Territory

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Types

1. Forest (lots of trees and plants)

2. Plains/moors (hills and grass with winds blowing)

3. By a river (swamp-like with a river nearby)

4. Marsh (swamp-like without the river)

5. Desert (sand everywhere; there can be an oasis)

6. Mountains (tall mountains with cliffs and caves)

7. Valley (lower ground with lots of grass; next to mountains sometimes)

8. Island (like the Island used for Gatherings; has a bridge of some sort connecting to the other territories)

9. Next to a lake or ocean (cliffs, beach, etc.)

10. Jungle (bigger cats around, lots of trees and plants, rainfall common, many other animals, but no Twolegs)

11. Savanna (hot temperature, less rainfall, can have an oasis, trees and grassland)

Things needed in a territory

1. Prey (animals like rodents and birds)

2. Water source (lake, river, ocean, pond)

3. Training areas (battle, climbing, swimming, speed; these places are named)

4. Hazard areas (Carrionplace, Twoleg areas)

5. Borders (between Clan territories; maybe by a river, Thunderpath, etc.)

(Things needed in a camp are in the "Camp" chapter.)

Gathering place

1. Fallen tree

2. Low branches of a tree

3. Large rock

4. Hill

5. Cliff ledge

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