'FABRICS'

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Prof. Ben Fielding Development Journal
Entry 402: FOUNTELLION in THE SPIRAL: The Walkthroughs


The medium of books: they remain a way to pass down thoughts, perspectives, religion, hopes, dreams; the wisdom of a society...

What are some of the difference between old books and the new, interactive ones, where both remain still potent mediums for words?


'Slow time books': These assumed many forms and involved) the use of richer language for indulgence, escape; the promotion of certain 'relevant' values; empathy; liberty; entertainment, characters, inspiration, humour, satire, expressive power and reference: eg. Dickens, Shakespeare, Bronte...


'New time books': These have been affected by the advent of continually changing information and the online wealth of experience and ideas. They still offer escapist involvement but also a fabric of quick, high relevance relating to nature, learning, change, growth, environment, balance, harmony, progression, completion, survival...


Right now we are in this new time so suddenly I care only for ideas. Culture is always struggling to keep up with science.

Leaven and I have these ideas, and we have a game map, but now they must be visualised in a full walk-through.


And after this text-based journey is completed, how many of the ideas will survive beyond the game? Broken up into their fragments.


For me, I'm running out of time, you see. The future is catching up with this present of ours, just as Darwin must have felt when he knew of Wallace's ideas. So we must publish. We must share what has been inside us. It's all we can do. And we must promote it.

I do not have time to empower them with story and characters. Such players will appear in the future, with their unique, in-game captures and streams, live feeds or freshly edited stories and experiences. Perhaps this is the next era for books or writings; they can become creative 'fabrics', if relevant enough. To be built upon, using all the new technologies. As ever, there will be great losses in the march of progress.


So... these walkthroughs are to provide just some idea of an 'ultimate game': a creative platform more in tandem with the Source.

Speaking of which, I'm beginning to feel the desire, more and more now, to get back to my Source game, for my own nature seeks a closer proximity to it. This Spiral – the whole vision, you might say – has taken a certain toll...



But yes, we will be laying down – in a similar way as that outlined – the initial fabric, via 'Progressions', and Progression Stats, through designer Gamespeak and example Walkthroughs; in this 'new time'... And, with the hope that the gaming medium and its new tech will interpret us, realise us; save us; in the most accurate way, and in the most potent and restorative ways, possible.

Fountellion in THE SPIRAL: Greenwise & the Nature of the GameWhere stories live. Discover now