Charts and Commands

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Hunting Chart
Level 0: 0-1 Prey
Level 1: 0-2 Prey
Level 2: 1-2 Prey
Level 3: 1-3 Prey
Level 4: 2-3 Prey
Level 5: 2-4 Prey

Foraging Chart
Level 0: 0-1 Herbs
Level 1: 0-2 Herbs
Level 2: 1-3 Herbs
Level 3: 2-4 Herbs
Level 4: 3-5 Herbs
Level 5: 4-6 Herbs

Gathering Chart
Level 0: 0-3 Sticks
Level 1: 1-3 Sticks
Level 2: 1-4 Sticks
Level 3: 2-4 Sticks
Level 4: 2-5 Sticks
Level 5: 3-5 Sticks

Healing Chart
Level 0: Can't heal anything
Level 1: Can heal cough and slightly injured (Takes 3 Herbs)
Level 2: Can heal whitecough (Takes 5 Herbs)
Level 3: Can heal injured (Takes 7 Herbs)
Level 4: Can heal greencough (Takes 8 Herbs)
Level 5: Can heal severely injured (Takes 10 Herbs)

Battle Chart
Level 0: 0-1 Damage
Level 1: 0-2 Damage
Level 2: 1-3 Damage
Level 3: 2-4 Damage
Level 4: 3-5 Damage
Level 5: 4-6 Damage
Cat's Base Health: 20

Den Chart
Leader's Den: 10 Sticks (Holds 1 Cat)
Healers' Den: 15 Sticks (Holds 5 Cats)
Warriors' Den: 20 Sticks (Holds 10 Cats)
Apprentices' Den: 15 Sticks (Holds 10 Cats)
Nursery: 10 Sticks (Holds 5 Cats)

Attack Chance Chart
20/20: 5% chance of attack
15/20-19/20: 10% chance of attack
11/20-14/20: 20% chance of attack
6/20-10/20: 30% chance of attack
1/20-5/20: 40% chance of attack
0/20: 50% chance of attack

Questing Chart
50% chance of a positive result
10-15 Sticks: 15% chance
10-15 Herbs: 15% chance
5-10 Prey: 15% chance
1-2 Cats: 13% chance
15-20 Sticks: 12% chance
15-20 Herbs: 10% chance
10-15 Prey: 10% chance
2-3 Cats: 10% chance

50% chance of a negative result
Slight Injury: 25% chance
Cough: 20% chance
Injury: 15% chance
Whitecough: 15% chance
Severe Injury: 10% chance
Greencough: 10% chance
Death: 5% chance

Bonding Chart
0 Bonds: Strangers
1 Bond: Acquaintances
2 Bonds: Light Friends
3 Bonds: Friends
4 Bonds: Best Friends
If two cats get to best friends, one can ask the other to be mates.

Pet Attack Chart
0 Loyalty: 95%
1 Loyalty: 80%
2 Loyalty: 60%
3 Loyalty: 40%
4 Loyalty: 20%
5 Loyalty: 0%

Pet Searching Chart
Rabbit Chances
Rarity In Moors: 80% (+10% in Greenleaf, -10% in Leafbare)
Rarity In Oak Forests: 40% (+10% in Greenleaf, -10% in Leafbare)
Rarity In Structures: 60% (+10% in Greenleaf, -10% in Leafbare)
Taming Chances: 60% (-10% per extra cat)
Slight Injury: 30% (-10% per extra cat)
Injury: 10% (-10% per extra cat)
Severe Injury: 5% (-5% per extra cat)
Blindness: 2% (-2% per extra cat)

Squirrel Chances
Rarity In Moors: 30% (+10% in Greenleaf, -10% in Leafbare)
Rarity In Structures: 70% (+10% in Greenleaf, -10% in Leafbare)
Taming Chances: 50% (-10% per extra cat)
Slight Injury: 30% (-10% per extra cat)
Injury: 20% (-10% per extra cat)
Severe Injury: 5% (-5% per extra cat)
Blindness: 3% (-2% per extra cat)

Gecko Chances
Rarity In Moors: 5% (+5% in Greenleaf, -5% in Leafbare)
Taming Chances: 60%
Slight Injury: 0%
Injury: 0%
Severe Injury: 0%

Duck Chances
Rarity In Moors: 60% (+10% in Greenleaf, -10% in Leafbare)
Rarity In Structures: 80% (+10% in Greenleaf, -60% in Leafbare)
Taming Chances: 50% (-15% per extra cat)
Slight Injury: 40% (-10% per extra cat)
Injury: 35% (-10% per extra cat)
Severe Injury: 20% (-5% per extra cat)
Blindness: 5% (-2% per extra cat)

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