Chapter 32: Solving The Mystery (3)

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If that was truly the case, then the choices that could be made in this game, no, this game world would be endless.

Right now, the only combat stats that Yue Qiang owned were Strength and Vitality. The Stamina gauge was also the only gauge he had right now. But as the game progresses, the potential for improvement and development were endless.

There were also some explanations and options behind the stat gauges.

Strength: Strength will play a huge factor in deciding the strength of your bare-handed attacks. Many bare-handed attack skills are directly connected with Strength. Strength also plays a slightly smaller factor in calculating Defense.

Vitality: Vitality determines the amount of Health Points (HP). Vitality * 10 = HP. Vitality also plays a small factor in calculating Defense. Player is detected to have activated the Stamina gauge. The Stamina gauge’s value is calculated by Vitality. The calculation is: Vitality * 10.

Basing off the explanations, both Strength and Vitality stat were related to plenty of combat data and were the absolute basic stats.

There was also a draggable option beside the stats. They were attributes that he had collected thus far. They were:

Tactics (Collected from the Village Elder Chen Zi Han). Usage unknown.

Dexterity (Collected from Gongshu Shaoyang). Usage unknown.

Accuracy (Collected from the Blacksmith Tan Xiong). Usage unknown.

The system automatically detects that your cultivation of the heart as level 1. Based on the level of your cultivation of the heart, you are able to freely add the collected stats into the character stats window and transform them into your own fixed stat. For every level up of the cultivation of the heart, one attribute may be added.

I knew it!

To think that this game could be played like this. Not only could he earn many freely distributed stat points, he could also freely control his attributes. In this case, wouldn’t he be able to develop his character in his own style?

Detecting… The system detects that your learned Heart skill is ‘Pure Heart’… The maximum amount of attributes you can add is increased by 1.

System Message: You can now add two attributes as your own fixed stats.

I can add two additional attributes to my stats!

When Yue Qiang saw this line of system message he was shocked yet again. It would seem that that ‘Pure Heart LVL 1’ he had learned in the brink of death was an exceptional boon.

The addition of an acquirable attribute was most definitely a tremendous increase in power. If he could throw in a ‘Mana’ attribute and learn a Pyroblast or something (T/N: 10 DAMAGE EVERY FUCKING TURN YO), wouldn’t he able to one-shot someone from afar? What if he added another agility attribute then? He should be able to switch jobs to a Bowman and shoot Fire Arrows, shouldn’t he? What if he learned a Rogue’s Poison after that? Could he shoot Fire Poison Arrow? How big of a damage increase would it be if he could combine physical, nature and poison damage all together as one?

And these were just his careless thoughts. If he were to organize them and do some research into the chaining of skills, he could probably create a lot of strong combinations.

Since he had these many choices to choose from, he should actually refrain himself from making a hasty addition right now. He should enter the game and do some basic research.

There were also two messages at the end of the stats’ explanation. It was related to the addition and collection of stats.

The Increase of Attributes: The initial value of newly added attributes into the character’s fixed stats is 10 points.

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⏰ Last updated: Feb 10, 2017 ⏰

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