Mankeen
Description: Mankeen are short and strongly built race. They make up for their size in strength and cunning. (Average height:4'9” to 5'9”) They are a race covered in soft thick and sometimes curly patches of hair. They have hand like feet, their skin color is either light pink, black, or peach colored. Their hair ranges in color of Red, Gold, Silver, white, black brown beige, android sometimes orange. They have a poseable tail. They range in being very ugly to very attractive.
Basic Stats
Speed: 5+X. Magic:6+X Recovery:9+Y
Power: 4+X. Learning: 7 Phis Res: 5+Y
Skill: 10 Speech: 8. Magic Res: 6+y
1.“Anger” Mankeen gain power from anger. Anger builds in two ways. For attacking x=+7. And defending y=+5. You can combine every time you gain x or y you grow in size, And are an easier target to hit outside range. Can Gold three weapons at once.
2.“Meditate” Anger is reduced to zero All X And Ys Are moved into speed And recovery evenly in a 50/50 ratio. For 3 turns. Skill Also gains a boost of 2/3 the total of X And Y.
3.“Stomp”-At the cost of 3,X's And 3,Y's. Stomp the ground and interrupt the attack of any incoming enemy within tour melee range. Stops all attacks and ends an enemy’s attack phase. Enemy’s lose ability to access special and super moves.
4.“King” Use 8 X's and 5 Y's to melee attack five targets. At any distance. If these attacks hit, then apply the damage of any prepped spells to target. If any of these attacks hit their mark then Mankeen gains the ability of indestructability for turns equal to the number of hits.
Spinnekop
Description: Spinnekop are a race of human like spiders.(Average Height 5'0” to 5'6”) No one knows What they really look like. They wear masks that look extremely ugly, with one mask over the other. They have a furry exo skeleton that covers their bodies. Each Spinnekop comes in a unique pattern of color,( choose tour own)
Speed: 10 Magic:8 Recovery:5
Power: 4 Learning: 10 Phis Res: 6
Skill: 18. Speech:10 Magic Res: 7
1.“Sliver of Resin”- Creates a resin that is highly magically resistant. This resin can be amassed, planted as a trap or given to team members. You can mane one sliver of resin per turn at no cost. But each one after will cost you one move. Allies within 5 steps can Also allow you to create resin during their turn. Resin can be Used to add critical power to any weapon, or vive bullets the ability to be deflected off of an object. Can hold 4 mark 1 weapons
2.Vicious Web” If resin as a trap you can seta it off as a trap during anyone’s turn. Traps do ¼ of your melee damage per sliver, as well as stop them from Using items or spells, and removes 1 buff, curse, or hex. Once per turn you can mover the location of you traps, at the cost of 1 move point.
3.“Resin Guard” If you choose to amass resin you can turn it into a weapon of choice this weapon does damage has an attack relative to the Mark weapon you are able to create + the number of resins Used to make it. This weapon only lasts 10 attacks. But can be extended with resin.
4.“Sin of the spiders mother” If you have amassed 20 traps or slivers you can boost the attack and Defense of yourself or a team member, Defense can be removes with a successful critical, but critical will not apply, boosts both by 20 points. If you have amassed 30, you can create a mark V weapon, that lasts 10 engagements.
Cyclops
Description: Cyclops come in a variety of shapes and sizes. There is no average size for them or average in attractiveness, they range in extremes, and can be extremely handsome or beautiful. Their bodies are made out of an odd sort of rubber, their skin comes in all colors. They only have a few different eyes however, they range in, Gold, Silver, Platinum, Sapphire, emerald, Ruby Amethyst Diamond, Jade, Opal, pearl, copper, and chrome, and all variations of gold.
Basic Stats
Speed: 11. Magic: 15 Recovery:4
Power: 9 Learning: 12 Phis Res: 4
Skill: 6. Speech: 4 Magic Res: 6
1.Cyclops have a magic mechanical eye. They have the ability to see any type of magic spells curses and hexes and produce the magic to counter it. They can see curses, buffs, and debuffs, weapon and armor types. 1 move per check.
2.“Cyclops Gaze” Gives the cyclops the ability to boost the magic affinity level of others. Cyclops requires line of sight. This ability however causes them to take damage 1/3 of the damage their target takes. Ally gains +1/2 boost to magic and learning. And access to one special move.
3.“Magic Blink”-Cyclops can absorb a spell objects or creature into their eyes. This prevent the target from being used or doing damage. But this will cost cyclops life points per turn it is held. Starting a 2 and tripling per turn, as a multiplication of the last sum.
4.Cyclops have the ability to see the future. After every five turn they can examine a characters moves, and attacks and choose to auto dodge any three of these attacks or moves. Works only once per target. They can also duplicate a custom spell of attack of the selected target.
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End of Legends: Character creation and player guide.
Fantasy-Dodge Bullets or Die trying. Epic Literary RPG that breaks the mold.- 🗡🗡🗡🗡🗡🗡🗡🗡🗡🗡🗡🗡🗡🗡🗡 Dodge Bullets or Die trying. Epic Literary RPG that breaks the mold. A narritive style game manual for the End of Legends Universe. A game of heav...
End of Legends: Character creation guide.
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