For their last day together before they split off for college, six high school friends celebrate by playing an old game they found in one of their attics: "Primeval". Upon starting the six-player game, the friends are sucked into the world of "Prime...
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Definitions:
Stats:
- Strength: self-explanatory; most important for Cavaliers, Warriors, and Berserkers; also determines how much damage Rangers can inflict
- Constitution: Base health
- Dexterity: stealth, agility; most important for Rogues and Cavaliers
- Magic: self-explanatory for Mages; bonus health for other classes
- Willpower: bravery; health bonus
- Wisdom: most important for Mages, Rogues, and Rangers; for long-term consequences
- Intelligence: most important for Rogues, Warriors, and Cavaliers; perception and short-term consequences
- Charisma: persuasion; most important for Mages, Rogues, and Berserkers
- Skill: individual startingskill with weapon(s)
Races: [most to least common]
- Human: the most common race, humans have the largest build and are the most adaptable
- Dwarf: the strongest and most intelligent race, dwarves are known for living belowground
- Half- Elf: classified (derogatorily) as "impures," half-elves are the children of humans and elves; they have a slightly smaller, leaner build and are faster than humans
- Elf: the oldest, longest-living race, elves are smaller, leaner, faster, and stronger than humans, though not as strong as dwarves; they tend to live in "pure" elven communities
Classes: [most to least common]
- Warrior: the most common class, known to use a variety of weapons but most often two-handed longswords or spears, Warriors are front-line fighters known for their strength
- Cavalier: known to use swords and shields, Cavaliers are a subset of Warriors and Rogues and are typically cavalrymen, known for their skill on horseback and their dexterity
- Ranger: a subset of Cavaliers and Rogues, Rangers are known to use bows and arrows, and are intrinsically connected to nature; they are known for their intelligence and wisdom
- Rogue: a stealthy, lithe class that fathered the name "assassin," Rogues typically use knives, and are criminals known for their lockpicking and charisma
- Berserker: arguably known as the "better" warrior class, Berserkers use massive two-handed weapons; they use auras of rage to intimidate enemies, and are known for their willpower
- Mage: the least common race, hunted and enslaved for their talents, Mages are known to use staffs imbued with magical runes and are the only innately magical class