The Keyholder (Unfinished)
Something is going on in Merlt, a kingdom in the midwest of the Realm. A new race has emerged from the east, showing the people of Merlt that they won't hesitate to kill. They control the very aspects of the living body, and use those to commit murder. Merlt has declared this race an enemy, but this means nothing to creatures of the darkness. Years after the beginning battles in the abandoned towns on the outskirts of the Kingdom, the enemy is still going strong.
Merlt has managed to capture one. It gave information fairly quickly, even supplying a name: The Seaarn. Some time later, when Merlt's best warrior loses control of his body, the prisoner supplies more information. Information about a lost vault. A vault that holds the secrets of the Seaarn.
The only catch?
There's a Keyholder.
The King sends four people of the three major races on a quest to find this Keyholder while he holds the Seaarn at bay. But there's one question in everyone's mind: can they trust anything this prisoner has to say?