Marto can read the thoughts of everyone around him. They can read his thoughts as well. The people of his generation send messages not with their phones but with their minds, and that changes everything. In the aftermath of severe climate change, 80 years from now, theirs is one of a few surviving cultures. Biker gangs control the dry lands of the Midwest and South. Neo-Feudal ruling families struggle to bring back a pre-technological way of life to the former United States. The interconnected tribes, populated by technologically upgraded people like Marto live a life of constant virtual interaction, where worth is a calculation of one's popularity. Theirs is a strange utopia, free from ownership, free from tradition, free from speech, and defined by their online status. The bikers and the Neo-Feudalists call them xombies. Marto is a travel writer. He live-posts his journeys for his followers, who prefer to stay put and view the world only through their implants. Riding his unicycle from town to town, Marto becomes aware that his origins are a blank. Large parts of his memory are missing, and his past steadily is tracking him down. The Wakeful Wanderer's Guide to New New England and Beyond is set in a comprehensively imagined near future, complete with dystopias and utopias side by side in constant conflict, a newly envisioned economy of Merit, exciting and disturbing new technologies, and the continual struggle between those who adapt to change and those who resist it. It paints a picture of a world that has been turned upside down, where people adapt and evolve, or resist and fight. "Wow. Really cool and really really unlike anything else I've read that could be called science fiction or speculative writing. It's its own thing. And I mean that in the best possible way. That's the good news. The bad news: you better keep those chapters coming in a timely fashion or I'll catch a flight to Boston and do my Raider impersonation." - L.C.