All Might vs Hulk

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Requested by VincentHardy7

Some guys may look scrawny and weak but do not underestimate them, especially if they are capable of transforming into big muscular brutes.

All Might

One For All (ワン・フォー・オール,Wan Fō Ōru): Inherited from Nana Shimura, Toshinori's Quirk grants him access to stockpiled power, granting him superhuman strength, superhuman speed, greatly enhanced agility, enhanced reflexes, high durability and the abi...

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One For All (ワン・フォー・オール,Wan Fō Ōru): Inherited from Nana Shimura, Toshinori's Quirk grants him access to stockpiled power, granting him superhuman strength, superhuman speed, greatly enhanced agility, enhanced reflexes, high durability and the ability to jump extremely high.

Texas Smash (テキサススマッシュ,Tekisasu Sumasshu): Toshinori throws a right punch with enough force that the wind pressure sends anything made of liquid flying away. This move is first used to save Izuku from an unknown enemy.

Detroit Smash (デトロイトスマッシュ, Detoroito Sumasshu): Toshinori performs that same attack as Texas Smash except this move is with a downward punch instead of a straight punch. The punch is powerful enough to create a shock wave large and powerful enough to change the weather. This move is first used to save Izuku and Katsuki from an unknown enemy.

Missouri Smash (ミズーリースマッシュ, Mizūrī Sumasshu): Toshinori runs towards an enemy while keeping his hand flat and hits the enemy on the head while running past them. This move is first used against Trapezius Head Gear.

Carolina Smash (カロライナスマッシュ, Karoraina Sumasshu): Toshinori runs towards an enemy while keeping his hands in a cross position, then in a downwards cross chop to the enemies head. This move is first used against Nomu.

New Hampshire Smash (ニューハンプシャースマッシュ, Nyūhanpushā Sumassh): Toshinori blasts himself towards his enemy and smashes his body into the enemy, crushing and injuring the enemy with his great weight. This move is first used to propel himself at Izuku.

Oklahoma Smash (オクラホマスマッシュ, Okurahoma Sumassh): Toshinori whirls around while enemies have latched onto him, spinning with enough force that when they are released they are easily thrown through concrete. This move is first used against Nomu.

United States of Smash: Using all his power, Toshinori delivers a massive punch, powerful enough to send shockwaves reverberating the surrounding area; it was powerful enough to incapacitate enemies of extraordinary caliber such as All For One. Toshinori first used this move to defeat All For One, at the cost of almost completely exhausting what remains of One For All's power in his body.

Overall Abilities: Toshinori is an extremely powerful Hero as he is recognized as the "Symbol of Peace", indicating his extraordinary and immense power. He is able to defeat Nomu, which was created specifically to combat him. Toshinori, despite his weighted handicap and depleted strength, is easily able to overwhelm Izuku and Katsuki, who are among the strongest in Class 1-A. Toshinori defeated All For One, an extremely powerful villain who once ruled Japan, making Toshinori the only successor of One For All to achieve this feat. The amount of time he can use his One For All abilities have drastically fallen from when he was in his prime because of an injury he sustained from his fight with All For One. After passing on One For All to Izuku, his time limit has started to decrease and after his battle with All For One, Toshinori loses the ability to use One For All. Although he can still transform into his muscular form, he can no longer maintain it and the form will dissipate in the very instant he activates it.

What if battles [REQUEST CLOSED]Onde histórias criam vida. Descubra agora