1.3. The Orcfight

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A shadow moves quickly in the dark, in the shade of moonlight. It also moves cautiously and stealthily, so no enemy might spot him and it can attack them in a surprise. Then Robert the Orcbane, the hunter arrives in front of the cave in the West Harper Hills. He hides and tries to recall his plan again before going in for a surprise attack.

No guards at the front... Suppose the map is right. But I never know, right? I must be ready for all risks and possibilities. Maybe they have already expected a hunter to come and prepared an ambush. A'bong was a veteran captain. I was only a scout. I have no idea what kind of ambushes they will be preparing and how to tackle them. I only participated in one war – so I only know standard ones and no orcish types. Pity Hulferd has resigned, he must be able to give me a few more pointers. Ah, throw away those negative thoughts. I must overcome this by myself – if I ever want to improve. Vadis, help me.

Then he clasps his hand and prays like a true Vadisian devout, and then he kisses the ring on his left little finger. He's now ready.

Okay, here goes nothing.

Robert enters the narrow cave with a torch in his left hand and his trusted Kiliji in his right hand. He walks along, and sees some light from afar. Now he is convinced that someone is indeed there and camps inside the cave.

I'm in luck. They're here – or whatever it is.

He walks on, and the cave is getting wider with stalactites and stalagmites on his way – he's going underground. He sees some torches hung on the cavern posts, and draws the conclusion that the orc can lead his gang as well as humans do and he becomes more alert.

As he walks on, he smells something strange. And the air around him moves like a soft breeze. He raises his kiliji. Suddenly two pairs of eyes are shown on his left and right, and two kobolds pounce on him. Calmly, without looking, Robert moves right and slashes his kiliji to the upper right, and cuts through the kobold on his right on its gut. Kobold blood showers and splatters on his hair and armor. He successfully avoids the kobold on his left. Without wasting any time, he attacks the kobold. The kobold blocks Robert's attacks with its sword – but Robert's attack is getting quicker and comes from different angles and variants, the kobold gets overwhelmed and finally Robert pierces its chest. Before it dies, the kobold lets out a loud, long howl as an alarm to warn its comrades.

Robert thinks, So much for the surprise. I better think of another plan quick.

He thinks as he runs on forward, hoping to reach A'bong and the remaining six kobolds before they even realize what the alarm means. But it's still a long way to the center and Robert hears angry kobold barking sounds not far from there. So he decides to drop the plan and head back. On the way, an idea comes into him.

Why don't I use their tactic against them? Hiding behind the dark parts will be good. I'll use my 'concentration' and attack them in the dark.

Robert deliberately puts off the torches – except the ones near the narrow exit - and hides behind a post just like the kobolds did. Then the six kobolds arrive, running in frenzy. They realize that two of their comrades have been slain, by sniffing the blood and the kobold carcasses. And they howl in fury, especially the two female kobolds – because all the males are their mates. Robert sees that this is a perfect opportunity to attack – but he retracts himself as he hears a loud yell.

'HALT! On guard, you hound 'n bitches! Something's odd here!'

Robert sees A'bong the orcish captain's silhouette appears from the light of the torch from the exit and from A'bong's rear. Then A'bong roars again.

'Ghr'oak*)! You morons! Can't you see? The infiltrator is trying to ambush us! He put out the torches!'

(* Ghr'oak = A hole in your gorged flesh! – A very rude Orcish sarcasm)

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