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Florence woke up in a stone box with no memories, a note with two words, and a boy who would become one of her closest friends. Together they built a home for themselves and the others who were sent up after them. But good things can never last, and Florence finds herself on the run and fighting to survive with the boys she's sworn to protect with her life.

***

"If you ain't scared, you ain't human"

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Act I: The Maze Runner
A curious new Greenie arrives in the Glade and Florence must make a difficult choice. Stay and defend her home, or leave and fight for her freedom.

Act II: The Scorch Trials
After losing so much during the escape from the Maze, Florence and the Gladers find themselves on the run again, this time in the dangerous and desolate Scorch.

Act III: The Death Cure
Six months after the tragedy of the Scorch, Florence, the remaining Gladers, and their allies must evade the enemy in the Last City and bring their friend home.
On this mission, they are confronted by someone they believed to be dead and must face the repercussions.

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