Armor and Armor Coating

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Armor
With so many deadly options for weapons and magic, the necessity of defense has also grown into something to reflect the notion of war. Armor is essential to any warriors survival as it protects you from even the most advanced of weaponry. Certain classes and skills benefit from strategic use of certain armor, but these come in a variety of choices.
Armor can be classed into Six different and important pieces.
These are
Head: A hat a helmet a metal bowl. Wear what you wish just make sure it heeps your head on your shoulders.

Body:Your chest is where your heart is. The seat of your magic. Potect it wisely.

Shoulder: A wounded shoulder is a useless arm. A useless arm is death on the battle feild. Shoulders also contain your poncho or cape, so choose a style that suites you.

Legs: Run to saefety are charge the enemy. A pair of good leggings can hide more than fear.

Hands:Your hand are your life. Your ability to aim, shoot and hold a weapon. Protect these the most.

Feet: The ground comes in many forms. Keep your spires sharp and your steps thunderous or quiet. (Spirs included)

Armor can be mixed any way you see fit to survive a hale of blades and gunfire. As it stands, each class has an armor type that is recommended to them. There are certain advantages you can gain from your recommended armor class, but who knows what you can achieve from a custom armor set up.
Each armor type comes with three levels of functionality. These are:

Light Armor: Comes with a speed enhancement, but does not resist damage well, it is however highly enchant able. +4 points to speed per piece. +6 per piece in skill, +6 physical Resistance per piece, +12 in magic per piece. Holds 4 enchantments per piece.

Medium Armor: does not enhance speed, but does allow for longer combos, and enhanced skills +10 Skill per piece. +12 physical Resistance per piece, +8 magic Resistance per piece. 3 enchantment slots per piece. +1 combo slot per piece.

Heavy Armor: Heavy armor reduces speed. -2 per piece. But is highly resistant to physical damage. It also improves your overall magic and melee damage the most and adds extra weapon slots. +5 boost in skill per piece. +10 boost in power per piece, +15 boost in physical resistance. +15 to magic or speech. 2 enchantments per piece. +1 weaponslot per peice.

Armor Types
There are three basic types of armor craft. Each of these has a heavy, medium and light classification in them. But these armor craft types help to better specify an armors ability to strategy in combat.

Standard: This armor is made from material that have been reinforced to be more bullet resistant, using modern armor making techniques. With known armor craft abilities and discoveries armor crafters have been able to reinforce leather( light) Bone and scale(medium) or metal (heavy) to extreme bullet resistant quality. Will resist extra damage from critical hits using a physical resistance roll. Also does +3 boost in speed, +2 in skill, +2 in power, and +5 in physical and magic resistance.

Magic: This armor is made for those who intend to become proficient in casting and resisting spells and magic. This armor comes with an extra magic affinity slot and the ability to attach custom or extra spell types to pieces of armor. This armor is generally made from materials like hair or feathers (light), plants and wood(medium), or crystals (Heavy) +1/2 of a spell affinity slot per piece. +1/2 In custom spell type creation per piece, +10 boost in magic resistance, +10 boost in magic and learning. -2 speed.

Special: This armor is made from material that is created for odd and anti magic types. This armor is fashioned from materials like Copper(light), Silver (medium) and gold(heavy). It is made to concentrate Alchemy. +10 learning per piece +10 speech per piece , +12 boost in magic resistance per piece. +9 in physical resistance. +15 recovery per piece.

Custom: ( If non of the other armor types suit you, then you have the option of creating and submitting your own armor style to the End of legends website. This armor is yours and can only be given out to others buy you, through our site, for monetization if that suites you.)

Armor Coating
Armor can be improved in many ways. These types of improvements can be performed by skilled armor smiths, who either have perfected the general craft or created a craft of their own.
Armor can be improved to resist either elements of Alchemy or magic, specifically, or have its general durability improved. Some armor can be made to boost certain attacks or abilities and allow for the use of special combo's that where not possible before armor was improved.

Combo Reinforcement: This reinforcement allows for the user to combine moves that are difficult to combine more efficiently with a move cost reduction. This allows for special moves and standard moves to cost less based on their type. Does not work for defensive combos standard moves. ½ combo cost. -1/4 of defense.
-Requires A custon Mark V weapon to be used in the Coating-

Defense Armor: This armor improves your ability in defense. Your ability to use moves defensively is improved and has a reduction in cost. It is easier to chain together defensive moves and maneuvers. Or use special moves defensively. Reduces cost of by ½ but reduces your attack, -1/4.
  -requires the Banner of Group Cheiftain to be used in coating- (only obtained in story)

Element Armor: This armor reduces the damage you take when attempting to resist magic elements, or strengthen the power of your magic affinity. This armor can aid in resisting anti Magic and spell reduction attacks. Resist magic +1/6 per piece.
-Requires the heart of an Element Monster to be used in Coating- obtained in story or PvPvE-

Cursed Armor: This armor Carries a constant cursed effect to it. This affect is very subtle, but must be applied to an entire set of armor. It becomes stronger with every enemy who attacks you, by 1/6.
-must have cursed object to apply coating. Cursed Object can be used multiple time without limit-

Smoke Armor: This Armor makes it easier for you to remain invisible or turn invisible if it is not a class specific ability. Every piece of smoke armor you wear improves your roll against being seen by 1/6.
-must have Smokable Object to apply coating. Smokable magic object Can be used without limit-
Hex armor: This Armor creates an area of Hex effect in a certain parameter. This Hex effect is expanded two steps for every piece of armor that you have with the same effect. 1 piece is 5 Steps +1/6 intensity to effect per piece.
-Requires a peice of hexed earth. Can only be aquired with a Hex Shovel-

Word Armor: This armor improves your magic attack melee attack and defense for every time you have a conversation with another player character.
-requires a character speech be submitted to end of legends website. Must be Five pages in length at least of reasonably non reapeating and coherant speach-

More to come soon..

Armor Crafting:
Players have the ability to craft armor. Each peice of armor comes needs to be crafted from a specific material in order to match the archtype ment for the intended build.
The materials required have a relatively flat rate.
The cost is listed underneath the type.

Standard Magic and Special
                 Light.      Medium.      Heavy.
Head:         2.                   3.                  4
Shoulders: 2.                  2.                   3
Body:          3.                  4.                   4
Legs:           2.                  2.                   3
Hands:       3.                  3.                   3
Feet:           2.                  3.                   4

(To add a Armor Coating to a peice of armor requires another peice of original craft material and the object listed in the coating.)

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