Bio

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Name: Y/n L/n

Race: Human Grimm Hybrid

Aura:  Faint Orange

Look: 

Age: 17

اوووه! هذه الصورة لا تتبع إرشادات المحتوى الخاصة بنا. لمتابعة النشر، يرجى إزالتها أو تحميل صورة أخرى.

Age: 17

Personality: Considerate, Kind, Secretive, Nervous, Patient, Cunning, Calculated. 

Likes: Humans, Faunus, Reading, Learning about himself, Studying all types of Grimm, Controlling Grimm, Will fight to prove that he is still human, Meat and Observing his opponents. 

Dislikes: Discrimination, People soon finding out what he is, White Fang(For murder), Grimm that aren't in his command, Criminals running around and Negative emotions overwhelming him. 

Outfit:

Outfit:

اوووه! هذه الصورة لا تتبع إرشادات المحتوى الخاصة بنا. لمتابعة النشر، يرجى إزالتها أو تحميل صورة أخرى.


Powers and Abilities: 

Semblance: Negative Enabled

-Y/n can become stronger and faster by all types of negative emotions, such as anger, hatred, sadness, envy, depression and fear. However it only active until his aura is shattered by too much negative emotions or by his opponents. While his semblance is active, his eyes will start glowing and his aura will appear all around his body. 


Pack Leader

-Y/n can summon common such as Beowolf, Ursas, Nevermore, Deathstalker and even Creeps, only Y/n can command them. 

Aura Detection

-Due to Y/n being Half Grimm, Y/n can be able to see everybody's Aura from a mile distance, and can also detect what type of semblance they have. 


 Weapon:

-Argent Curve (Dual Bladed Gravity Bow)

-Argent Curve (Dual Bladed Gravity Bow)

اوووه! هذه الصورة لا تتبع إرشادات المحتوى الخاصة بنا. لمتابعة النشر، يرجى إزالتها أو تحميل صورة أخرى.

Dust Applications:

Gravity Pull- While in it's Sickle Mode, Y/n can be able to throw one of his sickle at a surface which he can either be pulled closer to the sickle or retrieve the sickle without being close. However if it somehow got stuck onto someone, Y/n can pulled them closer to him. 

Blackhole Arrows- Upon impact, it can work two ways. One being on a person with Aura, it'll sends them flying from the blast, but the arrow impacted onto a surface, it'll unleash a strong pull that'll suck anyone close into it. 

Homing Arrow- Y/n can manipulate his Arrow allowing him to hit his opponent if they're hiding or from a further distance. 

Arrow Trap- Once release, the arrow will stop midway from the target and instead of directly hitting them, it will burst open and causing more arrows appear and is great for taking down hordes of Grimm or in a close environment.  


The Grimm in Huntsman's Clothing (Male 'Hybrid' Reader x Rwby Harem)حيث تعيش القصص. اكتشف الآن