Alfred Jones has never known how to belong to quiet things.
Not to his father's house, with its clean halls and colder silences. Not to the uniform pressed onto his shoulders. Not to the kingdom that taught him duty before it ever taught him truth.
...
Here, you'll find some small tidbits of information and canonical facts that will be updated here and there as the story progresses!
— ✦ — The World Map — ✦ —
Below is a flattened map of the World of Averon, with the known continents and island formations (to date).
Rất tiếc! Hình ảnh này không tuân theo hướng dẫn nội dung. Để tiếp tục đăng tải, vui lòng xóa hoặc tải lên một hình ảnh khác.
Kingdom of Imlaranlhe - A powerful eastern kingdom known for its disciplined navy, old noble houses, and strict loyalty to crown and law. Its shores are orderly, guarded, and proud—but its politics are far less clean beneath the surface.
New Providence of Imlaranlhe - A distant colonial holding of Imlaranlhe, separated from the mainland by dangerous waters and long supply routes. Officially loyal to the crown, but far enough away to grow its own habits, fears, and secrets.
The Valcostan Empire - A warm western empire of red stone coasts, golden ports, and powerful maritime cities. Proud, wealthy, and deeply loyal to its own, Valcosta is a land where family, honor, and the sea shape every life.
Puerto Sombras - A guarded island port under Valcostan shadow, infamous as a haven for outlaws, smugglers, and ships with no flag worth trusting. To enemies, it is a den of thieves; to those protected by it, it is home.
Czardom of Kyath - A vast northern power of ice, forests, and hard winters. Kyath is known for endurance, severe rulers, powerful ships, terrifying forests, and people who do not break easily.
Yklasviat - A southern Kyathan island territory used as a strategic naval and trade outpost. Cold, isolated, and watched carefully by anyone sailing near Kyath's waters.
Alamuria Caliphate - A central southern realm of trade routes, scholars, physicians, spies, and old wealth. Alamuria sits between many powers, making it both a bridge and a battlefield of secrets.
Phuyen Prison - A remote prison island feared across the seas. Small on the map, but infamous in rumor, punishment, and the kind of disappearances no one wants explained.
Principality of Deurette - A smaller island principality caught between greater powers. Its ports survive through diplomacy, trade, and knowing exactly when to stay quiet.
New Colonies of Deurette - Scattered island holdings claimed by Deurette, valuable for trade routes and naval positioning. Their distance from the mainland makes them difficult to protect and easy to exploit.
Kingdom of Anithekh - A smaller southern kingdom near Imlaranlhe's sphere of influence. Known for guarded borders, regional pride, and the difficult balance of surviving beside stronger neighbors.
Mathidev Colonies - A cluster of western colonial islands tied to old overseas interests. Warm, contested, and strategically placed, they are often pulled between trade, piracy, and imperial ambition.
Fjords of Blóðrheimr - A far southern land of frozen coasts, black water, and brutal fjords. Its people are feared as raiders and warriors who strike fast, vanish faster, and leave stories behind them.
— ✦ — The World Calendar — ✦ —
The Common Accord Calendar - Most nations of Averon use the Common Accord Calendar for trade, naval records, treaties, port ledgers, and official documents. Local festivals and older regional calendars still exist, but the Common Accord Calendar is the one most sailors, merchants, courts, and navies recognize.
The current era is counted as A.F.A., meaning After the First Accord.
Dates are written like this:
24 Cassa, 842 A.F.A.
The calendar has twelve months:
Avren — first month of spring Bellen — second month of spring Cassa — third month of spring
Damar — first month of summer Edrin — second month of summer Ferren — third month of summer
Gavrel — first month of autumn Hadria — second month of autumn Ilyon — third month of autumn
Marn — first month of winter Novera — second month of winter Solmir — third month of winter
Each month has 30 days, giving the year 360 days. Sailors and priests may keep additional feast days or tide days depending on region, but those are not usually counted in official records.
Những tác phẩm khiến độc giả say mê. Hãy khám phá bây giờ