**NOTE! This guide is NO LONGER RELEVENT! **
This is a guide for people who are looking into getting the game DoD (Day of Dragons) or who already have the game but are looking for controls, tips, and tricks to the game.
This is all information that...
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To start a group, you simply need to type /group and hit enter. THAT part is simple. invites seem to confuse people somewhat. The white text will them let you know that you started a group and a few commands.
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/invite
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The invite command, as I stated, can be frustrating sometimes. The command is /invite Name#PID. You can see in the above I put my name and pid in. If I was trying to invite someone, it would look like that. Just hit enter and when they accept the invite, the system will let you know. (No picture for that.) NOTE: You must be the group leader to invite someone. You cannot invite people to your group if you are not leader.
/yes
type /yes when you are asked to join a group to accept that invite.
/no
type /no to reject a group invite.
/transfer
Very similar to inviting, you can transfer the leadership to someone else in your group. It is the same way as invite, but instead of invite you type transfer. ( example: /transfer Lady#8455)
/kick
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will kick a player from your group.
/list
will give you a list of people in your group.
/leave
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You can leave your group using this command. If you are the only one in your group, this prompt will pop up:
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You can also manually disband the group with /disband
/loc
this command will give you your coordinates in chat in grey text. There is no map in game, but there are maps available made by players
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/die
This command will kill your current dragon so that you can respawn if need be. To avoid issues with body lag (lag caused thanks to too many people /die-ing and a pile up of bodies) there is a 15 minute cool down on /die. You can reset the timer if you relog. (Leave the server and then come back.)
Calls
Like in The Isle the dragons all have unique calls. They all mean something as a way of communication when it may not be very obvious the intentions of the dragon.
The calls are all under numbers, 1-4.
1= Broadcast.
Let everyone know you are on the way or exactly where you are. This call is good for those who are lost, or if someone is following you and you want to make sure they are still behind you.
2=Threaten.
Ready for a fight? Protecting someone? Mad at something someone did or said? Want death? Use this call!
3= Friendly.
Want to make it clear you aren't looking for a fight? Trying to figure out if you are about to die or make a new friend? Just like the sound? This is the call for you.
4= Surrender.
Use this call in fights when you've had enough. They probably won't listen, but at least you tried? This is also used as a panic when needing help with something or if someone accidentally hit you. Baby dragons will often use it when being chased by a leech or if someone is flaming or biting near them.