• K.P Battlegrounds •

Depuis le début
                                        

- if directly hit, then it will not stop until its disappears, dealing damage to the target before and after the ball of wind explodes.

2. Breezing Knuckles
- user dashes in a straight line, and when the user manages to be close to the target then the user jabs 6 times in a fast pace before charging up and punching hard, making the affected target get knocked back.

- Finisher: Instead of just punching hard after the 6 jabs, the user uppercuts the target and barrages the hell out of them in the air, now launching the target into the air with another punch that makes a large shockwave around the area.

3. Spiraling Gust
- the user charges up their fist and then punches in the air, making a spiraling wind gust that destroys everything in its path.

- when hit by the attack at a distance, the target gets pushed back and gets damaged but when directly hit, the damage and the knockback gets stronger

4. Wild Fruit
- user literally manifests a fruit out of their pocket, now eating it and causing the user to get 30% more damage and 10% more speed for 15 seconds.

- Finisher: Its finisher replaces every move's finisher where instead of doing the normal finisher, it replaces it with ripping and then eating the target's head, causing the user to get +5% more damage for how long the effect lasts and makes it last longer by 5 seconds.

• Ghost Fox
(Phantom Vulpine)

Weapon: Fists & Electricity

User Appearance: Same Avatar with pastel blue paws, and pastel blue fluff on their neck.

1. Bolt
- user now poses in a dash position, now dashing and making the target affected become stunned and take damage for a while.

- Finisher: The target explodes after they get stunned.

2. Thunder Orb
- user now creates a torso sized ball of electricity and then the user launches it and makes a slight shockwave, and as the ball progresses it demolishes everything nearby its surroundings.

- if a target gets directly hit, the ball explodes on them, stunning them and damaging them, but if a target is nearby, then the ball will just stun them for half a second.

- Finisher: target literally gets a seizure and dies afterwards

3. Discharge
- user now rubs its hands and jumps high onto the ground, now smashing their hands on the floor and making the surrounding ground around the user electrified, stunning and damaging everyone nearby.

- if directly hit or pounced on, the user pins them to the ground and hook punches the target 4 times in a row and releases the electricity on the target, dealing hefty damage to the target, making an explosion that stuns the target and everyone around them.

4. Electric Series
- the user now jabs the target in quick successions multiple times in seconds before kicking the target that sends them flying back and then dashing through the target mid-air, knocking them backwards and stunning them.

- Finisher: the effect of being electrocuted becomes greater and a cutscene is applied where the target becomes struck with so much electricity that they explode and get flung high up in the air.

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