Item: Hothead

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In a Hothead's initial state, it is an item that can be picked up and thrown

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In a Hothead's initial state, it is an item that can be picked up and thrown. It will be set in motion once thrown, and once the Hothead lands on the ground or a platform, it will move along the surface in the direction it was thrown and periodically release sparks, which are almost twice as strong as a smash-thrown Hothead of the same size.

Hotheads can be attacked, and if a Hothead is attacked by flame or electric attacks (or any attack in Ultimate), it will grow larger; it can be attacked both before and after setting it in motion. A Hothead will reach maximum size after it takes approximately 30% damage. However, if it is undamaged and takes more than 30% damage at once, it can gain OHKO power; as an extreme example, knocking five Soccer Balls into a Hothead using Marth's Critical Hit would cause the Hothead to deal 140% damage or more and become impossible to reflect. However, in Brawl, a Hothead automatically reaches OHKO power the last seconds before fading away.

If it is thrown onto solid terrain, the Hothead will cling onto the surface, travelling along the walls or ceilings. However, if it is on soft terrain, the Hothead will fall off of the edge, and continue to fall until it lands again (or falls off the screen). In Ultimate, Hotheads appear to change their direction when they travel offstage on flat surfaces instead of disappearing.

Hotheads eventually disappear in an amount of time inversely proportionate to their size (that is, bigger ones vanish faster). A travelling or thrown Hothead can be reflected, which will change its ownership and reverse its direction of travel.

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