Bio

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[Manticore] are most renown for their large build and poisones body. Because a manticore has a scorpion tail, its tail produces a paralizing poison that circulates through out its body. The poison grows stronger the more levels are put into this class.
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All Resistance III
Poison Immunity
Paralysis Immunity
Slashing Damage IV
Blunt Damage III
Natural Instinct IV (Lets the difference between prey and predator be know. When going against stronger opponent (s) stats are lowered by 40% but when facing weaker opponent(s) stats are raised by 20%)
All Sense V
Vision V
Olfacry V
Auditory Perception V
[Bite of Rot]: a skill given to high level beast players.
Bite attacks do not regenerate with healing magic, unless its world item or super tier.
(PASSAIVE) [Reversion of Life]: a passive skill awarded to the highest ranking manitcore in Yggdrasil. Debuffs do not stack.
When striking an opponent with hands or feet:
Give a random debuff for up to 30 secs.
Absolute stop: Stop the opponent's movement ,even if they have a world item that cancels paralizing attacks, for 12 secs. 8%
Sweat of Ramshackle: Drains opponents hp by 40, every time they attack, for 20 secs. 12%
Drop of Undeath: Turn all creatures, within a 1 mile radius, into high level undead that target opponent, for 30 secs. 18%
Show Bane: Removes all resistances from opponent, does not work on word items, for 25 secs. 27%
Venom of Life: drain opponents hp by 10 everything second, lost hp is transferred to user, for 30 secs. 35%
When striking an opponent with tip of tail:
Gives a random debuff for up to 1 minute.
Absolute stop: Stop the opponent's movement ,even if they have a world item that cancels paralizing attacks, for 40 secs. 20%
Sweat of Ramshackle: Drains opponents hp by 75, every time they attack, for 35 secs. 20%
Drop of Undeath: Turn all creatures, within a 3 mile radius, into high level undead that target opponent, for 1 minute. 25%
Show Bane: Removes all resistance from opponent, even works on word items, for 1 minute. 35%
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[Dragon] are a popular species in Yggdrasil because of the high physical defense and high damage, both magical and physical, but are weak against magic.
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Magic Vulnerability IV
Black Dragon Scales IV
Ability Damage IV
Bludgeon Damage III
Blunt Damage III
Critical Hit III
Sleep resistance II
Ice resistance II
Fire resistance II
[Dragon Breath]: A skill given to all dragon class players.
Player can shoot one of the four natural elements, from their mouth, at opponent(s). Can only shoot one at a time. 5 minute cool down.
Natural Elements:
Air: Heavily pushes opponent back. Distance pushed back depends on resistance and levels in [Dragon] class. Does not deal damage directly.
Ice: Does ice and piercing damage and can slow opponent.
Earth: Does blunt and bludgeoning damage and can change natural environments.
Fire: Does high amounts of fire damage and can change natural environments.
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[Greed]: secret class awarded by administrators to the greediest player. This class allows the player to gain from partaking in their inherent sinful nature. This player must take from others to live.
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Player can only equip items taken from other players.
Equipment that is taken from players becomes stronger.
The more items the player has in their inventory the higher one stat increases. (rarer the item the higher the stat increase) (Jirø chose MP)
HP Drain X
MP Drain X
Mana Steal X
Life Steal X
Pickpocket X
Singularly Beneficial Outcome X (When you defeat a monster or player with allied players or creatures, they sustain heavy damage while you receive high tier items)
Aura of Chaos X (All nearby players and creatures feel disorder)
Charity Vulnerability X (gifting items and using gifted items decrease player and item stats)
(Passive) [Greedy Eyes]: Eyes that want all they see. Whatever the player sees they will have an irresistible longing to take.
When you see a divine tier or World Level Item being used by another player, that item' stats are permanently decreased by 5% until you take the item.
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[Cardinal Mage of Yggdrasil]: a class awarded to the four players to win the Cardinal Mage tournaments. This class makes the player unrivaled in magical combat.
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All Magic Damage XX
Minimum MP Consumption XX
Natural MP recovery XX
High Tier Magic Immunity XX (Only 10th tier, Super tier, and world items do damage)
Cardinal Vision XX (See through all magic, even world items)
Knowledge of a Cardinal XX (Can use all Super & 10 tier spells without the cost of XP and releases useable spell cap)
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[World Champion]: a class awarded to the nine players to win the World Champion Tournaments. This class makes the player unrivaled in close quarters combat.
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All Physical Damage XX
Minimum Stamina Consumption XX
Natural Stamina Recovery XX
High Tier Physical Immunity XX (Only level 90 and above attacks do damage)
Body of a Champion XX (Only Divine and World items can do damage and triples agility stat)
Senses of a Champion XX (Makes attacks, like Brains Gods Flash, look like there not even moving)
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A/N: The other classes are all magic related and I'm not going over the spells but I will give a description of the spells used at the end of each chapter.
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Equipment:
(World Item) [Absolute Omnipotence]: Allows the wearer to use any and all items.

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