After the death of (Your Name)'s aunt, (Y/N) (L/N), a sixteen-year-old girl, inherits the rather large house she lived in. The house had been pre-furnished, which was nice, and the house seemed normal. That thought, however, would soon disappear when it turns out that the house was pre-furnished because nearly all of the furniture was actually enchanted. It is later discovered that the enchanted furniture started out as personified countries who had all been cursed. Can (Y/N) help break the curse and save the countries?
3 parts