The Sleepers | The Cave of Wo...

By mchawkinsauthor

252K 21.7K 2.2K

Twelve-year-old Carmen has a secret: she can talk to her cat Grim. But the powerful Brotherhood has banned pe... More

Copyright Notice
Invocation
Chapter 1: Carmen's Feline Problem; Subsequent Involvement of Rupert Slooper
Chapter 1.1
Chapter 1.2
Chapter 1.3
Chapter 1.4
Chapter 1.5
Chapter 2: In which Grim Lodgings are Secured
Chapter 2.1
Chapter 2.2
Chapter 2.3
Chapter 2.4
Chapter 3: Concerning three Unusual Events, & three Forbidden Objects
Chapter 3.1
Chapter 3.2
Chapter 3.3
Chapter 3.4
Chapter 3.5
Chapter 3.6
Chapter 4: A Voyage, a Resolution, & a Relic
Chapter 4.1
Chapter 4.2
Chapter 4.3
Chapter 4.4
Chapter 4.5
Chapter 4.6
Chapter 4.7
Chapter 5: The Maelstrom, with an Account of what Followed
Chapter 5.1
Chapter 5.2
Chapter 5.3
Chapter 5.4
Chapter 5.5
Chapter 5.6
Chapter 6: In which the Reader is Introduced to the Delightful Family Blanket
Chapter 6.1
Chapter 6.2
Chapter 6.3
Chapter 6.4
Chapter 7: Concerning Scowerers, Okies, & Fine-Wirers
Chapter 7.1
Chapter 7.2
Chapter 7.3
Chapter 7.4
Chapter 7.5
Chapter 7.6
Chapter 7.7
Chapter 8: In which Ward Discovers the Nature of his Employment
Chapter 8.1
Chapter 8.2
Chapter 8.3
Chapter 8.4
Chapter 8.5
Chapter 8.6
Chapter 8.7
Chapter 8.8
Chapter 9: In which Carmen Apprehends a Spy
Chapter 9.1
Chapter 9.2
Chapter 10: Further Involvement of the Illustrious House of Snapper
Chapter 10.1
Chapter 10.2
Chapter 10.3
Chapter 10.4
Chapter 10.5
Chapter 10.6
Chapter 11: An Unlikely Meeting is Witnessed, & a Search Undertaken
Chapter 11.1
Chapter 11.2
Chapter 11.3
Chapter 11.4
Chapter 11.5
Chapter 11.6
Chapter 12: An Ultimatum, a Pardon, & a Resolution
Chapter 12.1
Chapter 12.2
Chapter 12.3
Chapter 12.4
Chapter 12.5
Chapter 13: A Riddle & an Ode
Chapter 13.1
Chapter 13.2
Chapter 13.3
Chapter 13.4
Chapter 13.5
Chapter 14: In which Time Runs Out
Chapter 14.1
Chapter 14.2
Chapter 14.3
Chapter 14.4
Chapter 15: In which the Principle of Double Jeopardy is Invoked
Chapter 15.1
Chapter 15.2
Chapter 15.3
Chapter 15.4
Chapter 15.5
Chapter 16: Being the Conclusion of this Tale
Chapter 16.1
Chapter 16.2
Chapter 16.3
Chapter 16.4
Chapter 16.5
Chapter 16.6
Glossary

Chapter 3.7

1.1K 164 20
By mchawkinsauthor

Ward had seen dice before. Jaggles owned a pair, a relic from his younger days when he had been (according to Jaggles himself at least) a most renowned and successful gambler. Like Jaggles' dice these looked to be made of bone, but had darkened to a rich coffee colour, and were clearly very old. In their faces had been etched, instead of the usual dots, crude pictures. Ward picked them up and lay them in his palm, rolling them over with a fingertip to see each face in turn. There was a quill, a hunchbacked old man, a donkey, a cloaked, hooded figure holding a scythe, a turtle, and a rather frightening looking bear, among others – twelve pictures in all, for the dice were not twins. He slipped them back inside the pouch. Somehow he was loathe to hold it for long, and he stowed it quickly back in the bag. In his mind's eye he could still see the horrible bear, its lips peeling back from its teeth, its eyes empty holes.

Knowing Jaggles would notice he had moved the wardrobe, Ward pushed it back and refilled it. He left the stone displaced though, finding that he could reach under the wardrobe and down into the hole for the bag without needing to move the wardrobe again.

He had started with the thinnest of the books. The words in it were short, and for each block of words there was a picture. Gradually he began to recognise words, and after six months had a small, simple vocabulary. When he came to a word he didn't understand he would look it up in the thickest of the books (which he had soon realised was a catalogue of words). If the definition was simple enough he could grasp its meaning.

After a year he felt confident enough to try the book about the sloughs. It turned out that it was not only about sloughs, but all manner of animals, that lived together on something called a farm, which sounded to Ward much like a georg. By his twelfth birthday Ward could read this book from cover to cover.

The dice he rarely looked at. One morning, after a troubled sleep and a strange, unremembered dream, he woke with an inexplicably fierce resolution to throw them into the sea. But he never got the dice out of the bag – he was too frightened to do it.

By the time the old man and his archon arrived, he had forgotten they were there.



So you've reached the end of Chapter Three. You should be ashamed of yourself.

Continue Reading

You'll Also Like

762K 28.9K 52
"Don't bite your lip in front of me like that, Buttercup, or I might have to bend you over and f*ck you right here in this musty old library." Althou...
15.6K 4.2K 138
Something powerful is drawing Ward back to Devil's Island. Something he thought he had forgotten. He must evade vicious lighthouse keeper George Jagg...
88 7 6
Four souls, each an orphan in their own right, find themselves pulled into a vile plot that could tear their lives, and the new alliance between the...
844 42 26
My name is Hibiscus Brown, my best friend is a unicorn and my life is going absolutely nowhere. Oh, and I'm a witch. At least partly - the rest is al...