Movement Points: Movement points are what determine your ability to take action per turn.
At the beginning of each turn your movement points per turn are determined by the number of dice allowed to you by your Speed Attribute.
•Every player starts with 2 Dice, and gains a dice per six points of experience placed in your speed attribute.
•At the beginning of each match. Each player will roll two dice, and start the battle with this many move points.
•After Rolling your dice you are allowed to take as many moves as you need from the Movement Points you have gained in order to progress through the level and game.
•Each character takes turns, in a clock wise, counter clockwise, or pattern that is to stay consistent throughout the battle.
•Each turn you take consists of two parts. The Action Phase, and the defense phase.
Turn Phases
Action Phase: This is the part of your turn in which your turn starts.
•Move your characters position using the “Step” action.
•Speak to other characters using “Talk”
•Draw weapons
•Prepaid cast spells
•Reload weapons
•Use items
•Attack using spells, melee, ranged weapons, class moves, special moves and super moves.
All the move points not used during this phase are moved over to your defense phase.
Defense Phase: This phase initiates during the end of your action phase. And takes place when other players initiate their action phase. This number of move points available, un this phase, depends on how much you have left over from tour action phase.
During this phase you can:
•Block
•Dodge
•Activate defensive Class Moves
•Draw or holster weapons
•Use prepped spells defensively
•Combine attacks with someone in an action phase “Using Magic Eye”
•Talk
•Reload
The Board
One must be versatile if they hope to survive. The Nameless Land, is an ever changing ever formless place with unpredictable conditions hazards and monsters. This is not a place made for those who are comfortable with predictability will not survive the harshness of this place.
Board Setup
This is a board less game. End of legends is mentioned to be played on what is known as a formless board.
A formless board is any flat surface or room that you choose it to be. This game is made to be adapted in scale to a multitude of surfaces or areas.
The size of scale in which you character move in is determined by both your play are and your own judgment. But breaking the board guidelines might see you game become odd or unfair.
These guidelines are:
•Step length cannot be established be the size of the map. The size of a “Step” must be reduced to a length that allows it to fit within a map at least 30, 40, or 50 times
•Step size can be established using a measurement or item, however this measurement size must be something available to players. (A good way to determine a characters location is to use a marker item. A good suggestion for use are coins, washers, pogs, or pieces of paper. Or figurines from other games. Anything with a circular base.)
•You can make a ruler for the sides of the map, if you need to.
•Invisible players can remove their token from the map, but need to report their locations honestly
•Each “step begins and ends at the edge of the official step size
•Each player token or character statue must have a forward face marker drawn placed on it.
•Pro Mode: people can take turns simultaneously. Your survival depends on your reaction time, and tactic.
Orientation
Each board that you set up must have a few rules of orientation that establish it as a playable field of confrontation. Your field of play must have:
•An Atlas or Cumpass that establishes a sense of direction for all players.
•The field of play must have a sun orientation and position, and a marker that represents this. (As facing the orientation of the sun will reduce your accuracy.)
•Any object placed on the field of battle that isn’t a compass or sun are a part of the field itself. They will obstruct player eyesight and must be jumped over or moved through, in order to surpass.
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End of Legends: Character creation and player guide.
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End of Legends: Character creation guide.
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