Lopi Elf
Description: Lopi are generally tall, thin, athletic, and have sharp complexions. (Average Height:5'11” to 6'9”) They have sharp canine like teeth. Their hair color ranges from Dark Black, Grey, white, and bright red. Skin color ranges from dark tan, to pail or pinkish skin.
Basic Stats
Speed: 15. Magic: 9. Recovery:6
Power: 8. Learning: 10. Phis Res: 8
Skill: 12. Speech: 9. Magic Res: 10
1.Lopi elves have the ability to see in the dark, their aim is not effected by night and day cycle. However, they are more effected when looking direction of the sun.
2.Lopi have the ability to choose to become more powerful at night, or in the presence of a daytime moon. This ability is effected by your attribute level. Power×2, magic×2, learning×2, Phis Res×2 and magic×2.)
3.If the Lopi “Night Ability” is used the player must choose three attributes to boost when Night ability is ended. Each states choice must be different from last choice used. (+6 points her attribute)
4.If Night Ability isn’t used for 3 days battles. You gain the ability to undo an any number of specific turns an opponent has taken during the battle. These Undone turns stack but will require double your move points every time they are used in the same fight. Basic cost 2 points. -Or- Reverse the damage you take for the next 7 turns.
Drakmoar
Description: Drakmoar are fit, tall, and well built, and made for armed combat it seems. (Average height: 5'5” to 6'3”) They have cross section pupils in the shape of stars ranging from four to eight points. They are omnivours but have sharp closely spaced reptilian teeth. They have feathers growing from their head instead of hair, their color is blue, green, pink, orange, purple, white, or red in varied patterns. Drakmoars eyes change color to suite their environment, mood or magic. Drakmoar are covered in thick hide of scales, this hide can be black, red, purple, green, yellow, blue, Brown, or very rarely white. Their women are considerably more attractive then their men, (for survival reasons)
Basic Stats
Speed: 12. Magic: 7. Recovery:4
Power: 13. Learning: 9. Phis Res: 12
Skill: 6. Speech: 4. Magic Res: 12
1.Drakmoar are natural born survivors, they can withstand extreme conditions longer than any other race, and go for long periods without food or water. They are immune to hazardous conditions of environment. They gain a magic and power boost from eating food ×2
2.Blade Spell- Drakmoar Cannot cast conventional magic, all their magic school types take the form of a “spirit weapon”. “Spirit Weapons” can be used multiple times but are limited to a parameter of the weapon. (Spirit weapon cannot take the form of complex machines like guns or mechanical weapons) (can take the form of a bow or arrow, but not both.) Melee weapons can be thrown, and picked up. Spells last 4 turns, Spirit weapon do critical magic dmg at melee range.
3.Sever Tail- Drakmoar can cut off thief own tails, this will allow more movement points per turn +1/3. This; however will remove your ability to resist hazardous environments. Tail will re attach if not eaten before end of battle.
4.Eat Tail- This counts as a “food boost”. Drakmoar can summon two spells, at once at full power. Your summoned spells will also resist two attempts to disenchant. Drakmoar gains ability to use one move point to move six steps. Boosts attributes, +1/2 magic, Phis Res ×2, Magic Res×2.
Orc
Description: Orcs are tall and muscular. They are made and bread for war, and their intelligence and experience in combat makes them more Dangerous with age. (Average height 6'5” to 7'2”) Their skin is thick and comes in colors common in the colors of dirt or metal, Brown, green, Grey, greyblue, red and bronze. Orcs hair is dense, and thick, but almost metallic, it comes in shades of Gold, Silver, Steel, Cobalt, and Nicole. Females are extremely attractive while men are notoriously ugly. Their teeth are naturally metal.
Basic Stats
Speed: 5. Magic: 13 Recovery:8
Power: 12. Learning: 7 Phis Res: 18
Skill: 7 Speech: 5 Magic Res: 11
1.“Call of Steel”- Orcs receive added power, skill learning and speed from every metal weapon, or piece of armor they have equipped. (+3 points per after 3 objects it is +1/2 of the stat.
2.“Call of Lightning”- Orcs can throw a weapon at step distance equal to power. If you have three or more metal objects equipped, then you can imbue your weapons with black lightning. Black lightning will do radial damage wherever it lands. Does Damage based on enemy’s power stat ×2.
3.“Call of thunder”-If you have equipped five metal objects. Then you can chain a black lightning attack through near by enemy’s. Weapon equipped must be metal.
4.“Prorcine Skin”- Orcs can turn their skin into solid porcelain metal. This makes them immune to critical damage rolls, and physical damage and can only be harmed by magic, or specially augmented attacks. In Metal form Orcs gain the ability of Black Magnetism. This allows them +3 points of power for every metal weapon on the field. Orc can no longer move, but can use move points to pull enemy with metal weapon towards them 6steps per move point.
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End of Legends: Character creation and player guide.
Fantasy-Dodge Bullets or Die trying. Epic Literary RPG that breaks the mold.- 🗡🗡🗡🗡🗡🗡🗡🗡🗡🗡🗡🗡🗡🗡🗡 Dodge Bullets or Die trying. Epic Literary RPG that breaks the mold. A narritive style game manual for the End of Legends Universe. A game of heav...
End of Legends: Character creation guide.
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