John Potterson the Fighter

52 1 7
                                    

Race: Human
Class: Fighter
Alignment: Neutral good
Level: 1
Hit points: 12
Background: Folk Hero
Feature: Rustic Hospitality
Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.
Gender: Male
Eyes: Brown
Size: Medium
Height: 5'11
Faith: --
Hair: Brown
Skin: Sun tanned
Age: 33
Weight: 197lb.

Personality Traits:
If someone is in trouble, I’m always ready to lend help. I judge people by their actions, not their words. Thinking is for other people. I prefer action.

Ideals:
Respect. People deserve to be treated with dignity and respect. (Good) Sincerity. There’s no good in pretending to be something I’m not. (Neutral)

Bonds:
I protect those who cannot protect themselves. My tools are symbols of my past life, and I carry them so that I will never forget my roots.

Flaws:
I have trouble trusting in my allies. I have a weakness for the vices of the city, especially hard drink. The tyrant who rules my land will stop at nothing to see me killed.

PROFICIENCIES & LANGUAGES

Armour: Heavy Armor, Light Armor, Medium Armor, Shields

Weapons: Martial Weapons, Simple Weapons

Tools: Potter's Tools, Vehicles (Land)

Languages: Common, Dwarvish

Skills: Animal handling, survival, nature, athletics

Ability scores:

Strength: 14 modifier: +2
Dexterity: 16 modifier: +3
Constitution: 15 modifier: +2
Intelligence: 9 modifier: -1
Wisdom: 13 modifier: +1
Charisma: 11 modifier: 0

Equipment:

Chainmail
Longsword
Shield
Crossbow
Crossbow bolts
Iron pot
Shovel
Potter's tools

Backpack:

Bedroll
Messkit
(1) days worth of rations
Hempen rope (50 feet)
Tinderbox
Torch
Rope
Book
Common clothes

CLASS FEATURES:

Fighter Features:

Hit Points

Proficiencies:
(Survival
Athletics)

Fighting Style:

You adopt a fighting style specialty:
(Protection)

While wielding a shield and a creature you can see attacks a target other than you within 5 ft., you can use your reaction to impose disadvantage on the attack roll.
Fighting Style: Protection: 1 Reaction

Second Wind: Once per short rest, you can use a bonus action to regain 1d10 + 1 HP.
Second Wind: 1 Bonus Action

/

Short Rest

RACIAL TRAITS

Ability Score Increase

Languages:

You can speak, read, and write Common and one extra language.
(Dwarvish)

My DND Art & Characters Where stories live. Discover now