VII-The aftermath

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Normal : talking

Italic : thinking

BOLD : screaming

"bold" : magic abilities/ skills/ items



Yggdrasil, center of the sixth floor, P/N Pov :


Her i was, in front of the world tree, preparing myself for what could be the ultimate ritual my character could make, i was preparing myself to become the "guardian of Yggdrasil".


You see, back in ALO, D&DO and Yggdrasil, they were differents secrets hidden Inside the game, such as the forgotten ways of magics in D&DO, the secrets of the Alfs in ALO and the song of heroes in Yggdrasil, and each time a player discovered one of those secrets, he would be rewarded by a title and new skills he could use in battle.

Why am i speaking about those secrets you may ask, well it's because i have discovered all of them, wich allowed my character to use the skills of all races and classes of all three games, even the ones used by unplayable monsters or classes. Those skills allowed me to become ,the most fearsome player of Yggdrasil 2.0 and alsohelped me to unlock achivements that were rumored impossible by players, such as :

-The World Champion : there were nine unique challenges, one on each world, where every players have to fight for themselves in an arena filled with monsters, both me and Touch Me were the only players who ever defeated all nine challenges, making us the world champions, and as such we got unlocked every secrets martial arts and melee skills, both defensive and offensive.

-The True Dragon : same challenges, exept this time, the arenas were modified to give an advantage to a specific class or species, and they were dragons specific to each challenge in the arena, everyone could enlisted themselves in those challenges, and if you ever succeded to won one of those challenges with a different class and or species, the dev would gave you the skills and powers from that class/species you didn't have. Both me and Rimuru won everyone of them, making us the two only true dragons of Yggdrasil 2.0, we were now able to use evry skills and powers from every races and classes, we were also the greatest member of those classes and the most powerfull specimens of those species. Even better, we were now able to change ourselves into dragon.

-The Archspell : A spell isn't fix in Yggdrasil 2.0, in fact the devs inplemented a system from D&DO wich maked a spell more powerfull each time a player used it, or leveled up, wich mean a fireball through by a 100 level player who already used that spell thousands time before was now able to annihilate prety much everything. And if you put enough work and training in one spell, you could maked that spell an Archspell, wich now caused the maximum damage possible (instant kill), had a huge zone of effect (could go betwenn 10km radius to the entire plane of existence were you cast your spell) and canceled any defence and or immunity the monster/player against you had, in fact you could effectively burned to ashes a fire elemental or drowned a water elemental. Both me and Ainz, back there she was still named Momonga, became the only archspell in the entire game, because they were no players who wanted to put the time into this skill, well sucks for them

-The Lord : same challenges as the true dragons, exept this time you had to kill every players yourself, and to only used the skills species related to the challenge, if you ever used a skill, even passive, of an other species, or if a player was killed by any other thing than yourself, you loosed the challenge, but if you succeded, you would become a lord, the actual leader of the species, and any npc of that species now obeyed to you, even if it belong to an other player. I did those challenges for every species and Lloth maked them but only for the Drow. It also existed a similar challenge for the classes, but you would become a great master if you ever succeded them. As you may guess, i also succeded all the grand masters challenges in my quest to unlock the 100% achivement of Yggdrasil 2.0

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