Class: Bounty Killer

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Ranger/Bounty Killer

Magic Affinity slots: [] [] []       Combo Slots   [] [] []  Weapon slots: [] [] [] Armor Type: Standard Optimal range: 1-100+  Clip Size: 6 Shots

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Magic Affinity slots: [] [] []
Combo Slots [] [] []
Weapon slots: [] [] []
Armor Type: Standard
Optimal range: 1-100+
Clip Size: 6 Shots.

Spell Book Name: Death Echo

Ranger Spell book is one that Specializes you n long range combat. Those who choose to be Rangers are often those who commit to a life of loneliness and patience. Rangers make it a point to carefully calculate plan and execute shots that take out targets without ever engaging in a full on conflict. Rangers are both prized and feared for their profession however; they lack in a certain flare and mobility that other classes have.
The ranger Rifle is a bit unwieldy as it is a multi form weapon that switches between weapon modes. Rangers spells are made to be for extreme long distance. Surveillance traps, and decoys.

Moves list
1.Rifle Mode: Switch the ranger weapon to rifle mode. If weapon is switched from other mode then auto load one bullet. Rifle Mode extends optimal Range to 100 steps. Adds 1 Pierce lvl to six bullets removes Pierce from melee. Adds +1/2 points to defense. Cost: 2 moves. Dodge costs 2 moves. Allows weapon to exceed 6 bullet max

2.Double sickle: Switch weapon to dual sickle. If switched from rifle mode with bullets loaded, divide pierce levels evenly between both cycles. Gun can still be fired but rang is reduced to 50 steps. Melee attacks cost 1/3 of a move. Gain the ability to parry melee attacks. Peirce effects last for attacks equal to bullets. Spell can be attached to sickle and thrown. Cost: 2 moves. Dodge costs ½ a move

3.Reaper Mode: Switch to reaper mode. Gun can no longer be used for ranged attacks but it can be loaded. Melee damage receives pierce effect when trigger is pulled. Pierce effect stacks the more the trigger is pulled. Effect lasts for three attacks, cannot be extended once initiated. Melee damaged can be thrown at distance if pierce and spell are applied. This move hits twice with limited range, has ultimate pierce. Range is Magic+Skill / 2. Cost: 2 moves, (reduces magic cast cost by 1/2)

4. Magic Scope: Can only apply to Rifle Mode, and double sickle mode. Extends the length of range. Apples magic damage to bullets only. Magic scope can also be use to scan and look for invisible targets. But only when a lvl 2 or higher spell is used. Cost: 1 move and 1 spell

5.Scan: Requires Magic scope. Use scope to acquire the position of an enemy. Has a chance to make invisible targets visible based on a magic roll. Cost:1 move mist be facing enemy's direction.

6.Wound Shot: With magic scope active select a target to fire upon, If target is struck then all their moves cost double. This attack only does ½ of your weapons damage. But the effect will stack. Target will receive damage for every step, and must stand still for 2 turns or be healed by a team member for effect to end. Healing magic and items will only work within a certain range. 5 steps. Cost:2moves, Magic scope use.

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