1. Time can not predict what Fate doesn't know.
2. The Weavers will not be denied.
3. The Old Language can't be translated unless through a Realm Walker.
4. The Seal must not be broken. If broken, contact Nathan.
5. She will protect, or she will destroy, but she will NEVER betray you.
6. The Walkers are not bound by their fate, but they are bound by other's fate.
7. The Weavers are NOT your friends. Their sense of humor is terrible.
8. No matter how far in the Cosmos you think you can go, there will always be more.
9. Don't try to follow a Walker out of your universe. You will die. Trust me, many tried.
10. Realm Walkers can't die. If they look dead, they are sleeping. Don't try to wake them up. It won't work.
11. If you see a Walker with a phone, it's not a phone. Seriously, don't try to hack it. It's impossible and annoying.
12. Like their phone, don't try to get into their heads. While they are not insane, it will drive you insane. It will be your last stupid decision you make.
13. If Selena calls you a nickname in the Old Language, feel honored. It means your family. If she can make your life better, she will do it.
14. To the twins, family is everything.
15. A Walker's trust is precious. Don't betray a Walker. You will not survive.There will be more.
I know I have not updated in a long time. There has been no motivation lately. If I think about it/ feel like it, I will update soon.
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The Realm Walkers' Path
FantasySelena Sterling and her twin Nathaniel have always been able to travel realms. For her, every book, movie, Imaginary World, or TV series you have ever read is real, and is contained in their own realm. She has had many names over the years , not all...