Touhou: Gamer's Eastern Dream...

By GodOfGods365

36.2K 654 1K

(Y/N) (L/N) was your average teenage boy...sort of. He didn't have a rebellious streak but was incredibly s... More

Episode 1 - To Gensokyo We Go!
Episode 2 - Tutorial Start! (Y/N)'s Training Begins!
Episode Three - Forbidden Scrollery and Untouched Score
Episode 4 - Yukari Joins the Party
Episode 5- The Yakumo, the Motoori, the Hieda, and the... Hakurei?
Episode 6, Part 1 - Scarlet Blood
Episode 6, Part 2 - Crimson Crusaders
Episode 7 - Restoration, Rendevou, and Discovery
8 - Realm of the Mad God
Episode 9 - Shining Snowstorm Soaring
Episode 10 - Creation of an Eastern Legend
Episode 11 - Material and Found Power
Episode 12, Part 1 - Imperishable Free-For-All
Episode 12, Part 2 - Lunar Royal Rumble
Bonus Episode 1 - Stormfront Assault! "Dueling" the Elven Princess!
Q/A 1 - Exposition
Episode 13 - The Good, the Bad, and the Gnoll; The Yama, the Youkai, and You.
Episode 14 - Incident Chain Arc Part 1 - Moriya Mayhem

Episode 9.5 - Shimmering Sakura Showdown

1.6K 28 65
By GodOfGods365

Last time on Touhou: Gamer's Eastern Dream...

[Guilty Gear Xrd -SIGN- OST: Six Black Heavens Guns {Round 3 Extension}]

[This battle is about to explode!]

[0:08]

Time to see who's the true herald of spring...

[0:16]

And the true lord of blades!

[0:20]

This incident ends now...

[0:24]

Saigyouji!

[FIGHT!]

Flashback Over

(Y/N): (Huh, we switched to Guilty Gear music. Not complaining, this is hype.)

[0:28]

The two sides rush towards each other, Youmu swinging her sword at you. You parry it with Murasama, knocking you both back.

[0] [0]

Shinjin summons 4 greater fairies from the tree. They look like recolored Daiyousei.

Sakuya throws knives, Alice summons dolls, and Reimu and Marisa fire their projectiles of choice. Yuyuko's grabbed by the dolls so the other projectiles hit.

[5914 DMG total]

Shinjin then orders her fairies to fire as well, and the Puppets do so too.

[4172 DMG total]

Yuyuko breaks out, and summons butterflies. Everyone dodges with ease, as you and Youmu clash blades.

(Y/N): Shisu! You can handle without me, right?

Shisutemu: Yeah, no problem! Why?

(Y/N): Cuz I wanna fight Youmu, c'mere.

[0:45] 

You knee Youmu to knock her back and then rush forward,

[420 DMG]

-harmlessly spinning Yuyuko by circling her when you pass her, surprising everyone and making Yuyu herself blush. 

Yuyuko: Erm...ok. Why's everyone staring?

Alice: Check your hand.

Yuyuko then notices the pink crystal ring on her pinkie finger.

{BREAK}

Yuyuko: EEEEEEEHHH?! I mean, it's pretty, but, u-uh...g-give me a minute...aaaaah...

[Yuyuko's Affection Level went up!]

Yuyuko falls into the snow from swooning.

[DOWN!]

Shisutemu: Giving a boss a ring during their own fight?! The audacity!

You shrug.

(Y/N): It's a fashion statement where I'm from. Anyway, wanna see something cool?

Youmu retakes her serious gaze.

Youmu: There is little you can do to me...

Youmu readies her blade, dashing towards you.

Youmu: Do your worst.

You charge God Requiem, sensing it'll work. I mean, your LUK's stupidly high.

(Y/N): Then face a reqiuem stolen from a god!

Youmu: Stolen!?

Your arm glowing yellow, you activate Dragon Star and do a makeshift Dragon Install for style points. 

[0:59]

As your punch connects with Youmu, or more accurately, her swords, since she attempts to parry it, time spontaneously slows down. 

(Y/N): God Re-qui-em!

[1:01]

When time flow returns to normal, Youmu's sent flying like hell in the blink of an eye, even damaging the landscape from the sheer force. 

[2500 DMG]

Youmu: LADY YUYUKOOOOOOOOOOOOooooooooooooooooo...!

As Youmu rockets off, her voice get less audible until she's FAR out of sight.

*Twinkle*

(Y/N): Told ya.

Yuyuko gets up, not panicking yet but still visibly worried.

Yuyuko: Youmu! Oh dear, we've been separated!

Roukanken and Hakurouken, having been knocked out of her hands, land in the ground nearby, blades first. Classic.

Alice: Did you just.

Shinjin: Yes he did.

NOW Yuyuko's panicking. 

Yuyuko: And she's lost her swords!

Marisa: Wait, (Y/N), why'd you need to disarm her?

(Y/N): Her sword handling ability doesn't apply if she doesn't have a sword to handle!

Sakuya: ...You'd have made an excellent servant had things gone different. Powerful and smart.

[Sakuya's Affection Level went up!]

You throw Hakurouken over to Shisutemu, and she grabs it. You toss Roukanken to Shinjin, and she catches it too. Getting the memo, they store them in their inventories.

(Y/N): Don't let Youmu or Yuyuko get a hold of those, whatever you do! You know recalls!

Yuyuko finishes recollecting herself and resumes attacking.

Shinjin: Right! Good luck!

You attempt an Unbound Movement technique, and slide across the ground at Mach 30 speeds.

(Y/N): (So any Ultimate Abilities give me all their applications automatically...Awesome. I oughta try my hand at true teleportation and a few other techniques later.)

You catch up to Youmu in mere seconds, equip Dozerify, and kick her downwards, sending her sliding across the snow.

[1865 DMG]

You throw an orb. She strikes at it...

[FLASH]

You throw an orb. She strikes at it...wait a second you didn't throw anything. You weren't even there...what? Ah, I see what you did.

[CORRECTION]

You Ascension Kick Youmu from below, spinning her- 

[1861 DMG]

-activate Flow and slash at her a few times, then deactivating it.

[4161 DMG total]

Youmu: What?! I saw you-

(Y/N): Temporary 2-second mental clock turn back, cause ya fell for my timeshift bomb! Now, Footdive!

You foot dive twice, kick her down and back up, knee, and then footdive again. (lookie comment) 

[4000 DMG total]

Youmu: Enough of that!

The 4th one misses, and Youmu counters with a grab. You then perform an Aerial Recovery and land harmlessly.  Youmu recovers, and lands. You come to a stop.

(Y/N): Alright, your turn.

[Music fades...]

She...smiles? Wait, Youmu didn't have a katana pendant!

Youmu: ...I'm impressed, in all honesty. Not a single movement wasted.

(Y/N): What can I say? I'm a man of efficiency. If I take something slow, I'm drawing it out to get more from it.

Youmu: As one should.

Youmu: ...Since we are away from the rest of our teams, I shall personally challenge you to a duel. Not to the death, but until one of us is unable to battle.

(Y/N): But you're unarm...oh dear nether the pendant's a sword.

As if on cue, the pendant glows black with white text, and Youmu pulls a sword out of it. Myon turns into a clone of Youmu, and manifests a sword of its own.

Youmu: My old mentor gave me this, for if I ever found myself separated from Roukanken and Harouken. Besides those two, it's the sturdiest and sharpest blade ever forged in this land. It enables Myon to maintain that form perpetually.

(Y/N): ...A gift from Youki, I presume?

Youmu is stunned.

Youmu: How do you know of Youki...Do you know his werebouts?

(Y/N): I've got my methods. I'll tell you if you win. And no, I don't.

Youmu frowns.

Youmu: A shame.

[Screwattack - Watch Out, Samurai!]

Both Youmu draw their swords and you ready Murasama as the tension rises. Youmu takes a deep breath, and her sword glows white.

(Y/N): (Some sort of Breathing...Thankfully, I can counter it with Wind Breathing. After all, lungs are vital to a Hamon user, so I've got experience.)

You concentrate your breathing, and your body feels lighter.

(Y/N): Memories broken, the truth goes unspoken, we've even forgotten our names...

Youmu: While we know the season is the very reason we're standing here holding our blades...

(Y/N): A desolate place, without any trace, it's only the cold that we fe-el...

Youmu: And in that, I spite, as we stand up and fight...

(Y/N): The only thing we know for real...

Youmu: There will be blood, shed...

You both ready yourselves.

[0:32]

(Y/N)/Youmu: NOW!

You activate your Combat Oxygen and the battle begins, both of you rushing at each other and clashing swords. Myon tries to get behind you but you do a breakdance motion to knock her away, and focus on the real Youmu.

Youmu: Incorporating dance moves into your sword style for heavy and unpredictable attack...?

(Y/N): Bet you've never seen a katana user do that!

You go back and forth, parrying each other's blows. Another clash, Myon joining in.

Youmu: I see...you deny your weapon its purpose.

Youmu and Myon attempt a twin rising slash, but you anticipated it and dash back.

(Y/N): Predictabo!

You jump up and perform a Charged Draw, glowing red. With you being faster, Youmu and Myon get hit and knocked down.

[4500 DMG]

Youmu: Note to self...Red means wait.

You land, and concentrate, sheathing Murasama...

(Y/N): Wind Breathing, Second Form! Purifying Wind!

You slash at such a speed and angle that the nearby snow is whipped up into a small tornado, headed for Youmu and Myon. Myon gets caught in it, but Youmu activates a spell card.

Youmu: Sword Skill...Thousand Cherry Blossoms!

Youmu flashes white, running through the tornado and past you. You turn to face her.

(Y/N): ...What was that supposed to-

You're barely react in time to block a sakura explosion, and get knocked towards Youmu.

[BLOCK]

Youmu: Obsessor...Slash of Eternity.

Youmu prepares to strike.

(Y/N): Yeah, no. I know how hard that spell hits.

Youmu slashes...and you drop kick her in response, ragdolling and knocking the sword out her hands. It slices through her left shoulder as it lands, making her hiss in pain. Ouch.

[COUNTER!] [1693 DMG] [Crit] 

Youmu spinjumps to get back up, grabbing the sword with her right hand.

Youmu: That's been a confirm on every opponent I've faced! How?!

(Y/N): Tiger Drop! It counterattcks in response to physical trauma! You can't hurt me, Paku!

Youmu: Hm. Impressive.

Your Combat Oxygen runs out.

(Y/N): Wanna keep going? You are one arm down...

[Youmu's HP: 4000/25000]

Youmu: ...And your apparatus just ran out. So yes.

She points her sword at you.

(Y/N): Yeah, I figured. 

Youmu: Moon Breathing, Fourteenth Form... Catastrophe!

Youmu backdashes, unleashing crescent slashes. You weave through them, striking. Youmu deflects the hit but gets ragdolled. 

(Y/N): Sorry about this!

You stab her right shoulder, disabling both arms.

Youmu: AGH!

[2000 DMG] [Crit] [Wound] 

You jump back.

(Y/N): Ok, that should be game. You're at 8 percent health and down both arms.

Youmu slowly gets up, despite her paralyzed arms.

Youmu: Aren't you forgetting something?

Youmu somersaults back, and you...parry a slash?

(Y/N): Oh right. Myon.

*Clash**Clash**Clash*

You grab Myon's blade with a Dragon Star left hand. It's suprised.

Youmu: How...?

(Y/N): No more games, Youmu! Oh and, by the way, this won't kill, but it's gonna hurt.

You then horizontally slash Myon in half. Youmu takes no visible damage, but makes a face of agony. Myon returns to its ghost form, the two halves rejoining, and the katana's dispelled. Youmu's legs fail and she falls down on her back, tears running down her face and attempting to hold her stomach.

[K.O.]

[Demonfall - Vengance Calls]

As you walk over to Youmu and kneel, she looks at you in fear, attempting to get up to no avail. 

(Y/N): (Goddamnit, I got carried away again... I feel guilty...)

Youmu: ...I-I can't fight anymore...not in this state...

Her eyes frantically dart around for any way out, but she can't find any.

(Y/N): (...At least there'll be no lasting harm...)

Youmu: ...the pain...I-I can't bear it...I'm sorry...Lady...Yuyuko...

Youmu accepts her fate.

(Y/N): ...

You sheath Murasama. Probably should've done so earlier.

Youmu: ...what? 

You make a condition crystal pendant, and pour a drop of your Health Flask in it. You then imbue it with Revitalize, kneel over Youmu, and put it around her neck. The condition? Yuyuko's defeat.

Youmu: W-Why?!

(Y/N): I went too far. Sorry.

Youmu is bewildered, looking up at you.

Youmu: But...you're our enemy...

(Y/N): But I'm not a monster, and we won't be foes forever. Once me and the rest of us beat Yuyuko and end this incident, that should restore you to full health and power. And if you have any health problems, beyond. Don't worry, she'll be fine. After we knock her out.

Youmu: ...So you aren't heartless...after all...thank you...

(Y/N): Weird question, but...mind if I take your headband?

Youmu: ...Go ahead.

Youmu slightly smiles, peacefully losing consciousness. You take her headband, and puppetize it.

[Eastern Dream has gained a new ability!]

[Eastern Dream - Youmu Konpaku]
Total Concentration Breathing: By concentrating your breath intake and clearing your mind, you can embody the six senses, activating a sense of mental zen that increases your focus and precision to ridiculous levels, as well as bring out the full potential of your physique, increasing all physical stats by up to 200%. This will only keep up as long as you can concentrate, and the more it's used, the less focus it will require, so it'll be difficult at first, but get easier with time.
Kendojutsu: Your use of eastern sword arts becomes near transcendent, and you can incorporate newly learned styles into your already existing ones with no issues. This will only be completely active while Total Concentration Breathing is also active.

You then pick her up, teleporting  back to Yuyuko's manor.

(Y/N): So I CAN use any movement ability, including Instant Transmission. Good to know.

 You then set her down on one of the beds.

(Y/N): [Shinjin. Shisutemu. Give me the swords.]

Shinjin: [Wait, didn't...]

(Y/N): [Youmu's been incapacitated. It's fine.]

Shisutemu: [Alright.]

[You have received the weapons Roukanken and Hakurouken]

You then put Roukanken and Hakurouken on the nearby weapon rack.

(Y/N): Sleep well, little Youmu. You tried your best. Now...

[Touhou FDF Part II - Storm of Flower Petals Between Life and Death]

(Y/N): Time to deal with Yuyuko.

You make a portal back to the battlefield, floating next to Marisa.

Marisa: Hey, you're back! Where's Youmu?

(Y/N): In Hakugyokurou, unconscious. Why aren't you in the fight? Wait, how'd you recognize me with my Dozer armor?

Marisa: Hakkero malfunction, needed a second to fix it, and Reimu told me about your little scuffle with her. How are you flying without those silly wings?

(Y/N): New technique. Status on Yuyuko?

Marisa: Currently getting her butt kicked.

[Yuyuko's HP: 12,045/75,000]

(Y/N): Nice.

[Lost Again "Gensokyo's Hell"]

Marisa: And there's the card.

Yuyuko summons spirits from the ground, which float upwards. You and Marisa fly in, returning to the fight. 

Marisa: Thinkin' what I'm thinking?

You briefly turn Superior into a hakkero to aid in the spell you're about to use.

(Y/N): You betcha. 

Marisa cups her hands around her mouth.

Marisa: Rainbow Motion Double-Overdrive Hyper Beam engaged! Stand clear, suckers!

You both fly up to get a clear shot at Yuyuko, as your allies get out of the way.

Marisa/(Y/N): Love Sign...

You charge in unison, putting your Hakkeros together, as your eyes narrow.

Marisa/(Y/N): Master...

Magic circles outline the firing range, as dolls and fairies pin down Yuyuko.

Sakuya: So him using Knowledge's spell wasn't a fluke...!

Alice: He-he didn't!

Yuyuko: So he knows it too...

Marisa/(Y/N): SPARK!

You fire in unison, enveloping Yuyuko in the blast. When it dissipates with a brilliant rainbow flash and sparkles, she's seemingly unconcious.

[18,721 DMG] 

[KO!] ノックアウト

{The Game Is Set}

ゲームが設定されています

[BGM: Nemesistheory - Teardrop]

{Victory!}

Marisa: Haha, NICE!

(Y/N): You said it! Gimme five!

You and Marisa high five. The others float over to you.

Sakuya: It seems the ghost is no longer able to battle...

Alice: We did it!

Reimu: ...I wouldn't be so sure...I've got a feeling something's wrong...

[Music is interrupted]

[GUARD]
[It's not over yet, sucker!
]

(Y/N): ...damn, didn't hit hard enough.

Marisa: ...Wait, what do you mean didn't hit hard enough?!

Pink butterflies and cherry blossom petals gather around Yuyuko's unconscious body...

Remembering the melancholy of human existence, even ghosts fade from the path of righteousness...

And shine pink, along with the tree's bark glowing.

Shinjin: ...Uhh, earth to (Y/N)?

(Y/N): Everyone, get back.

[Touhou FDF Part II - Dance! Elegant Flower of Eternity]

O, young maiden,
embrace death.

[0:06]

Yuyuko rises from the ashes and emits a deafening blast, shouting in an ethereal voice as her eyes go blank.

[LAST WORD]

Yuyuko: Resurrection Butterfly...NINETY PERCENT REFLOWERING!

[0:18]

Shockwaves push everyone back and a hailstorm of butterflies, bullets, and lasers fly in all directions, as everyone struggles to dodge due to the mental and etheral pressure.

[0:30]

You and Shisu activate Unrestricted Movement and your shields, and begin to boost around alongside Reimu who effortlessly floats through the pressure, attempting to find an opening.

Reimu: I knew something was off, but I didn't expect her to have a Last Word of this magnitude!

(Y/N): Those butterflies block bullets, but her HP's still 1! All we need to do is tag her with a melee attack! If we can get close enough to do so.

Reimu: ...Wait, you can manipulate your crystals at will, right?

(Y/N): Yeah?

Reimu smirks, winking.

Reimu: Yuyuko forgot to take the ring off.

You realize.

(Y/N): !!!

You point to Yuyuko.

[0:57]

(Y/N): A last-ditch effort to save your plan, huh, Yuyu? Little did you know, Killer Queen has already touched that ring!

[1:09]

Shisutemu: Wait, you can manipulate the crystals at any distance to your will...that means...you can set that ring to-

[1:15]

The crystal ring shines,

Yuyuko: Hm? What is the meaning of this?

[1:27]

(Y/N): Overwhelming strength, overwhelming skill, and overwhelming strategy! I've mastered all three!

[1:39]

(Y/N): And there's a reason min-maxers are feared...because they can become the Master of All!

[1:45]

"Killer Queen! Detonate that ring, as the final wrench in this ghost's plans!"

[1:51]

The ring glows white, as Yuyuko struggles to get it off,

Yuyuko: What?! No!

-and it detonates.

[1:57]

Yuyuko falls to the ground, and upon impact, the tree releases a wave of spring, all its energy flowing back to where it belongs.

[KO!] ノックアウト

{The Game Is Set}

ゲームが設定されています

[Victory!] [12597 XP] [Level 60 Achieved!]
[31149 Gold]

{The no-hit clear of an incident boss has granted you extra skill points!}

{The max level of Shinjin's Fairy Flight has increased!}

[FDF II Staff Roll Theme: Fantastic Danmaku Festival ~ Spring Snow Incident]

Everyone lands, and puts away their weapons. Your armor dissipates as Allusions deactivates.

Shinjin: Ah, I can feel my strength returning. Is it over for real this time?

(Y/N): Yeah. Did you not see the spell?

Shinjin: No! Did you?! You know Unbound is crazy!

(Y/N): Admittedly, yes, but I thought if I overkilled her badly enough, there'd be no energy left to use it. Metaphorically of course. Even if spell rules weren't a thing, she's already dead.

Sakuya: ...That spell will likely be the hardest attack I'll ever experience.

Alice: Agreed.

Marisa: I could barely move, let alone dodge. Now if you'll excuse me, I could go for some cocoa!

Alice: Me too.

Sakuya: I prefer tea, thank you very much.

Alice, Marisa, and Sakuya leave.

Reimu: ...That's the first time you've lost your cool.

(Y/N): I wouldn't be surprised. Despite having insight on this world, including future events, that spell, in particular, is pure fear.

Reimu: ...

(Y/N): I know what you're about to ask, and I'll answer later. 

Reimu nods, as Yuyuko slowly gets up.

Yuyuko: Mph...I...lost.

Youmu runs over, fully healed and swords drawn. She still has her sword pendant, but the crystal pendant you gave her shattered on use. She looks to you, and Myon waves. You wave back, getting the message, and then Youmu looks back to Yuyuko.

Youmu: Lady Yuyuko! Are you alright? I heard your Last Word go off, then an explosion, then another, and I quickly ran over when I recovered.

Yuyuko: Ah, Youmu, you're okay! And don't worry, I'm fine as well.

Yuyuko hugs Youmu, floating up.

Yuyuko: It's good to see that punch didn't scar your pretty little face.

Youmu: Yuyu...

(Y/N): Aww, that's just heartwarming.

Youmu: Oi!

Yuyuko: Hurry on home. I do hope dinner is ready by the time I'm back.

Youmu: I'll see what I can do.

Youmu flies off, while Yuyuko floats towards you, Shinjin, and Shisutemu.

Yuyuko: And you... I briefly possessed your fairy companion during the battle, and saw...

(Y/N): Wait, you read her mind?!

You both realize what this meant. You and Shinjin look at each other in horror.

Shinjin: [Oh shiza on a stick. We MESSED UP.]

(Y/N): [That doesn't even begin to explain how hot the water we're in is, I should've withheld it!]

Shisutemu: [It's not on you! You didn't know she could do that, did you?]

(Y/N): [NO!]

Shinjin: [Then don't beat yourself up over it!]

Yuyuko: Ahem?

(Y/N): Er...Yuyuko, I can expla-

Yuyuko...kisses you on the cheek, stunning you.

(Y/N): N-Nani oko de?

And whispers in your ear.

Yuyuko: ...Thank you, (Y/N). For stopping me.

[Yuyuko's Affection Level went up!]

Yuyuko then floats off too, leaving her cap in your hands. You puppetize it.

Shinjin: ...Well well well.

Reimu: Look who's got another-

You glare at Shinjin and Reimu.

(Y/N): Do NOT.

Shinjin: Okay, ok! No need for the death stare!

Shisutemu: Seriously-

(Y/N): I don't know how. I seriously don't.

Shisutemu: Quit upgrading your charisma then.

(Y/N): Min-max instincts say no.

[Eastern Dream has gained a new ability!]

[Eastern Dream - Yuyuko Saigyouji]

[You have unlocked a new Last Word!]

{Titan-Slayer's Annihilate}
{Gigabreak!}
{Costs 50% Overdrive}
{Channel the incantation, and then strike with a near-guaranteed chance to instant kill/KO all foes. Bosses are immune to the instant kill, but are executed/insta-KOd if the hit would leave them under 15% HP. Anything that survives is about to have a real bad day, as they're hit with Delete, a debuff that lowers their stats by an additive 1.5% for every passing turn until the battle ends. Better odds when using a sword, or scythe.}
{Alternate version: Forgo the debuff for a 30% execute threshold, guaranteed crits, and MASSIVE damage.}
{Taking damage equal to 25% of your max HP or being stunned while charging will interrupt the attack, wasting the charge.}

[Necromancer: Manipulate spirit energy and the dead to your will in the form of spirit magic and raising undead minions, that go to their rightful places once destroyed. The spirits retain the personality of who they were formerly if you want, but they have to obey your orders.]
[Going Ghost: dudududududududududududu, dududududududu, he's a phantom-  I mean what? Anyway, you can take a ghost form at will, which has the following effects while in it...
You are completely immune to physical and biological status effects.
At the cost of (50/Affection)MP/ sec, you can briefly turn intangible, phasing through walls and ignoring non-magical damage.(Basic energy and physical.)
When you go intangible, you can enter the minds of your target. However, this will take extra effort, as it pits your mind against whoever you're trying to possess.
Any physical damage you take is quartered. However, magic damage taken is doubled.
Consequently, physical damage you DEAL is halved but magic damage dealt is tripled.
At the cost of (50/Affection)MP/sec, you can turn invisible and gain a 50% speed boost. If an enemy is in near-immediate melee range when you deactivate this ability, they'll be stunned. Attacking or getting stunned will dispel the state automatically.]

The four of you fly out of the Netherworld, back towards the Hakurei Shrine.

(Y/N): So, uh, how the rest of the Yuyuko fight go?

Shisutemu: Well as expected, though we all got knocked down at some point and had to rest.  Even I got knocked down once, and needed to power back up.

(Y/N): Did she knock you into recovery mode?

Shisutemu: Of course not. Also, everyone getting knocked down excluded Marisa, who took a time-out to fix her hakkero, and Reimu. She just...I- don't really know how she does it, she just DOES.

Reimu: Skill issue.

Shisutemu: WOW. Subtle much? 

Reimu chuckles, and you, Shinjin, and Shisutemu join in.

(Y/N): We really are just fighting for second place, aren't we?

Shinjin: Well, if there's someone who can usurp this monstrosity of a shrine maiden, it's us or Marisa.

Reimu: What can I say, it's in the line.

...

Shisutemu: Ah, there's the village. I'll be heading home, if you don't mind.

(Y/N): It's cool.

Shisutemu flies back to your house.

(Y/N): So, wanna hear something unfair?

Reimu: Okay?

(Y/N): Reimu's been blessed with nigh-unbreakable plot armor. 

Shinjin: And that means?

(Y/N): She NEVER truly goes down. EVER.

Shinjin: Sigh, of course...Oh hey, here's my stop! See you later, (Y/N)!

(Y/N): Hasta la vista, Shinjin.

Shinjin breaks away, flying down to her house.

(Y/N): Unwavering resolve and the ability to float through literally anything...

Reimu winks at you.

Reimu: ...Just like yours.

(Y/N): Thing is, I've been blessed with infinite continues, which means while I can GO down, I never STAY down. You just don't go down in the first place.

Reimu: Just don't get hit. Easy. Wait, you didn't take damage during this incident at all!

(Y/N): ...How the heck did you know that?

Reimu puts her hands behind her head.

Reimu: Don't care, didn't ask, classified information.

(Y/N): Hakurei? Earth to Neko Miko Reimu, you've been smoking too much fanon again.

Reimu: I'm sorry, it's just too much of a good time...

(Y/N): Aren't shrine maidens supposed to be pure of heart, virtuous beyond compare, all that sappy chaste heroine stuff?

Reimu: Says your crappy excuse for a civilization.

(Y/N): ...You win. To attempt to counter that would be blatant lying.

You both land at the shrine, heading inside and having a seat.

Reimu: I'm well aware. So...since it's...

Reimu...blushes slightly.

Reimu: ...just us now, don't get the wrong idea- I want awnsers.

(Y/N): (I don't want to reveal my secret, but...It's Reimu...) ...

Reimu puts her right hand on your chest.

Reimu: Hey. I know I may not have the best track record from what you've seen, but you can trust me this time. I promise.

You sigh.

(Y/N): ...The outside knows. Nearly everything. About you, about everyone, about this world and countless others.

Reimu: Wait...if the outside knows, then-

(Y/N): Gensokyo would cease to exist, right? And that's the tricky part. To them, it doesn't matter. It's all fiction. All seen as a fantasy, a falsehood, a dream. Nothing's changing that. And...Gensokyo's no longer a pocket of the outside world. It's a whole other world altogether.

Reimu: ...oh...

(Y/N): And it's gonna stay that way because outsider humans are stubborn as all get out, and see themselves as superior to all other beings. Superior my ass; they rip apart the world just to fuel problems they've caused, they wage wars for short term political gains, stop altruism in its tracks for the sake of greed and envy, reject anything and everything that isn't just like them, and if literally ANY other setting crossed with earth, they'd be cowering in fear. The "normal" individual, especially the teen, means nothing. Just another number. We're cowardly, cruel, blind, and arrogant. A hideous combination. 

Reimu: I never knew you hated your own people that much...are you...talking about yourself as well?

(Y/N): I'd be a hypocrite if I said I didn't.

Reimu looks at you with worry.

Reimu: (Y/N), are you okay? Seriously, are you alright? This...worries me.

(Y/N): ...Sorry, it's just-

Reimu: Don't be sorry.

(Y/N): ...what?

Reimu quickly hugs you, staring into your eyes.

Reimu: You heard me! Don't apologize for something you can't control! It's okay. I'm here. We're here! You don't have to face your problems alone.

(Y/N): You're...not mad?

She...smiles.

Reimu: How could I be? You've been an extraordinary help. An extraordinary friend! 

Reimu puts your hand on hers, holding it.

Reimu: Even if you don't mean anything where you're from, you mean something to this world. You mean something to us all. You mean something to me! So...you don't need to shut your feelings off anymore. 

You can't help...but tear up. She's so nice...

(Y/N): ...Thank you.

Reimu: You don't need to thank me. Whatever Earth instilled in you that you hate, that it only taught you so you can be a nameless pawn later...you can throw it away. You don't need it anymore.

(Y/N): R-Re...Reimuuu...!

You hug Reimu back, crying on her shoulder.

Reimu: There, there. Let it out.


[Reimu's Affection Level went up!]


Reimu: ...Do you mind if you stay a while?

(Y/N): N-Not at all, Rei-Rei...at this point I feel like I owe you.

Reimu: I think we're even. Do you want some tea, or a snack?

(Y/N): I'd appreciate it.

As Reimu leaves the room, there's a flash. 

[Essence of the Eastern Legend has activated!]

You feel yourself...changing?

A few minutes later...

Reimu returns, with tea and rice balls.

Reimu: Hey, I'm ba-(Y/N)?! What's going on?!

She quickly sets them down on the kotatsu and sits down next to you.

(Y/N): ...Essence of the Eastern Legend. Essences are a new powerset I've discovered. Once every 50 levels, I gain one, and with it an overpowered ability.

Reimu: Did it...do this?

(Y/N): Yeah. Guess I took the "throw away the parts of me I hate" part a bit too literally! Now I'm turning into a youkai! I think?

Reimu: Hehe, glad to see you've mentally improved...You know, I wonder how you'll look as a youkai. It'll likely be good.

Reimu puts her arm over your shoulder.

Reimu: Really good.

(Y/N): ...You really think so? Thanks. 

Reimu: And it won't mean you're not welcome here anymore.

(Y/N): That's...reassuring, coming from you.

Reimu: You're welcome. Should you feel down or overwhelmed, just know my arms are open.

You hug again.

Reimu: See..just like that...

(Y/N): ...reimu hugs are the best...

You hear and see...a gap open on the ceiling. You both look at it in disdain.

(Y/N): Oh g bloody darn.

Reimu: For Hakurei sake, Yukari! We are having a moment here!

The gap youkai drops down.

Yukari: And I'm joinin- Oh. 

Yukari sees you and Reimu hugging, and you shining, and glares at Reimu.

Yukari: Reimu? What have you done to my darling? Or...I guess...our darling?

Reimu glares back.

Reimu: Besides pulling him out of a depressive episode, nothing! Sheesh!

You quickly create a barrier between the two.

(Y/N): Break it up, you two. We don't need a waifu war anyhow, this is meant to be shonen. Or at least, have shonen elements.

Yukari: Then explain...the...well...

(Y/N): The Essence of the Eastern Legend is changing my race.

Yukari: Wait, Essence of the...

Yukari laughs while you get up.

(Y/N): This isn't me being a narc, that's literally what it says. It granted a race change, which means I won't be human much longer...

Yukari gasps, her demeanor changing.

Yukari: I suppose this is the day you truly become a true Gensokyan, rather than an honorary one...I never thought I'd see the day, let alone have it come so soon...

[Yukari's Affection Level went up!]

Yukari takes a moment to wipe a tear from her face.

Yukari: I'm so proud of you...Darling...

Reimu: And no matter what you decide to become, remember we'll still be friends. Nothing can change that.

Reimu and Yukari step back in anticipation.

(Y/N): Thank you...thank you both. It's time for the decision.

"I'll become a...!"

[Essence of the Eastern Legend won, so now you all get to choose (Y/N)'s new race!]
[Do try to keep the discussion civil.]

[Discussion's over, busters!]

*10705 Words*

-----Gamer of Gensokyo, (Y/N) (L/N)-----

Race: TBD

Level: 60

HP: 5550/5550 (Regen: 185/min, times 10 when resting)

EN: 9625/9625 (Regen: 192.5/sec, times 10 when resting) (Effectively 385)
(Not related to Stamina.)

Spellpower: 3550/3550 (Regen: 17.75/sec, times 10 when resting) (Effectively 35.5)

Critical: 0% (Fills by doing damage. Once full, all your attacks will be critical hits until depleted.)

Overdrive: 0/5100 

Crit Charge Rate: 279% [x4]

Loot Chance: 1790% [x4]

Max Run Speed: 7050 MPH / 11346 KMH

Max Flight Speed: 17625 MPH / 28365 KMH

True Max Ground Speed(Fleetfoot): 32078 MPH / 51625 KMH

[Mach 43.3] [x4]

True Max Air Speed: 24675 MPH / 39710 KMH
[Mach 33.3] [x4]

STR: 352 (337+14)

END: 364 (337+26)

VIT: 370 (338+32) 

INT: 510 (338+140+32) 

WIS: 385 (337+48) 

SPR: 355 (339+16)

LUK: 358 [x4] (337+21) 

CHR: 358 (337+21)

AGI: 705 [x4] (339+350+16)

Skillpoints: 0 (5 per level, +5 every 5 levels after that) (Currently 60)

Ability Points: 0 (1 per level, +1 every 5 levels after that) (Currently 12)

Gold: 429,383

XP: 0/1780

-Abilities-

[Eastern Dream, Level ???] Gain the powers and abilities of anyone you defeat or anyone you are friends (or closer) with.

[Stand] Allusions - Gain 3-5 random "tools" from other franchises/realities/universes/whatever at the beginning of each fight, which disappear once the battle is over. With practice, the user can narrow it down to a specific sub-type for each slot, but they will always be somewhat random and always useful. The weapon (first tool) may have special abilities. Out of battle, you can still call upon your fighting spirit to activate the Stand, but it will only be 1 tool at a time and will not be a limited use item.

[Eastern Dream - Shinjin Pikushi, Affection Level 5] [Befriended]

Fae Flight: The user can sprout and retract fairy wings at will. Each affection level grants flight speed equal to half your running speed.

Avatar of Nature: You can now choose whether to lose XP or Gold upon death. If you select neither, you will wake up after 12 hours as opposed to just one, and only in the last place you rested. On the other hand, burn both of them to respawn within 10 minutes.

Fae Affinity: You can communicate with, and mildly manipulate, plants. Enemy fairies will not attack you until you attack them. Higher level means better manipulation.

[Rejuvenate] Restore not only the target's health but stamina as well, and MP too if not used on themselves. 50 ft range for now. Costs 5 MP for every (10 * Skill Level) HP & MP restored.

[Eastern Dream - Tsubakura Enraku, Level 70] [Defeated]

Technomaster: You're really good with machines and technical aspects, both in making and operating them. In short, a mad genius engineer without the mad. {Unbound Boost: Extends to magitech} +2 INT per level.

Godspeed: You have the potential to be one of the fastest fighters in Gensokyo if you get serious; each level on this skill grants +5 AGI and increases Flow's value by 10%. On top of that, you have a natural aptitude for flight.

[Eastern Dream - Hieda no Akyuu, Affection Level 2] [Befriended]

Total Recall: Any memory you search for in your head, you can find within a second with ease. The amount of information your brain can store is no longer capped. Essentially, perfect memory with instant recall. {Unbound: Memories can be displayed like footage to others, like a videotape. Audio included.}

[Eastern Dream - Kosuzu Motoori, Affection Level 1] [Befriended]

Skillbook: You automatically learn the full contents of any work of text you encounter. If the text work is a guide or a magic book, you will learn skills as if you had practiced whatever's in the book 24/7 for a year. This could be VERY useful if you gain access to a certain library.

[Eastern Dream - Yukari Yakumo, Level NULL(3)] {"Not just yet."}

No effects, for now...

[Eastern Dream - Reimu Hakurei, Affection Level 4] [Befriended]

Drifter's Grace: Gain mystical agility, speed, and luck: all skill points put into AGL and LUK now effectively grant an additional +1 point for each skill level. This isn't shown, but can be felt.
Barrier Novice: You are surrounded by an invisible shield that deflects 20% of damage to your mana. You can create, destroy, and manipulate barriers at a novice level. For now, think of a more versatile Bari Bari no Mi from One Piece with the potential to improve. Also no hard cap on how many barriers can be active at a time.
Spellspinner: You can activate multiple spell cards at once if your SP can handle it. Each level lets you use an extra spell at once. Spells originally meant to be used alongside others do not count towards this limit.
Binding Magic: You can use magic centered around the restriction of foes, often in more ways than one. {Unbound: This can also seal power, restricting the use of powerful magic and special abilities.}

[Eastern Dream - Marisa Kirisame, Affection Level 2] [Befriended]
Chargin' My Attack: Any move you have can be charged, and doing so will always be worth it. For example, charging a self-buff can either up the multiplier slightly or use it for cheaper, such as channeling for 5 seconds giving you 10 before mana drain starts. There is an upper limit, but it's far higher than it has any right to be.
Spell Stealer: You can use the spell cards of anyone you befriend. They'll be slightly weaker, but they'll get closer to the original strength the higher the affection level. Uses Spellpower proportionately.

[Eastern Dream - Hong Meiling] [Defeated]

Energy Battery: Your MP now becomes an omniversal energy reactor that can adapt to any supernatural energy to fuel spells, enchantments, powers, etc, that your other vials don't already cover. This also includes things like Semblance, Chakra, Sacred Gear, soul power, etc, as well as Ki; meaning you can use moves that are fueled by any of these as long as you can compensate with MP, and vice versa.

Dragon Star: (Sustained Buff) Harden your skin and tighten your muscles, increasing your STR and END by 3 times, and granting anti-flinch. Can be stacked with other sustained buffs. 20 MP/sec.

Full Power Charge: Stand still and focus to rapidly recharge your power, regenerating mana as if you were resting. Can be used while using sustained buffs already, thanks to Unbound.


[Eastern Dream - Patchouli Knowledge, Affection Level 4] [Befriended]

True Magic Mastery: All magic (elemental or not) comes far easier to you, and is far less draining to use.

Magic Power: All magical damage dealt is increased by 25% for each affection level.

Wu Xing: Ability to use and manipulate fire, water, wood, metal, and earth magic.

Lunar Star: Ability to use and manipulate sun and moon energy, as well as use corresponding magics.

Mana Factory: Your mana regen is quintupled and your max mana goes from 20 per point to 25 per point.

Caster Trance: Drastically increases your magic power, but you can't use defensive moves. 25 MP/Sec, cannot be activated alongside Dragon Star.
Gravity Magic: Exactly what it says on the tin; magic that can manipulate gravity. You can toggle whether it affects you or not.

[Eastern Dream - Sakuya Izayoi, Affection Level 2] [Defeated] [Befriended]

Time Manipulation - Gain the ability to manipulate time and perception of time, using EN proportionately. Rewinds take the most, but you can likely recharge faster than time can catch up. This can be a gateway to lots of other abilities, including stasis, Tempos, and other things.

Time Immunity - Simple; you're immune to time manipulation abilities, including time slow, time stop, and time speed up or rewind. You're also immune to time paradoxes and things of that sort.

Timeless - Your abilities will never decay from age or lack of use, and time abilities cannot be used to manipulate your age. You will also never age past your prime, and any negative effects that result from the passage of time are nulled. You can apply these effects on anyone you've befriended that's willing, as well as Time Immunity.

[Eastern Dream - Remilia Scarlet] [Defeated]

Destiny Magic: Consume MP to affect 'fate', nudging the odds in your favor. Pump enough MP into your spells and you'll find things going your way more often than not. This will be difficult to control precisely, for fate does not like being tampered with. However, it will make an exception for you.

Vampirism: All damage you deal heals you for 20% of the damage dealt.

Blood Magic: You can ludicrously amp up any ability that consumes MP/EN by casting from HP instead or as well. It's up to you whether it's purely HP drain or a mix of mana/health drain. Also, you gain hemomancy, which is blood magic/manipulation.
Fate Breaker: Odds that are in your and your friends' favor remain, but odds that aren't may as well not exist. Disregard the odds that dictate your loss, and break fate to forge a path unbound.

[Eastern Dream - Alice Margatroid, Affection Level 1] [Befriended]

Puppetry: Able to create and manipulate dolls, puppets, and similar things controlled via magic, using magic. Doesn't work against Alice's dolls or enemy shikigami, but everything else is fair game. {Dolls created from pure mana don't last long unless sustained and look generic. They can look like your own design or from something else, even Alice's Shanghai dolls, but it's cosmetic; They have similar parameters.}

I Shall Call Her Mini-Me: If you obtain an article of clothing from a befriended character,(yes, even those,) you can use it to craft a Character Puppet. They have abilities and a personality similar to the original, and can speak! However, a character puppet will be trounced by the original character in a 1 on 1 fight. (Think Touhou Puppet Dance Performance.)

[Eastern Dream - Cirno] [Defeated]

Ice Magic: Able to control, create, and manipulate ice. While this can be used at full strength almost anywhere, it's effortless in cold environments.

[Eastern Dream - Letty Whiterock] [Defeated]

Chill Attuned - All parameters are amplified by 15% in cold environments.

[Eastern Dream - Youmu Konpaku]
Total Concentration Breathing: By concentrating your breath intake and clearing your mind, you can sharpen the six senses, activating a sense of mental zen that increases your focus and precision to ridiculous levels, as well as bring out the full potential of your physique, increasing all physical stats by up to 200%. This will only keep up as long as you can concentrate, and the more it's used, the less focus it will require, so it'll be difficult at first, but get easier with time.

Kendojutsu: Your use of eastern sword arts becomes near transcendent, and you can incorporate newly learned styles into your already existing ones with no issues. This will only be completely active while Total Concentration Breathing is also active.

[Eastern Dream - Yuyuko Saigyouji, Affection Level 2]

Necromancer: Manipulate spirit energy and the dead to your will in the form of spiritual magic and raising undead minions, that go to their rightful places once destroyed. {The spirits retain the personality of who they were formerly if you want, but they have to obey your orders.}


Going Ghost: dudududududududududududu, dududududududu, he's a phantom- I mean what? Anyway, you can take a ghost form at will and exit your body in this form while you sleep, which has the following effects while in it...

You are completely immune to physical and biological status effects.

At the cost of (50/Affection)MP/ sec, you can briefly turn intangible, phasing through walls and ignoring non-magical damage. (Basic energy and physical.)

When you go intangible, you can enter the minds of your target. However, this will take extra effort, as it pits your mind against whoever you're trying to possess.

Any physical damage you take is quartered. However, magic damage taken is doubled.

Consequently, physical damage you DEAL is halved but magic damage dealt is tripled.

At the cost of (50/Affection)MP/sec, you can turn invisible and gain a 50% speed boost. If an enemy is in near-immediate melee range when you deactivate this ability, they'll be stunned. Attacking or getting stunned will dispel the state automatically.


[System Call] Initiate communication with a friend, and invite them to your party. If they accept the invite, they'll be summoned to your location after a few seconds.

In battle, they will be summoned immediately, and can either lend some power/use an attack and leave or fight alongside you. God-Tiers, such as Yukari, will lend power for a Last Word.

[Spirit Link II] Your MP and Spellpower refuel at 2x your normal rate. Cannot be upgraded with ability points.

[Speed Synthesis II] Your ground and flight speed are added together to make your true maximum speed.
Cannot be upgraded with ability points.

[Fleetfoot II] Increase AGI by 30% while not using flight. Cannot be upgraded with ability points.

[Breeze From Home]

Every odd-numbered day at sunrise and every even-numbered day at sunset, a loot box with a pseudo-random collection of items from the Outside World (and occasionally other media) will appear in the living room of your current dwelling. Some of these items may have enchants on them.

Secondary effect: All clothing and equipment, if damaged, will be cleaned and fully repaired next sunrise, as well as the user's dwelling unless completely vaporized. If something is lost, it will be in the next box.

[Morale, Max Level] If you would otherwise be killed in 1 hit from 20% HP or higher, your HP will instead be reduced to 1. Your emotions will never take control of you, and you can always keep a clear head.

[Dispeller, Level 5] Attempt to dispel a target, canceling their buffs and any magic in process, including constant and environmental effects. The higher level this skill is, the more effective it is, and the more susceptible stronger foes and objects (especially bosses) are.

[Conjouration, Level 5] Using MP proportionately, bring forth almost anything. The higher level this skill is, the easier it will be to use. Equipment made with this cannot improve stats, but things crafted from conjured materials can. Rare items and exceedingly powerful beings cannot be conjured, or will require assistance to do so. (Note: Creating something from nothing will be more draining than summoning something.)

[Elemental Bow Construction] Construct bows (including crossbows) and arrows from nothing or by shaping existing elements, allowing you to attack from a distance. Depending on what the weapon is made of, it can possess a variety of abilities and applications, in offense in defense alike. Unlock its full potential by using it alongside Magic Arrows.

[Flow] Bring out your true maximum speed from Godspeed, multiplying your agility, and granting bullet-time by slowing your perception of time by the same factor while doing so. [Current buff: +500%] [5 MP/sec]

[Ignition Unleash, Lv40] Bring out the true capabilities of your current weapon, to various effects; they may gain new skills or upgrade old ones. As you upgrade this skill, it'll gain new effects, perhaps even evolving weapons. Or being able to buff your allies with it.

[Overclock, Lv70] Burn the Overdrive gauge to multiply your attributes up to times ((SKLV) * Burst) and remove stamina loss. Can stack with other transformations once they're unlocked. Can't Kaioken this one, though; once you run out of Drive, it'll automatically deactivate. For every 5 levels of this ability, you can choose to either increase the Burst level of this skill by 1, significantly increasing the limit and increasing the time it takes for the drain to tick, or reduce the drain itself.
[Current Limit: x630] [Current Drain: 0.25 OD/9sec per stack] [Burst: 9. Multiply: x70]

[Movement Mastery -> Unbound Mobility]
Movement Mastery: Become a master of movement capabilities, allowing you to know how much effort you need to make or maintain a precise amount of movement, and to perform it flawlessly as long as it is within your capabilities. This lets you perform any and every type of movement whenever you want with perfect precision and no effort.

Unbound Mobility: You can fluidly and effortlessly move around in any environment or conditions, allowing feats such as kicking off surfaces including intangible and ever-changing surfaces, letting you move with complete ease on land, air, water or anything else. Your movements can not be bound, restricted or sealed in any way, letting you ignore things like Binding, Acceleration, Inertia, and even the laws of physics cause screw 'em. You can treat any substance, terrain or angle as if it was a solid, flat and smooth surface. Grants the effects of Movement Mastery as well. Also, you gain every single technique associated with this ability. The possibilities are endless.

[Magic Arrow] You can create arrows formed from magic capable of causing significant damage to foes. Arrows are able to take on an unlocked form of energy, element, or other forms of magic. You can also empower them with skills by charging a skill and imbuing the arrow with it. Even defensive ones.

[Blink, Lv35] Teleport to any place you see within an (SKLV x AGI)-foot range. 20 MP/use

[Magic Bullet, Lv 3/3] Allows the user to fire bolts of mana from their fingers. As this skill is at max level, it costs nothing. (Unbound: Each hit landed with this restores 1% spell power, MP, and OD.)

[Gamer Sense] You can automatically detect when threats approach, and where they are coming from. (Unbound: You can automatically detect when allies are in danger.)
Seeker's Instinct: When you're looking for something or someone, you will always have a vague idea of their location.

[Fast Learner, Level 35] Increases the speed at which you improve with skills. You learn and improve at (SKLV x INT) times the normal rate for your species when training or practicing, and even in combat.

[Friends in High Places, Level 35] You have a certain knack for forming friendships with those in higher powers (and especially those who are also stronger) than you. This could open up various possibilities. Level this up and they may grant you certain boons if they didn't already.

[Unbound, Max Level] Your potential is limitless. You can learn any discipline or skillset, even if you shouldn't be capable of it, without forgetting it and practice them into mastery, no matter how many you learn. Any abilities you have from other skills or Eastern Dream can increase where possible and develop in ways beyond their initial purposes.

[Power of the Gamer, Max Level?] Several effects:

You cannot be negatively affected by poison, toxin, or disease. Any would-be positives stay.

You will not take physical damage that impairs your ability to fight: restoring to full health will heal all wounds.

You will not age once you reach the age of 20.

Your mind is a bulwark; negative mental effects will do nothing to you.

If you are in any situation where you would be trapped and unable to move, you will automatically escape at the cost of 5% of your max HP.

Unbreakable Bonds, Unknown Land: Your soul is indestructible and inexhaustible. Instead of being sent to Eiki upon death, your body will regenerate and reform, at a cost. XP and gold loss on death, automatic res after an hour. Said soul can escape any consumption or entrapment with ease. Casting from soul energy or lifespan? No problem, you've got infinite. Even if your existence is erased entirely, you'll still find a way to bounce back. Essentially, you're immortal with other benefits. Immune to instant death and doom timer effects. XP loss will not result in a level down. Also, these powers cannot be taken from you or nullified by any means other than the system itself, even beginning negation.

[Weapon Master] You're not a real weapon master, that requires training. But you can use all weapons at least somewhat effectively, no matter what or how bizarre they are. It is also far easier to improve your weapon techniques and combat styles.

[Rule of Cool] You gain a sense of style and gravitas that takes even the best badasses decades to attain. Expect to hit targets without even aiming properly, never run out of ammo(as if you would anyway), and walk away from explosions without taking damage, let alone flinching. Not only that, everyone else will be forced to sit and watch in awe when one of you transforms. A little extra never hurt anyone, right? Unless you were on the receiving end. This will likely help in impressing other characters. REALLY good with spell cards. The flashier an attack looks and sounds, the stronger it'll be.

<={[Essences]}=>

[Dulited Essence of the Eastern Legend]You gain a supernaturally healthy body, one at the peak of your species, disease and other illnesses are no threat to you. You can further pick to be any species of Japanese myth or descended from a particular line.You have limitless willpower, and can keep going against all odds, even if your body is falling apart at the seams. Not like that'll happen, you can heal. The Forge expands, becoming a huge sprawling compound. While it would take the rest of time for even the strongest of reality warpers to get into it, with this absolutely nothing can get in, unless you allow it. Even then, their/its powers are subdued as to be a non-threat. The main one borders the pocket dimension, while a second, more physical one surrounds the Forge itself.The configurator can now, instead of utilizing portals, generate entire worlds around it; the door back to the real world will be moved to an internal room of its own. Whether these are normal fantasy worlds or mirrors of existing settings, nothing will stay out of Kiki's reach given time. There are additional workshops, training areas, hot springs, and other useful structures; already existing ones are enhanced. If you wish, you can have youkai servants inhabit the compound, but do mind the maneaters.{Pros and Cons}:+Improved Body+Race Change+Improved, less situational Forge+Dungeon generator becomes a world generator and replicator+Infinite strength barriers+Unbreakable resolve+Characters willing to leave their settings can live in the compound, and help out (they can come to Gensokyo if you want them to)-Not much DIRECT combat application




+Puppet Box+
{Note: A maximum of 6 character puppets can be out at a time.}

Puppet Rules:

Puppets are technically indestructible, but all actions use up their mana.

Mana effectively acts as a puppet's stamina. If they run out, they'll automatically withdraw.

Puppets take all damage as stamina damage.

Puppets have stats based on the character they're based on.

Their stats can be increased in specific parameters by training them and giving them combat experience.

When you level up/get stronger, all Puppets do the same. They'll never not be useful.

Puppets can be recharged using your own mana; Stamina just shows how long they can run before needing a top-up.

Durability dictates how much stamina damage a puppet takes; puppets with extremely high Durability will practically always run their full time no matter how much damage they take.

Puppets' general stats are measured by letter rank, from E- to S+, similar to Stands. Potential isn't shown...because the puppets use your power and because your potential is infinite all the puppets have infinite potential as well.

While feeding your puppets/letting them rest isn't required, it's recommended. Exhausted Puppets lose a tier in Stamina, Precision, Speed, and half a tier in Range, while malnourished Puppets lose a tier in Power, Durability, and Stamina.

Puppets can use your Essences if you let them.


Ari [Alice Margatroid]

Power: B

Speed: A

Range: A

Durability: B

Stamina: A

Precision: A+

Chishiki [Patchouli Knowledge]
Power: S

Speed: B

Range: A

Durability: B

Stamina: B+

Precision: B

Kyoukai [Yukari Yakumo]
Power: S+

Speed: B+

Range: A

Durability: B+

Stamina: A+

Precision: A

Hiore [Reimu Hakurei]

Power: A

Speed: B

Range: A

Durability: B

Stamina: S+

Precision: S

Hisutan [Shisutemu Pureyatsu]

Power: A

Speed: A

Range: B

Durability: A

Stamina: S

Precision: A

Kurafu [Kiki Wasuremoni]

Power: B

Speed: A

Range: C

Durability: S

Stamina: B+

Precision: A

Chronoa [Sakuya Izayoi]

Power: B-

Speed: S+

Range: B

Durability: C

Stamina: A

Precision: A+

Majo [Marisa Kirisame]

Power: A+

Speed: S-

Range: A-

Durability: B

Stamina: S

Precision: B+

Jackie [Youmu Konpaku]

Power: A-

Speed: S-

Range: B

Durability: B+

Stamina: A+

Precision: S

Yunyun [Yuyuko Saigyouji]

Power: S

Speed: B-

Range: A

Durability: NULL

Stamina: S

Precision: B+

=Spell Deck=

Back At You "UNO Reverse Card - 50% Power" Tier: 5

Counter the next attack by sending said attack right back at your opponent. Evolves to From Whence You Came when you unlock the next Essence.


Instant Construction "It's Free Real Estate" Tier: 3

Duplicate Instant Homes and throw them at the opponent(s). Nobody's gonna expect to have an entire house thrown at them. Cheap because it's kinda slow, but hits HARD.


Starter Deck's Offense "Spell Card 101" Tier: 1

Your starting attack spell card. Hits your enemies for considerable damage using a powerful shot.


Starter Deck's Defense "Flash Bomb 101" Tier: 1

Clear the battlefield of all enemy bullets and stun your foes for several seconds. While this is technically a defensive card, it has its offensive applications.


Trifecta Barrier "Omni-Shield" Tier:4

Puts up a shield that lasts 45 seconds. Every 5 seconds, swaps between 3 shield formations.

Green, Armor Economics: Converts incoming attacks to money. (Reimu would love this one.)

Blue, Offense is Defense: Incoming bullets are reflected back to the enemy.

Red, Inverse Aura / Danmaku Absorption Magic: Incoming attacks heal you instead.


Len'en Sign "Monochrome Railgun" Tier: 3

Fires fast, hits hard, costs quite a bit.

=Last Words=

Puppeteer Of Potential "Ignition Awakening" Tier:6

Awaken all puppets currently out, restoring their mana, temporarily increasing their stats and, if fitting, swapping their outfit for that duration. May have other added effects, depending on the puppet.

Alternatively, select a puppet to hyper-awaken. While hyper-awakened puppets can only be on the field while non-hypers aren't, multiple hypers can be on the field at once. Hyper-awakened puppets are much closer to the original characters in terms of parameters, but the original still wins an all-out battle. Unless the original is a weak one, in which case... yeah, the Puppet wins.

"Boundary of Reality and Fantasy" Tier: 5

'Use it well, dearie.' - Yukari

Master of Allusion "Endless References" Tier: 4

Takes Allusions up to 11. Select a specific tool to gain for the rest of the fight, with increased abilities. Unbound: Alternatively, for twice the cost, roll a random reusable tool from a category and gain it permanently.

Instant Killing Blow "Titan Slayer's Annihilate" Tier:6

Channel the incantation, and then strike with a near-guaranteed chance to instant kill/KO all foes. Bosses are immune to the instant kill, but are executed/insta-KOd if the hit would leave them under 15% HP. Anything that survives is about to have a real bad day, as they're hit with Delete, a debuff that lowers their stats by an additive 1.5% for every passing turn until the battle ends. Better odds when using a sword, or scythe.

Alternate version: Forgo the debuff for a 30% execute threshold, guaranteed crits, and MASSIVE damage.

{Taking damage equal to 25% of your max HP or being stunned while charging will interrupt the attack, wasting the charge.}

--Inventory—

All-Learning Dragon Ring - [Equipped] You don't know everything...You'll just have to learn. +32 VIT and WIS, +16 all other stats

Superior - [Equipped] This aptly named staff is the manifestation of Chancellor Dammah's assertions of grandeur. Although he seldom uses it for actual combat purposes, it is no less potent as a legitimate weapon. Increases magic damage by only 60%, but you gain quad shot. Alternatively, combine the blasts for 240% more damage when combined.

Casual Kimono - [Equipped] An outfit obviously befitting of the setting but looks almost ahead of the times. The symbols on it can be seen as mystical. +5 LUK, +5 CHR in the Human Village or when talking to religious/mystical figures.

Robe of the Shadow Magus - [Equipped] A highly decorated robe of purple wizardcloth, imbued with powers of sorcery and darkness. -2 STR, +10 END, +15 INT and WIS

Health Flask - Fully restores mana and stamina, and 60% HP. Has the added effect of removing all negative statuses, including poisons, illnesses, mental effects, and even burning somehow, and returns the drinker to perfect health. Can be used (4) more times before needing to be taken back to the Forge to be refilled.

P-Can x 8 - Restores the danmaku gauge

--------------------------------------------------------------------------------------------------------------------------------

-----Newly-Appointed Fairy Sage, Shinjin Pikushi-----

Race: Fairy Spirit

Level: 60

HP: 3120/3120 (Regen: 104/min, times 10 when resting)

MP: 4540/4540 (Regen: 22.7/sec, times 10 when resting)

Overdrive: 0/2360

Spellpower: 2280/2280 (Regen: 11.4/sec, times 10 when resting)

Crit Charge Rate: 181%

Loot Chance: 1040%

Max Run Speed: 2430 MPH / 3911 KMH

Max Flight Speed: 19440 MPH / 31286 KMH

STR: 208

END: 208

VIT: 208

INT: 236 (206+30)

WIS: 227 (207+20)

SPR: 228 (208+10)

LUK: 208

CHR: 208

AGI: 243

Skillpoints: 464 (4 every 5 levels) (Currently 48)

Ability Points: 0 (1 every 5 ) (Currently 12)

Gold: 107,474

XP: 3/1780

-Abilities-

[Geomancy] The user is able to perform magic that allows the user to cast magical spells and feats through earth and rock, as well as generate them.

[Fae Flight Lv20/20] Fly nimbly with light wings. Infinite use. 4 MPH of flight for every point in AGI, 4 more per AGI point for each level this gains.

[Avatar of Nature] The user can create and manipulate nature energy for various functions, including attacking, defending, summoning minions, and regeneration if enough energy is nearby. User can respawn infinitely as long as plantlife exists in the dimension they're in. The stronger nature is, the more power the user can draw, but they can exist without it. Should the user wish, they can spread nature wherever they go. Should this falter, nature energy from the Forge will inexplicably gather into a cocoon there. The user's body will then restore itself from this cocoon over the course of a season, at the end of which the cocoon will open and release the user. While they may be weakened for a time, they will retain their life.

[Resistor, Lv20/20] Reduces, if not negates, the natural weaknesses of the user's race. The effectiveness of this dampening is based on level.

(Fairy: Damage taken from fire and steel is reduced by 10% per level, down from the base 300% damage modifier. Once at Lv15 or more, user will no longer be burned by iron or steel or be extra susceptible to the Burn status.)

[Ephemeral] The user's needs for food, water, oxygen, etc. are all negated.

[Fae Affinity] Charisma is effectively quintupled when interacting with other fairies.

[Rejuvenate, Lv125] Restore not only the target's health but stamina as well, and MP too if not used on themselves. 50 ft range for now. Costs 5 MP for every (10 * Skill Level) HP & MP restored. Damage taken from a weakness of the user's race will take 3 times the effort to self-heal.

[Ace Pilot, Lv20] Increases flight agility by 25% for each skill level.

[Spark of Life, Lv 100/100] Attempt to revive a downed ally, Each level is a 1% chance.

[Sentient Magic, Level 50] The user's summons and spells have a mind of their own, allowing them to adapt, evolve, and grow. The higher level this skill is, the smarter they are and the more potential they have.

[Still Got It, Level 45] User can still use their abilities well in a weakened state. Even at low health, having their strength drained by any means or not functioning fully, the higher this level is, the better the user can perform.

=Spell Deck=

Fairy Sign "Scatter Bullet" Tier:1

Fires big bullets that split into more bullets, which split into smaller bullets themselves. Weak, but cost-effective and lasts forever(Not literally forever, just a really long time.)

Leaf Shield "Nature Membrane" Tier 2:

Puts up a shield that can take damage equal to 50% of the user's max MP before breaking. Upon shield break, knock all opponents back, [restore 25% HP to self and nearby allies](as an attacker) and scatter leafmaku in every direction. This can be used while other spells are active and other spells can be activated during this in turn, but the card itself cannot stack.

Blinding Light "Solar Flare" Tier 3:

Unleash a flash of light brighter than the sun, stunning and blinding enemies for a duration based on power relating to the user. Also has the bonus effect of dulling other methods of detection. The minimum blind time is 45 seconds, and the minimum stun time is 15.

Misleading Medicine "Poison Bomb Barrage" Tier: 4

Fire a series of purple bullets, that explode like bombs into rings of green bullets. Fire 5 (scales with difficulty) at a time, then briefly stop to rest. The 'bombs' also release toxic clouds when they explode, inflicting the Poison status.

=Last Words=

God of Nature "Gaia's Blessing" Tier: 7

Deal massive nature damage and poison all foes. Splits a heal among all allies equal to half the damage dealt total.

--Inventory--

Circlet of Unbownd Power - [Equipped] A divinely crafted circlet that boosts the wearer's supernatural capabilities immensely.+30 INT, + 20 WIS, and +10 SPR.

Health Flask - Fully restores mana and stamina, and 60% HP. Has the added effect of removing all negative statuses, including poisons, illnesses, mental effects, and even burning somehow, and returns the drinker to perfect health. Can be used (4) more times before needing to be taken back to the Forge to be refilled.

-------------------------------------------------------------------------------------------------------------

----- Living RPG System, Shisutemu Pureyatsu -----

Race: Automaton/Doll

Level: 48

HP: 4500/4500 (Regen: 150/sec, times 10 when resting)

EN: 6000/6000 (Regen: 300/sec, times 10 when resting)

ADR: 5200/5200

Critical: 0%

Crit Charge Rate: 152%

Loot Chance: 1790%

Max Run Speed: NULL

Max Flight Speed: NULL

True Max Ground Speed(Fleetfoot): NULL

True Max Air Speed: NULL

STR: NULL

END: NULL

VIT: NULL

INT: NULL

WIS: NULL

SPR: NULL

LUK: NULL

CHR: NULL

AGI: NULL

Ability Points: 4 (+1 every 5 levels) (Currently 12)

-Abilities-

[Passive] [Shared Power]
This fighter has level and stats equal to 80% of (Y/N)'s, but not his vials and their replenishing rates (Critical counts as a vial), and all his abilities except for [Eastern Dream] and anything granted by it,[Unbound], and [Rule of Cool].

[Passive] [Infinite Energy] User has infinite stamina, and while focusing, 5x EN regen rate.

[Passive] [Brimming Lifeforce] HP regen per minute is instead per second.

[Technokinetic] This fighter can freely manipulate their body like machinery and control other electronics, even integrating their mass into the user to raise their limits. Any resources required for a mechanism to function will be accommodated by MP, proportional to the properties of the mechanism.

[Power Director] User can regenerate mana even as they're using sustained abilities.

[Weakness] [Critical Mass] Should this unit's HP fall below 10%, Technokinetic and Infinite Energy will deactivate temporarily, and the unit will enter "Recovery Mode", doubling regen rate. Once back at 25% HP, Recovery Mode will deactivate and Technokinetic and Infinite Energy will reactivate.

This does not shield further damage, and should the unit's HP reach 0, their body will immediately be destroyed. No Danger state.

[Nano Machine, Lv60] Increases maximum health and regen. 75 HP per level and 2.5/sec per level.

[Mana Battery, Lv60] Increases maximum mana and mana regen. 100 MP and 5 regen per level.
[Adrenaline Tank, Lv52] Increases max Adrenaline, used for all spells. 100 per point.

[Advanced Targeting, Lv52] Increases critical charge rate. 1% per level.

[Shield Generation, Lvl 90/90] Each point in this skill reflects 1% of damage taken to mana.

[Magitechnomechanic Combat] Capable of combining their technomechanical abilities with physical and magical combat skill, wielding technological, magical/spiritual, and inorganic power simultaneously.

[Kinetics] Can create, shape, and manipulate kinetic energy, the energy possessed by any moving object, i.e. the necessary work for an object with a given mass to move from its resting position.
[Can also transfer kinetic energy from one object to another. Can be used for strengthening attacks, tearing holes in walls with a simple touch, turning an object's potential energy into kinetic energy, making it explosive, or causing a target to be unable to move or unable to stop if in motion. Also. steal momentum.]

[Vacuum Adaptation] Can survive and adapt to the vacuum of space unaided and withstand atmospheres (heat intensity and any poisonous chemical elements), cosmic media (radiation), strange gravity (even sometimes that of a black hole), and lack of air.

[Space Combat] User can use combat skills at full efficiency while in space where there is a lack of gravity and atmosphere.

[Ferrokinesis] The user can create, shape, and manipulate steel. Creating will require proportionate MP, but manipulating is fair game. Recalling the steel will restore MP.

=Adrenaline Powers=

MK I "Impenetrable Defense" Tier 1

Puts a forcefield up; while it's active, the user is completely invincible. Drains on a per second basis, and must be deactivated to use other spells (unless the user has Spellspinner.)

MK II "Chrono Engine" Tier:2

Slows down the user's perception of time to half speed for 10 seconds.

MK III "Huge Beam" Tier: 3

Essentially, a budget Master Spark.

Final Strike "Black Hole" Tier: 6

It's a miniature black hole. What did you expect? Anyone or anything sucked in will be shot out at ridiculous speeds at the end of the move. Will only damage what the user wishes to, so as not to accidentally destroy the planet.

Hyper Beam "Ion Laser" Tier: 6

An orbital laser strike. Minimal radiation and damage to the enviroment, but still quite lethal.

"Call in the Mothership" Tier: 6

Where the hell did she get this from? Anyway, it's an alien mothership. It's got lasers, missiles, Wave-Motion Gun, the works.

Explode, My Opposition "Ultra Nuke" Tier: 7
...Nuke's understating this.
Fire a grenade that, after a short delay, explodes with just enough force to shatter stars and...anything really, and depending on how much power used, even greater. Will not damage the environment, cripple, or fatally wound people. Unless she wants it to. Use of this requires explicit permission from you.

--Inventory—

Nothing

-----------------------------------------------------------------------------------------

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