Prologue

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The Game of Chance.

The name makes it sound like some carnival or arcade game, but it was much worse.

To be frank, it was a fate worse than death. A fate that I would not wish on my worst enemy. Forced to be in a killing game, with many that oppose you, with many that fear you, with many that suspect you. That's the kind of past I was involved in. To this day, 4 years after that incident, just thinking about it makes me feel sick. When I think about everything I'd been forced to go through in that game, I can't help but have a rising urge to throw up.

The "survivors" have been advised to not talk about this, so I have no choice but to let my feelings out on a book. It's funny, isn't it? You may hate reading, or hate writing, but in the end, when you have no one else to open up to, that piece of paper may be your savior.

Savior...

That was my role in that game. As a savior, I could perform occultic activities to bring back one person who'd been killed in the game. If I used my ability more than once, I would be eliminated, that's what I was told back then. When I'd entered the game, I was given a piece of paper, just like everyone else. That paper had my role and description of that role written in it. We were not allowed to reveal our roles due to chances of deception and manipulation.

Additionally, if someone had got a vital role, for example, a detective, the murderer could easily target that person if the role was to be revealed, and then, we would no longer have any leads that give us huge clues, so I understood why we couldn't reveal our roles. However, it was not the same for everyone. Some were reluctant on sharing their roles, whilst some believed that sharing their roles would increase their chances of survival. All the idiots were the latter, but I was the former. "Obviously, we can never reveal our roles".

This game had involved two sides. The 'Good Side', and the 'Evil Side'. The rules were simple, the leader of the good side was the detective, and for the evil side, the leader was the murderer. There were 16 of us, and we would be split between the good side and the evil side, and we would be ordered to eliminate the opposing side to 'win' as the surviving side. However, the twist was that none of us knew who were evil or good, so the murderer might've accidentally eliminated someone who was in their team.

Why did we have to go through all this, you ask?

For someone's entertainment. That's it.

"Is it really? Was it really just for entertainment?". No. It wasn't. But I'll get to that later.

The mastermind forced us to kill each other, brutally and violently, allegedly just to kick back and relax, to enjoy seeing his "pawns" fall one by one.

After the first night, everyone was already done with this game. In such a game, I believed that you need to be more logical and use your brain more than letting your emotions take control of you. Creativity wound never help in a situation like this, because a creative mind would make up stories which would be impossible realistically. Only a logical thinker would be able to survive a game like this - because they would think of a story which would actually be realistic.

I didn't bother to tell everyone else what I'd felt, because it was clear I was surrounded by idiots. If I'd uttered even a sound that dared to offend them the slightest, I would be a suspect. For this reason alone, I kept my mouth shut throughout the game. I only spoke when I was asked questions, or when it was vital to speak.

"Veronica, what is your role?", asked Rosalie, hours before ||REDACTED||'s demise. I looked at her, rolled my eyes and went on. In games like these, it's never good to trust anyone so simply.

"If only we could've escaped... the front door is barricaded with some unbreakable metal, same with the windows. The ventilation systems are too small for a human to hit through, as well". Another quote that one of them at the game had said. They had a point, we were completely barricaded in with no way of obtaining sunlight, not to mention a method to escape. No cell service either. There was truly no way to escape.

Oh, I should mention, all 16 of us had 'journals'. We could write whatever we wanted on there, but preferably, it would be something about our roles - this journal would only be found after the individual had died, so it was quite useful for the remaining survivors if their role was revealed on there.

Even though we were provided enough food to last 16 people for a month or two, proper medication and housing, I ignored whatever came my way and I held my chin up high and looked towards the future. I didn't let my teammates bother me or deceive me, and that's what has kept me alive to this day. An attitude like mine is vital for a killing game, you can't trust others, you can't get attached and most importantly, you cannot make friends.

But the problem was that I didn't keep up this attitude throughout the whole game.

I...

Never wanted to be the 'Veronica' I came to be during the game.

Nevermind, I'll get to all that later.

For now... I'll start from the beginning.

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