobs to make it as optimized as possible. There are quite a few quests for raw mana crystals. Although the price varies per quest and is far below the usual market price, I'll be able to get a similar amount of gold from the mana as I do the horns.

On top of all of this, every few defeated opponents give me a minuscule boost in mana control. Each individual monster may not give me much, but they will make a fairly noticeable difference over time.

---

[You Have Died]

[You Have Died]

[You Have Died]

Every 10 to 20 minutes, I absorb enough Demonic Energy to attempt Ember's test, but switching 60 times in just 60 seconds is much harder than it seems.

I push through the pain, and allow the sparks that build up in my wrists, shoulders, and chest to grow across my body to engulf me every attempt, continuing to switch back and forth through the certain demise.

[You Have Died]

[You Have Died]

[You Have Died]

Each time, new memories of my attempts flood back to my main body, and my understanding of the training becomes clearer. Each time, I spawn a new body double and they teleport back to where Ember is waiting to continue.

As well as the swaps between Demonic Energy and Mana Control becoming a bit more natural, the fact that my body doubles are being destroyed in front of my eyes is not much of a big deal either. At first, it was jarring to die and trust that it's not really the end. Something in the back of my mind questioned it the first few times.

However, as I carry on, the ease of destroying a body double of the sake of progression gets easier and easier.

[You Have Died]

[You Have Died]

[You Have Died]

By the 10th attempt, I've learned to use less Demonic Energy per attack, limiting the output to fractions of a unit, for the sake of the exercise. It allows me to retry every few minutes.

At first, the constant swap back and forth felt more tiring and disorienting than anything else, but now after a few hundred swaps, and almost a dozen body double deaths, the transition is feeling much smoother.

Unfortunately, every time I use a mana-based attack, my whole body flares up with energy, so no matter where I push the Demonic Energy, it still reacts every time while I'm switching back and forth at such fast speeds.

However, not starting the reaction is not part of this training exercise. Just speed and usability is what I'm aiming for. So, this is what I focus on.

---

Just under 3 hours pass and I've conquered the entire Minotaur dungeon. About halfway through my farming, I collect more than enough crystals to fulfill the mana quests, so I focused on mutants only for the remaining hour.

Every 10 or so drop a Minotaur horn, so I only have to farm 150 more to complete all the Minotaur quests as well.

Along with all of these drops, a few hundred swords and axes drop too. They're all 200-400+ additional strength buffs. Worthless to me, but it won't hurt to ask if anyone wants to buy them while handing in my other quests.

After placing all these items in my storage, I take a look at a handful of other quests. There's only two other dungeons of comparable rewards, the Steel Tortoise dungeon, and the Giant Rats.

There's half a dozen quests for Tortoise shells in asks of 2-10, 36 are needed in total and payout similarly to the Minotaur Horns. Apparently, they're high defensive buffs used for crafting. The drop rate is about 1 in every 50, and it's a very stable dungeon. There aren't usually any mutants, so this ask is just for the normal mobs.

This is a new type of dungeon, with a monster I've never fought before. I'm looking forward to seeing if they have any interesting skills for me to absorb while farming.

The Giant Rat quests ask for their claws. The drop rate is 1 in 20 mobs, and there are 3 quests asking for 200-450 claws each. Each pays out just under a dozen gold per 200 claws. Rats are low-level mobs, usually below lv150, and they travel in packs. This should be a breeze.

I Dunegon Walk back to Ember to let him know the plan. Once inside these other dungeons, I'll be able to move freely between all 3.

Simultaneously, my body double dies on a nearby hill in a flash of white and golden light. I form another, to replace it and Ember replies.

"Perfect timing. Your 3 hours are up. Let's see how well the practice is going so far."

____________________________

Author's Note:

If you're enjoying Dungeon Diver and want to follow Jay on his journey 20+ chapters ahead of schedule, check out the Patreon link in my profile bio.

There's custom chapter art for every new daily upload too!

Thanks for reading:)

____________________________

[CH200+ Continued] Dungeon Diver: Stealing A Monster's PowerWhere stories live. Discover now