Chapter 212: Raiding Karur

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Translator: Hellscythe_ Editor: Hellscythe_

By taking turns attacking Karur, the two Guardian Knights quickly established a strong hold on Karur's aggro. However, compared to when they battled Elite monsters, the pressure on the healers had visibly increased.

Moreover, both Water Lake and White Feather were clearly unfamiliar with the Boss's attack patterns; their movements were somewhat stiff when dodging attacks. Right now, they could only dodge every other sent at them. Even so, compared to the last time the Assassin's Alliance had raided Karur, the healers were having a slightly easier time keeping these MTs alive. The healers' mana consumption made this obvious.

Originally, Cruel Sword still worried that the two Guardian Knights could not manage. However, based on the results before him, it was clearly an unnecessary thought. The healers managed themselves with perfect order right now, unlike the several raids before where they had to cast their heals desperately, without caring about any proper order. The four healers couldn't even catch their breaths unless they wanted the previous two MTs to die instantly.

In reality, such failures were very common. In God's Domain, Level 10 players had a large threshold to overcome. The levels before Level 10 were merely an adaptation period. Once players reached Level 10, they would no longer receive any preferential treatment. Hence, entering a Level 10, 20-man Hard Mode Team Dungeon at Level 10 was the equivalent of entering a Level 5, 20-man Hell Mode Team Dungeon at Level 5. How could it possibly be easy?

In addition, Bosses would have much higher intelligence. It would take a certain degree of skill to hold the aggro of a Boss and prevent it from attacking the ranged classes and healers. MTs especially needed to know how to pin down and restrain the Boss monsters, as just having aggro did not mean that the Boss would only hit the MT. After all, even with aggro, Boss monsters would still find an opportune moment to massacre the healers, the weakest players on the team. When this occurred, MTs had the task of restraining the Boss, preventing it from attacking the healers. Hence, the requirements for an MT's techniques were very high.


If the previous MTs were currently tanking the Boss, they would fare much better than Water Lake and White Feather regarding techniques. They had simply made a mistake during the allocation of their Free Attribute Points. However, there was no way to reset one's Attribute Points in God's Domain, so these two players could only be replaced. Moreover, for a long time, these two players would have to allocate all the Free Attribute Points they obtained from leveling up into both Strength and Agility. Otherwise, they would cripple their characters.

"Everyone, start attacking now. Berserkers and Swordsmen, assist the MTs in blocking some attacks. Focus your attacks on the Boss's weapons or arms, and aim your attacks where they can interrupt the Boss's attack. As for ranged classes, focus on dealing as much damage as you can," Shi Feng commanded.

Immediately, a group of players charged forward to give Karur a beating, while the ranged players launched their bombardment at Karur.

-124, -137, -108, -189, -175...

One damage after another appeared above Karur's head. However, the damage was not particularly high. Among these, the highest damage dealt belonged to the Berserker, Cruel Sword. His normal attacks could deal around -266 damage with each hit, while a Violent Strike could deal up to -448 damage. Right behind Cruel Sword was Stabbing Heart. As Stabbing Heart was an Assassin, his normal attacks could only deal around -120 damage with each hit. However, his attack rate was much faster than Cruel Sword's. Meanwhile, a 5-star Eviscerate decimated 587 HP from Karur.

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