The mechanics of the roles in the story are slightly different from the game. Here are the following changes in mechanics assigned to each roles:
•Detective
-Receives clues (like color of hair, type of shirt, etc.) every night.•Psychic
-Read the target's mind for the rest of the night. (Changing targets will lose their communication with the previous target.)•Spy
-Bug the target to identify who did they visit
-Gain access to their target's location•Medic
-Heal their target
-May self-heal themselves numerous times•Medium (Replacing Savior)
-Hear ghosts through a ritual once•Murderer (No changes)
-Attack one target per night•Assassin
-Can only attack once (with lethality)•Dark Psychic
-Works the same as the Psychic's mechanics above•Scout
-Works the same as the Spy's mechanic above•Witch (No changes)
-Cancel their target's ability•Clown (No changes)
-Drag someone down with them after accomplishing their specified goal•Copycat (Fan-made role)
-Copy their target's role
-Only able to use their target's ability once•Traitor (Fanmade role)
-Sabotage their target (ex: The medic's target will get killed)Effects of Sabotage by the Traitor:
•Detective- All of the clues will be fake
•Murderer- Fails to kill their target
•Assassin- Traitor will gain intel about the Murderer
•Medic- Poisons their target
•Psychic/Dark Psychic/Spy/Scout- Will receive wrong intel
•Medium- Gets killed when ability is in effect
•Witch- Redirects the block to another target
•Survivor/Twin/Clown- No effect
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Till No one Remains
Mystery / Thriller[Being revised atm] 30 survivors... A mansion... 3 teams Watch the story unfolds as 30 survivors tell their point of view of the killing game they are in. Will the Good team win and catch the Evil team? Or will the Evil team outsmart everyone? Or wi...