Usually, Umeno would be the one taking down the notes. (Y/n) would be the one to give out the members' towels and water bottles. With her (wealthy) family's help, she often buys food and drinks for the rugby players.

Some Rugby information... (for you and me)

==P O S I T I O N S - FORWARDS==

FRONT ROW

1 & 3 - Prop

-- front row in scrum
--- must be strong in neck, shoulders, upper body, and legs
--- relish head-to-head competition
--- support Hooker's (#2) body weight

-- during lineout
--- carry jumper

-- battering rams

e.g. Hirota Eiichi

2 - Hooker

-- front row in scrum
---- between the props
---- forward's key decision maker
---- coordinate timing at scrum
---- (often) smallest member of front row
---- winning possession in scrummage

-- throws the ball during lineout

e.g. Hachioji Mutsumi, Taira Tadakazu

4 &5 - Second Row/Lock

-- second row forwards
---- engine room of the scrums

-- target men in lineout
---- tall & powerful players
------ with excellent scrummaging technique and pinpoint timing

-- ball carriers

e.g. Iwashimizu Sumiaki, Kashima Koichiro

BACK ROW

6 & 7 - Flanker/Wing Forward

-- players with fewer set responsibilities

-- excellent all rounders with inexhaustible energy

-- centre of action

e.g. Kirishima Kokuto, Kirishima Sekito

8 - Number 8

-- support

-- the only [forward] allowed to pick up ball from base of scrum

-- (for it to be effective) must be explosive and dynamic runner

e.g. Sekizan Takuya

=

==P O S I T I O N S - BACKS==

9 - Scrum-half

-- link between forwards and backs

-- builds attacks

-- controls where the ball is fed out to the backs from scrums, mauls, and rucks

-- needs good vision, awareness, quick hands, and lightning reactions

-- tend to be one of the smaller players

e.g. Raita Kamo

10 - Fly-half/Stand-off

-- most influential player on the field

-- responsible of when to pass the ball out to centres and when to kick for position

-- orchestrate back line

-- main target for defending team's open-side flanker

-- (often) team's designated place kicker

e.g. Oharano Etsugo, Matsuo Toshinosuke, Miyuki Atsushi

11 & 14 - Wing

-- team's finisher in attack

-- last line of defence

e.g. Ebumi Masaru, Hanadate Mitsuo

12 & 13 - Centre

-- strong dynamic runners with good eye for exposing gaps in opposition defence

-- tend to take on their opposite number in an attempt to either break the defensive line, or draw in enough opposition defenders to create space and try-scoring opportunities for their teammates

-- need to be strong and powerful

-- accomplished at tackling

-- should be able to pass and kick nearly as well as the fly half

e.g. Ise Natsuki, Matsuo Toshinosuke

15 - Full Back

-- closest thing rugby has to a sweeper/libero in defence

-- also receive deep kicks from the opposition
--- must be comfortable catching high balls and launching attacks from the resulting possession

-- must have enough tactical awareness

-- high pressure position that is not for the faint-hearted
--- people with a cool head can excel here

e.g Kifune Isao

=

==F O R M A T I O N S (?)==

- Scrum

-- a method of restarting play

-- involves players packing closely together with their heads down and attempting to gain possession of the ball

- Maul

-- when at least 3 players from either side are in contact together

-- challenging the player with the ball

-- moving towards a goal line

- Ruck

-- is formed if the ball is on the ground and one or more players from each team who are on their feet close around it

-- must not handle the ball
---- must use feet to move the ball or drive over it so that it emerges from the team's hindmost foot
------ at which point it can be picked up

- Lineout

-- play has restarted when the ball has gone into touch

-- when the ball goes out of the field of play, the opposing team is normally rewarded with a line out.

=

==S C O R I N G==

- Try

-- the ball must be touching the player when coming in contact with the ground

-- 5 points

- Drop Goal

-- scored by drop kicking the ball above the crossbar and between the goal posts

-- 2 points

- Conversion Kick

-- when a team has scored a try (including penalty try)

-- taken from a point in line with where the ball was grounded for the try
---- as near or as far from the goal line as the kicker desires

-- 2 points

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

Izumi: as an athlete that has to stand under the sun for at least an hour, i can confirm that it is not a nice feeling.

my tan lines be wack too

Reading about rugby when i have zero rugby knowledge is difficult yet so interesting and rewarding when you finally understand wtf is going on

Follow my instagram for anime shiz! : _.mizu.izu._

Thank you for reading, hope you enjoyed it, apologies for the mistakes and please do point them out. Please vote if you enjoyed it, it encourages me to publish more.

will update when free/not lazy/bored/when I have ideas

Crouch, Bind, Set! (All Out!! x Reader)Where stories live. Discover now