Summon: Pichu

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Pichu is a character of extremes

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Pichu is a character of extremes. As a clone of Pikachu, many of its attributes are similar, such as its even smaller size and quick mobility, though with a few noticeable differences. Pichu is the lightest character in the game, has fast walking and above average dashing speeds with average traction, above average jumping force, average air speed but being tied for the ninth highest air acceleration, and fast falling speed while being tied for the fifth highest gravity. However, it has the lowest fast fall multiplier in the game, causing its fast-falling speed to be average. Overall, these attributes give Pichu a slightly slower grounded approach than Pikachu, make its aerials not autocancel as easily and makes it more vulnerable to combos, but also gives it a much faster ground-to-air and air-to-ground approach, making its mobility as reliable as Pikachu's own.

The primary difference between Pichu and Pikachu is the former's recoil damage on its electricity-based attacks. All of Pichu's attacks with an electric effect (forward tilt, forward and down smash attacks, forward, back and down aerials, forward throw, and all special moves except Thunder if the lightning bolt doesn't strike Pichu) deal recoil damage to itself, which makes it less feasible for Pichu to overuse these attacks. To compensate for this, many of Pichu's electric attacks have either increased damage, knockback (in some cases both), or versatility. This makes it less feasible for Pichu to overuse these attacks in situations that would require their use for best results, as it could put it in a spot where the opponent may even KO Pichu with a strong enough move. Conversely, it increases the reward Pichu would receive if it can land said moves, and due to these moves increasing Pichu's percentage, this means Pichu can make effective use of rage to KO an opponent with more ease, provided it can survive long enough.

Much like Pikachu, all of Pichu's moveset aspects are solid overall, possessing very fast frame data overall and great utility throughout its moveset. An example of this is its incredibly capable aerial game. Neutral aerial is Pichu's fastest out of shield option, on top of not having much ending or landing lag, making it a viable edgeguarding option. Forward aerial deals the highest damage of Pichu's aerials and has very strong combo potential, while only having decent recoil damage. Up aerial, while being Pichu's least damaging aerial, also retains very strong vertical combo capabilities. Down aerial is Pichu's main move to meteor smash, and the late hit also lasts for a long while, making it another great edgeguarding tool, while also having only decent recoil damage. Finally, back aerial deals less damage than forward aerial, but is also Pichu's strongest aerial, a very good edgeguarding tool, only has decent recoil damage like its forward and down aerials, and plays a major component on Pichu's looping combos; by repeatedly performing a full jump while using a back aerial and comboing into a tilt attack (most notably up tilt) to repeat the process, Pichu can zero-to-death combo the opponent, though the timing for each move is very strict.

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